iGPU Gaming Performance, Continued

Rise of the Tomb Raider

One of the most comprehensive games in the gaming benchmark suite is Rise of the Tomb Raider (RoTR), developed by Crystal Dynamics, and the sequel to the popular Tomb Raider which was loved for its automated benchmark mode. But don’t let that fool you: the benchmark mode in RoTR is very much different this time around.

Visually, the previous Tomb Raider pushed realism to the limits with features such as TressFX, and the new RoTR goes one stage further when it comes to graphics fidelity. This leads to an interesting set of requirements in hardware: some sections of the game are typically GPU limited, whereas others with a lot of long-range physics can be CPU limited, depending on how the driver can translate the DirectX 12 workload.

(1080p) RoTR-1-Valley, Average Frame Rate

(1080p) RoTR-1-Valley, 99th Percentile

(1080p) RoTR-1-Valley, Time Under 30 FPS

 

(1080p) RoTR-2-Prophets, Average Frame Rate

(1080p) RoTR-2-Prophets, 99th Percentile

(1080p) RoTR-2-Prophets, Time Under 30 FPS

 

(1080p) RoTR-3-Mountain, Average Frame Rate

(1080p) RoTR-3-Mountain, 99th Percentile

(1080p) RoTR-3-Mountain, Time Under 30 FPS

The GT 1030 sweeps the top spot against AMD here, though only by small margins most of the time. The AMD APUs still offer a commanding 2-3x performance jump over Intel's product line, and even more when price is factored into the equation.

Rocket League

Hilariously simple and embodying the elements of pick-up-and-play, Rocket League allows users to jump into a game with other people (or bots) to play football with cars with zero rules. The title is built on Unreal Engine 3, which is somewhat old at this point, but it allows users to run the game on super-low-end systems while still taxing the big ones. Since the release in 2015, it has sold over 5 million copies and seems to be a fixture at LANs and game shows. Users who train get very serious, playing in teams and leagues with very few settings to configure, and everyone is on the same level. Rocket League is quickly becoming one of the favored titles for e-sports tournaments, especially when e-sports contests can be viewed directly from the game interface.

With Rocket League, there is no benchmark mode, so we have to perform a series of automated actions, similar to a racing game having a fixed number of laps. We take the following approach: Using Fraps to record the time taken to show each frame (and the overall frame rates), we use an automation tool to set up a consistent 4v4 bot match on easy, with the system applying a series of inputs throughout the run, such as switching camera angles and driving around.

(1080p) Rocket League, Average Frame Rate

(1080p) Rocket League, 99th Percentile

(1080p) Rocket League, Time Under 30 FPS

As the more eSports oriented title in our testing, Rocket League is less graphically intense than the others, and by being built on DX9, also tends to benefit from a good single thread performance. The GT 1030 wins again here, most noticably in the 99th percentile numbers, but the AMD chips are hitting 30 FPS in that percentile graph, whereas in the last generation they were getting 30 FPS average. That is a reasonable step up in performance, aided both to the graphics and the high-performance x86 cores. It will be interesting to see how the memory speed changes the results here.

iGPU Gaming Performance Benchmarking Performance: CPU System Tests
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  • HStewart - Monday, February 12, 2018 - link

    I don't get the idea of desktops except if you want ultimate gaming PC - go with High End CPU a long with High End GPU. Otherwise go mobile. You can pretty much go that route unless you desired extreme top end performance

    If you primary into game get a Xbox One X or S and HDTV are cheap or PS 4,

    But lower end desktop PC - I see no need them for now. Times have changed
  • Lolimaster - Monday, February 12, 2018 - link

    If you wanna upgrade a laptop, be prepared for a bunch of cabling.

    Have 3-4 drives on mobile?
    Dedicated capture/sound card?
    Keep your thermals in check?
    Upgrade your cpu/apu whenever you like?
  • mikato - Saturday, February 17, 2018 - link

    To me laptops are annoying, and only convenient for basic tasks with their mobility. Otherwise they are slow, have a small screen, often don’t a have mouse, and no number pad on keyboard. As a result, typing is slower, pointing is slower, app speed is slower, and gaming performance is worse. With the smaller screen, juggling things, dragging files, etc is more difficult. I just can’t get stuff done as well on a laptop as a desktop.
  • oldschool_75 - Monday, February 12, 2018 - link

    Why do the Intel systems have 32 gigs of ram while the AMD systems only have 16?

    Also bulldozer was not 2 cores 4 threads, it was two modules with two cores sharing the modules so 4 cores.
  • Lolimaster - Monday, February 12, 2018 - link

    Why use 2933 memory?

    As far as i know AMD send 3200 CL14 Flare X to pretty much everyone for the sake of testing the gpu at 3200 CL14 !!!!
  • jjj - Monday, February 12, 2018 - link

    They use the frequencies officially supported , anything above that is OC and would fall into the OC section. It's debatable how right or wrong that is but that's what AT does.
  • Lolimaster - Monday, February 12, 2018 - link

    Guru3d got the reviewer's kit with 3200 cl14 flare-x as 100% of the techtoubers too.
  • ScottSoapbox - Monday, February 12, 2018 - link

    The number of typos in the first two sentences was enough for me to stop reading.
  • Lolimaster - Monday, February 12, 2018 - link

    The avrg l3 latency for non-APU multiple CCX Ryzen's was around 11-12ns, on the single CCX APU is aroun 9.5ns.

    Memory latency Ryzen
    91ns DDR4 2400
    77ns DDR4 3200

    2400G
    66ns DDR4 3200
  • Macpoedel - Monday, February 12, 2018 - link

    Good to see you started testing CPU's with maximum supported RAM speed instead of JEDEC frequency. These APU's would have really suffered if tested with 2133MHz DDR4 RAM.

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