2017 CPU Benchmarks

For our review, we are implementing our fresh CPU testing benchmark suite, using new scripts developed specifically for this testing. This means that with a fresh OS install, we can configure the OS to be more consistent, install the new benchmarks, maintain version consistency without random updates and start running the tests in under 5 minutes. After that it's a one button press to start an 8-10hr test (with a high-performance core) with nearly 100 relevant data points in the benchmarks given below. The tests cover a wide range of segments, some of which will be familiar but some of the tests are new to benchmarking in general, but still highly relevant for the markets they come from.

Our new CPU tests go through six main areas. We cover the Web (we've got an un-updateable version of Chrome 56), general system tests (opening tricky PDFs, emulation, brain simulation, AI, 2D image to 3D model conversion), rendering (ray tracing, modeling), encoding (compression, AES, h264 and HEVC), office based tests (PCMark and others), and our legacy tests, throwbacks from another generation of bad code but interesting to compare.

All of our benchmark results can also be found in our benchmark engine, Bench.

A side note on OS preparation. As we're using Windows 10, there's a large opportunity for something to come in and disrupt our testing. So our default strategy is multiple: disable the ability to update as much as possible, disable Windows Defender, uninstall OneDrive, disable Cortana as much as possible, implement the high performance mode in the power options, and disable the internal platform clock which can drift away from being accurate if the base frequency drifts (and thus the timing ends up inaccurate).

New Tests

PCMark10 – We had several requests to include PCMark10 in our new testing suite. Normally we wait until a new benchmark has most of the problems ironed out, however our initial performance scaling metrics show that PCMark10 is basically there already. The extended suite covers ‘Essential, Productivity and Creativity’ benchmarks such as GIMP, Blender, video editing, conferencing, complex spreadsheets and other tests. We use the subtest values as well as the gaming physics result.

Agisoft PhotoScan 1.3.3 – Again, requests to use a more updated version of Photoscan were also coming through the inbox. Over the older version, Photoscan includes various throughput enhancements to each of the core points of the algorithm. Agisoft also gave us a new larger set of more detailed test images to generate our 3D models, giving a longer benchmark (but results are not comparable to the old data). We’ve run this benchmark on about a dozen CPUs ready for this review.

Strategic AI - For our test we use the in-game Civilization 6 AI benchmark with a few custom modifications. Civilization is one of the most popular strategy video games on the market, heralded for its ability for extended gameplay and for users to suddenly lose 8 hours in a day because they want to play ‘one more turn’. A strenuous setting would involve a large map with 20 AI players on the most difficult settings, leading to a turn time (waiting for the AI players to all move in one turn) to exceed several minutes on a mid-range system. Note that a Civilization game can easily run for over 500 turns and be played over several months due to the level of engagement and complexity.

Web Tests on Chrome 56

Sunspider 1.0.2
Mozilla Kraken 1.1
Google Octane 2.0
WebXPRT15

System Tests

Strategic AI
PDF Opening
FCAT
3DPM v2.1
Dolphin v5.0
DigiCortex v1.20
Agisoft PhotoScan v1.3.3

Rendering Tests

Corona 1.3
Blender 2.78
LuxMark v3.1 CPU C++
LuxMark v3.1 CPU OpenCL
POV-Ray 3.7.1b4
Cinebench R15 ST
Cinebench R15 MT

Encoding Tests

7-Zip 9.2
WinRAR 5.40
AES Encoding (TrueCrypt 7.2)
HandBrake v1.0.2 x264 LQ
HandBrake v1.0.2 x264-HQ
HandBrake v1.0.2 HEVC-4K

Office / Professional

PCMark 8
PCMark 10
Chromium Compile (v56)
SYSmark 2014 SE (not in this early review)

Legacy Tests

3DPM v1 ST / MT
x264 HD 3 Pass 1, Pass 2
Cinebench R11.5 ST / MT
Cinebench R10 ST / MT

2017 GPU

For our new set of GPU tests, we wanted to think big. There are a lot of users in the ecosystem that prioritize gaming above all else, especially when it comes to choosing the correct CPU. If there's a chance to save $50 and get a better graphics card for no loss in performance, then this is the route that gamers would prefer to tread. The angle here though is tough - lots of games have different requirements and cause different stresses on a system, with various graphics cards having different reactions to the code flow of a game. Then users also have different resolutions and different perceptions of what feels 'normal'. This all amounts to more degrees of freedom than we could hope to test in a lifetime, only for the data to become irrelevant in a few months when a new game or new GPU comes into the mix. Just for good measure, let us add in DirectX 12 titles that make it easier to use more CPU cores in a game to enhance fidelity.

