Enjoying Media

Let’s face it, not everyone can game all the time. Sometimes you need to sit back and watch an episode of The Man in the High Castle, to get back to your center. When the original Xbox One was first launched, Microsoft was keen to display the media capabilities of the new console. There was even an announcement at one point that the Xbox One would gain the ability to function as a DVR for over-the-air broadcasts, although unfortunately that feature never made it to the console.

The Xbox One, and its successors, all include an HDMI input, as well as the ability for the Xbox to control your cable box with an IR blaster. The media capabilities are literally built right into the hardware.

The ability to watch TV through the Xbox is a nice bonus, since it doesn’t force you to change inputs on your television if you do all of your media consumption through the one box. You can set up the OneGuide in order to provide a channel lineup, or just control the cable box with your normal remote control. It works fine, and the new console doesn’t add or subtract anything from this experience.

Disc Playback

The Xbox One X, like the Xbox One S, offers the buyer a UHD Blu-Ray disc drive, which is a step up on the competition, which, as the name implies, allows you to watch UHD movies on disc. The Xbox team has improved the system capabilities with the latest update as well, and there’s now an option to allow your receiver to decode the audio, rather than passing uncompressed audio over HDMI. Some of us like to see the pretty lights on our receivers light up so we know everything is working, and this has been something that’s been missing since the Xbox One first launched.

Overall, there’s little to report here either good or bad. You’d expect a disc player to be able to play discs, and it does just fine with that, even if the movie offers HDR support. The one downside is that there’s no support for Dolby Vision, although that’s not available on every TV or disc.

Online Services

The world has changed, and with the rise in internet bandwidth, the way we consume media is changing rapidly. Online streaming of movies and music is now the norm, and if you have a good enough internet connection, you can pretty easily stream 4K HDR content as well.

Music

Let’s start with music. In a recent blog post, Microsoft announced that they are killing off their in-house music streaming service, Groove Music Pass. You’ll still be able to use Groove Music on your Xbox to listen to music you own, and have uploaded to OneDrive, but if you paid for the Groove Music Pass, subscription music is going away by the end of 2017. However, Spotify now has an app on the Xbox One, and you can port your playlists from Groove to Spotify until January 2018. Spotify doesn’t have all of the features of Groove, but it does get the job done. It even supports background music playback to stream while gaming.

If you subscribe to music through other services though, the results are spotty.

Amazon Prime

If you subscribe to Amazon Prime, Amazon does offer an Amazon Prime Video app on the Xbox One, and it offers 4K HDR content streaming as well at no extra charge. Fans of Amazon Prime original series such as The Grand Tour, or The Man in the High Castle, will be happy to know that this week the Amazon Prime video app is launching globally on Xbox.

Netflix

Netflix is of course on the Xbox One, and if you upgrade your subscription to premium, you can even enjoy the service in 4K HDR. Netflix recommends at least a 25 Mbps internet service for this, although when streaming 4K, the bandwidth Netflix uses is just over 15 Mpbs.

However, Netflix has a major flaw in their app, and this issue has been around since the Xbox One S launched over a year ago. As soon the Netflix app is started, the app switches immediately to HDR. This causes quite a few issues with the picture quality. All the menus have their color changed, and the entire app gets darker than normal. If you end up watching HDR content on Netflix, this is a temporary problem until you get to your content, but any SDR content you watch, which is most of the content on Netflix, has the colors completely destroyed by the Netflix app telling the TV that it’s HDR content.

Worse yet, in order to hit the high brightness levels required for HDR, some televisions have to crank up the backlight in order to display HDR content. If that’s the case, your TV could end up using far more power than it would need to be, and the result of all that extra power is a poor video experience.

It’s hard to believe that this issue has been around for over a year, but Netflix doesn’t seem to want to fix it. Amazingly, they’ve just added HDR support to the PlayStation 4 Pro, and they’ve built the PS4 Pro app with the exact same bug. But Netflix on a Roku, or even just the built-in Netflix on the LG TV used in the review, handles the scenario perfectly, only switching to HDR when HDR content is being displayed.

This one issue severely impacts the usability of either the Xbox One S, or the Xbox One X, as a media streaming device, since the only workaround is to disable HDR on the Xbox in settings before using the app. If it wasn’t Netflix, perhaps it would not be a huge deal, but when it’s the single largest streaming service, it’s a problem. This isn’t Microsoft’s problem per se, but regardless it’s a big strike against their new console for one of the most used media tasks.

YouTube TV

If you’re a fan of YouTube TV, you’ll want to know that just this week, YouTube has announced it’s going to be building a new YouTube TV app for the Xbox One lineup, which includes the new X model. Hopefully it also replaces the original YouTube app for the Xbox One, which hasn’t really changed since it was first brought to the console.

Microsoft Movies and TV

The built-in service for renting and buying movies is the Movies and TV app. The app works great, and there’s always access to the latest movies to buy or rent. However, the recent launch of Movies Anywhere, which allows you to watch purchased content on any supported device, mysteriously had no mention of Windows or the Xbox. This is a big deterrent to locking in your movies with the Xbox app, especially when Microsoft has only just killed their music streaming service.

