User Interface

The User Interface (UI) for the Xbox One X is exactly the same as the original console, thanks to the shared platform underneath. In mid October, Microsoft released the Xbox One Fall Update, which made further changes to the UI. As with the Xbox 360, Microsoft is not content to leave the UI alone, but instead they are always trying to improve it. Whether they’ve succeeded in improving it is not always a clear cut answer, but after using the Fall Update for a few weeks, it is an overall nice update. Let’s go over some of the highlights and features.

The new Home screen offers a lot more selections without having to switch screens, but it’s nice to see the Games and Apps very quickly available. You can now pin games to Home, and they get their own home page directly below the main Home page. This does make it harder to get to your pins though, especially if you’ve pinned a couple of games to Home, since you have to scroll past them, so it is really only useful for the one or two games you are playing right now. Others may disagree of course.

What has improved a lot though is the Guide, which is the overlay from the left which pops up when you hit home. Here it’s very easy to get to pins, all games and apps, and your most recent apps, but it’s also easier to sign out, get to settings, or find your game captures. The Guide performance seems like they’ve finally got it where they want it, although the extra performance of the X likely helps a lot in this regard.

The new light theme is a nice touch for those that get tired of the standard dark theme, although the dark theme looks amazing on OLED.

Microsoft has added some features to the Fall Update specifically to get you set up for the Xbox One X upgrade too, which are worth discussing. First, you can backup your games, and your console settings, to a USB hard drive, to make it easy to transfer them to your new console. Or, if you are still going to have both consoles up and running, there’s also a new Network Transfer feature which lets you pull games from one Xbox where they are already downloaded, to the other. Since most people have a much faster network than internet connection, this is a great feature, even though we only saw about 300 Mbps maximum from it even over a wired gigabit Ethernet connection to both consoles. You can select some, or just transfer all of your games.

What would make this feature even better is if it would automatically do this for the user, much like the Branch Cache features of Windows, or even the new Windows Update functionality in Windows 10 where it can pull updates from another machine on the LAN. The method to do this currently is to go into settings, then network, and then start a network transfer, but this isn’t very obvious, and if the system would just pull the data from the other system when you select it in your “Ready to Install” list, that would make it easier.

In addition to the network transfer, if you have an Xbox One, and are upgrading to an Xbox One X, you can also set your Xbox One to download the 4K assets for games that are Xbox One Enhanced, but, like the Network Transfer feature, this is also buried in settings, and not obvious. You have to go to Settings, System, and then Backup & transfer, then check the box that says Download 4K game content. It’s nice to have, but it’s just not obvious to most users, and you pretty much have to know about it ahead of time to even know to look for it. If you are getting an Xbox One X, and you have an earlier model, it’s definitely worth your time though, since the 4K updates can be massive. The update for Gears of War 4 was something like 26 GB, making the game over 90 GB total.

Game DVR also got an update to allow 4K recordings up to 30 seconds max, and the system will automatically convert the videos to SDR for sharing, which is a nice touch. As we saw earlier in the 4K screenshots, they are just presented as PNG files with the HDR info stripped away, resulting in the wrong colors being displayed. It’s hopeful this will get fixed in the future.

The only downside with the UI is that it, once again, changed somewhat dramatically, meaning muscle memory may have to be re-learned. That’s not always ideal, but in this case, it does seem like the overall experience is better than before.

Power Usage Discussing Xbox One X with Kevin Gammill, Xbox Partner Group Program Manager
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  • 4everalone - Friday, November 3, 2017 - link

    No sir! That happens due to an infra-red blaster on the kinect. So basically, no Kinect, no device control. Its mind boggling to me till this day that they failed to incorporate HDMI-CEC despite all of the media capability touted.
  • Brett Howse - Friday, November 3, 2017 - link

    Don't believe there is any CEC support still. Just IR blasters.
  • gorman42 - Friday, November 3, 2017 - link

    In the "Enjoying Meda" section you correctly mention the HDR problem with Netflix but completely fail to describe the situation with non-existant refresh rate switching. While we have specific settings to allow apps to switch to either 24Hz or 50Hz, according to content played back, those are useless for both Netflix and Amazon Prime Video (and for all other streaming services, such as Now TV in Europe).
    To add insult to injury, Apple has just announced a fix for this situation for their Apple TV product: http://www.avsforum.com/apple-tv-4k-will-automatic...
  • Brett Howse - Saturday, November 4, 2017 - link

    Xbox supports all of this so it's again on the dev.
  • BrokenCrayons - Friday, November 3, 2017 - link

    So if I understand this correctly, the One X will render everything in 4k and downsample to the screen resolution rather than rendering and displaying at panel res. Is that right?
  • InlineV - Friday, November 3, 2017 - link

    In games, it is supersampling rendered resolution down to native resolution (2160p, 1440p or 1080p). For example, Titanfall 2 is able to render up to 6k before it is supersampled down to 4k. I don't know if it renders up to 6k before it is supersampled for 1440p or 1080p but it wouldn't surprise me if it did.
  • BrokenCrayons - Friday, November 3, 2017 - link

    Thanks! I was just curious about what it was doing behind the scenes before pumping the image out to the screen.
  • novastar78 - Monday, November 6, 2017 - link

    They already have had the technique in their drivers for some time, it's called VSR (Vitual Super Resolution). The scene is fully rendered at the higher res and then downsized.
  • alistair.brogan - Friday, November 3, 2017 - link

    yes but a ps4 pro would just give you a 1080p image, and your 1440p monitor would upscale it

    xbox one x downscales a 4k and outputs 1440p, and no monitor scaling is required, but the feature isn't available yet
  • jardows2 - Friday, November 3, 2017 - link

    I like the development of "revisions" rather than completely "new" consoles. With the Xbox, this appears to be a convergence of console gaming and PC gaming. With the PC, games don't have to be re-written by the developers or re-purchased every time there is a CPU or GPU upgrade. This seems to be the path MS is taking with the XBox, and I believe it will turn out very well for them.

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