Civilization 6

First up in our CPU gaming tests is Civilization 6. Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

At both 1920x1080 and 4K resolutions, we run the same settings. Civilization 6 has sliders for MSAA, Performance Impact and Memory Impact. The latter two refer to detail and texture size respectively, and are rated between 0 (lowest) to 5 (extreme). We run our Civ6 benchmark in position four for performance (ultra) and 0 on memory, with MSAA set to 2x.

For reviews where we include 8K and 16K benchmarks (Civ6 allows us to benchmark extreme resolutions on any monitor) on our GTX 1080, we run the 8K tests similar to the 4K tests, but the 16K tests are set to the lowest option for Performance.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


1080p

4K

8K

16K

Benchmarking Performance: CPU Legacy Tests Gaming Performance: Shadow of Mordor
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  • eek2121 - Thursday, April 19, 2018 - link

    Their benchmarks are garbage? You are welcome to buy a 2700X and test for yourself. The benchmarks they used are built in for the most part to each game. It coincides pretty much with what I know of Ryzen, Coffee Lake, and Ryzen 2xxx.
  • AndersFlint - Thursday, April 19, 2018 - link

    While out of respect for the reviewer's hard work, I wouldn't describe the results as "garbage", they certainly don't match up with results from other publications.
  • ACE76 - Thursday, April 19, 2018 - link

    Yes, Anandtech's are honest and objective...I believe Tech Radar was comparing Coffee Lake OC'd to 5.2ghz vs Ryzen 2700x at 4.1ghz...the stock turbo alone hits 4.3ghz...they are slanting to benefit Intel...a 5.2ghz stable overclock on Coffee Lake alone is very hard to achieve and maybe 10-15% of CPUs can do it.
  • Luckz - Monday, April 23, 2018 - link

    I haven't really heard of anyone unable to reach 5 GHz.
  • SkyBill40 - Thursday, April 19, 2018 - link

    Well, golly gee... did the other reviewers use the *exact* setup as used here? No? Hmm... I guess that then makes your grouchy mcgrouchface missive not worth consideration then, no? If anyone is to not be taken seriously here, it's you.

    Typical ad hominem and burden of proof fallacies. Well done, Chris113q.
  • Flying Aardvark - Thursday, April 19, 2018 - link

    WRONG. AT has it right, these are properly patched systems. Heavy IO perf loss with Intel Meltdown patches has been well known for months. See top comment here. https://np.reddit.com/r/pcmasterrace/comments/7obo...
    Prove your claim that the data is incorrect or misleading in any way whatsoever, child.
  • RafaelHerschel - Thursday, April 19, 2018 - link

    One of the problems is that other reviewers see a less pronounced difference between the new AMD Ryzen CPU's and the older ones. Most reviewers claim that they have tested with all available patches in place.

    Your conclusion that AT has it right is based on what? Your belief that AT can't make mistakes? Maybe there is a logical explanation, but for now, it seems that AT might have done something wrong.
  • Flying Aardvark - Friday, April 20, 2018 - link

    I have evidence to backup my claim, users with no motivation to mislead agree with AT, and did months ago. You have no evidence, simply butthurt. Good luck.
  • boozed - Thursday, April 19, 2018 - link

    Let's ask a total jerk from the internet what he thinks.
  • aliquis - Thursday, April 19, 2018 - link

    They definitely used slower memory. Don't know if that's the thing. Don't know what fps others get in the same games and settings. Otherwise maybe it's ASUS doing special tricks like with MCE before or have better memory timits or can use some trick to get similar of precision boost overdrive already. Or a software mistake.

    Sweclockers is the best for game performance. They do 720p medium so the gpu limits will be smallest there.

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