Other services

Most other services also provide an app for Xbox One, such as HBO, MLB.TV, and more. MLB.TV’s app was refreshed for 2017 to provide 1080/60fps video on Xbox, so generally, the app can offer better baseball than cable. If you like to roll your own, there’s of course Plex support too.

Overall

The Xbox One X offers a lot for a media device, with a built-in UHD Blu-Ray player, and access to a decent selection of music and video streaming services. But, it suffers from a couple of issues that would make it difficult to recommend without any caveats.

First, the Netflix HDR bug makes the Xbox One a poor experience for the most popular streaming service. This bug has nothing to do with the Xbox, since Amazon Prime can correctly handle HDR, but Microsoft owns the user experience on Xbox, and the Netflix app is not up to par.

Second, the lack of Movies Anywhere is a worry for anyone wanting to purchase content on the Xbox One. If you buy a movie here, you can only watch it here, but if you buy a movie on any supported device for Movies Anywhere – which is a lot of devices now – you know you can still get access if you decide to switch your streaming device from a Roku to a Fire TV.

Third, the capabilities of Smart TVs now offer many of the apps, built right into the TV. Some are better than others, but the LG 55B7P television used for the review has some very high quality apps running on webOS, and has the benefit of even supporting Dolby Vision for Netflix. There’s less of a need for a big, powerful device to perform these tasks now.

Finally, the power usage of the Xbox is much higher than any dedicated streaming device, like a Roku, or Amazon FireTV, which we’ll see in detail on the next page.

Gaming at 4K Power Usage
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  • cmdrdredd - Saturday, November 4, 2017 - link

    PS4 is doing the same thing.
  • ncsaephanh - Friday, November 3, 2017 - link

    Very cool how they basically put a 480's worth of gpu performance and still are able to run the console as quietly as they do. More competition is always a good thing, and I can't wait to see where we are 5 years from now.
  • Drumsticks - Friday, November 3, 2017 - link

    Thanks for the review, it was a nice read.

    Look at that power draw in Gears of War 4 (172W). I know that we can't make direct comparisons, but I wish we could find out if the One X was pegging the GPU at full load during that time. If so, a fully loaded GPU with slightly more hardware (6TF vs like 5.6?), and an 8 core CPU is drawing less power from the wall than an RX 480/580 draws by itself?

    It's hard to say for sure unless we could somehow view GPU/CPU load at the same time, but still, how? It's hard to not come to the conclusion that this APU is much more efficient than Polaris. Just how much worse is GloFo versus TSMC Finfet?
  • InlineV - Friday, November 3, 2017 - link

    Microsoft has developed a process for matching the power supply to the CPU/GPU to optimize the power profile at the factory. They haven't released details for how they do that but the results seem to speak for themselves.
  • Stochastic - Friday, November 3, 2017 - link

    I just wanted to chime in and say well done! It's great to see Anandtech publish articles on popular consumer tech in a timely fashion. This is the best Xbox One X review I've seen yet--all the details you include are the reason I've continued reading Anandtech after all these years.
  • Brett Howse - Friday, November 3, 2017 - link

    Thanks!
  • Wolfpup - Friday, November 3, 2017 - link

    Fantastic article, as we expect from Anandtech!

    So bizarre about that Netflix bug, that they haven't fixed it (how hard can it be?) and replicated it on the PS4 Pro?!?

    I love that the Xbox One has at least some backwards compatibility. Love that they're worrying about noise the system makes. Love the use of normal non-proprietary batteries.

    Only aspects of the design I don't like are the non-replaceable hard drive (makes me parinoid it's going to die...although IF they do backwards compatibility from here on out, that's less of an issue) and the weird save system. I like being able to manually back up my saves! These cloud servies are flaky in my experience, and that's besides that I might not always want a save on someone's server, nor to use GB of bandwidth backing up saves (and how much space do they give us?)

    But mostly it's a great design, and pretty darned exciting.

    I'm controlling myself and not buying it until next year, as I've got a huge backlog, and among other things want to get through my PS4 exclusives first, but I'm going to standardize on Xbox One X for the backwards compatibility and controller with normal batteries.
  • Chad - Friday, November 3, 2017 - link

    Great article!!

    Very impressed with msft right now, it seems they really took their time and properly engineered this thing. Low power, low noise, compact and efficient design packing a ton of power. Both hardware and software (the new OS) are homeruns for a (relatively) low cost. Impressive!
  • Rufnek - Monday, November 6, 2017 - link

    This would have been more impressive if they had attempted to do this for the actual One release.
    Instead the users got a HUGE console, with external power brick, a useless Kinect and garbage DDR3 ram with a 'special' 32mb bandwidth boost. What a joke that was compared to the smaller, faster, power brick included, GDDR5 console. The X is what M$ should have been aiming for. Hind sight is 20/20
  • Brett Howse - Friday, November 3, 2017 - link

    Yes I'd like them to add removable storage, but I can also understand they want the packaging as clean as they can make it. USB storage is simple and effective.

    I've never had an issue with game backups to Xbox Live and to be honest I kind of prefer having it synced, especially with Play Anywhere now being a thing.

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