Our original list of nine games planned in February quickly became six, due to the lack of professional-grade controls on Ubisoft titles. If you want to see For Honor, Steep or Ghost Recon: Wildlands benchmarked on AnandTech, point Ubisoft Annecy or Ubisoft Montreal in my direction. While these games have in-game benchmarks worth using, unfortunately they do not provide enough frame-by-frame detail to the end user, despite using it internally to produce the data the user eventually sees (and it typically ends up obfuscated by another layer as well). I would instead perhaps choose to automate these benchmarks via inputs, however the extremely variable loading time is a strong barrier to this.

So we have the following benchmarks as part of our 4/2 script, automated to the point of a one-button run and out pops the results four hours later, per GPU. Also listed are the resolutions and settings used.

  • Civilization 6 (1080p Ultra, 4K Ultra)
  • Ashes of the Singularity: Escalation* (1080p Extreme, 4K Extreme)
  • Shadow of Mordor (1080p Ultra, 4K Ultra)
  • Rise of the Tomb Raider #1 - GeoValley (1080p High, 4K Medium)
  • Rise of the Tomb Raider #2 - Prophets (1080p High, 4K Medium)
  • Rise of the Tomb Raider #3 - Mountain (1080p High, 4K Medium)
  • Rocket League (1080p Ultra, 4K Ultra)
  • Grand Theft Auto V (1080p Very High, 4K High)

For each of the GPUs in our testing, these games (at each resolution/setting combination) are run four times each, with outliers discarded. Average frame rates, 99th percentiles and 'Time Under x FPS' data is sorted, and the raw data is archived.

The four GPUs we've managed to obtain for these tests are:

  • MSI GTX 1080 Gaming X 8G*
  • ASUS GTX 1060 Strix 6G
  • Sapphire Nitro R9 Fury 4GB
  • Sapphire Nitro RX 480 8GB

In our testing script, we save a couple of special things for the GTX 1080 here. The following tests are also added:

  • Civilization 6 (8K Ultra, 16K Lowest)

This benchmark, with a little coercion, are able to be run beyond the specifications of the monitor being used, allowing for 'future' testing of GPUs at 8K and 16K with some amusing results. We are only running these tests on the GTX 1080, because there's no point watching a slideshow more than once.

*Due to the timing of this review, we have only had a chance to run some CPU Gaming tests on the GTX 1080.

Power Consumption, Test Bed and Setup Benchmarking Performance: CPU System Tests
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  • Koenig168 - Friday, October 6, 2017 - link

    Hmm ... rather disappointing that Anandtech did not include Ryzen 1600/X until called out by astute readers.
  • mkaibear - Friday, October 6, 2017 - link

    ...apart from including all the data in their benchmark tool, which they make freely available, you mean? They put in the CPUs they felt that were most relevant. The readership disagreed, so they changed it from their benchmark database. That level of service is almost unheard of in the industry and all you can do is complain. Bravo.
  • Koenig168 - Friday, October 6, 2017 - link

    Irrelevant. While I agree with most of what you said, that does not change the fact that Anandtech did not include Ryzen 1600/X until called out by astute readers. To make things a little clearer for you, the i7-8700 is a 6C/12T processor. The Ryzen 1600 is a 6C/12T processor. Therefore, a comparison with the Ryzen 1600 is relevant.

    You should have addressed the point I made. Instead all you can do is complain about my post. Bravo. (In case this goes over your head again, that last bit is added just to illustrate how pointless such comments are.)
  • mkaibear - Saturday, October 7, 2017 - link

    So your point is, in essence, "they didn't do what I wanted them to do so they're damned for all time".

    They put up the comparison they felt was relevant, then someone asked them to include something different - so they did it. They listened to their readers and made changes to an article to fix it.

    Should they have put the R5 in the original comparison? Possibly. I can see arguments either way but if pushed I'd have said they should have done - but since even the 1600X gets beaten by the 8400 in virtually every benchmark on their list (as per https://www.anandtech.com/bench/product/2018?vs=20... they would then have been accused by the lurking AMD fanboys of having picked comparisons to make AMD look bad (like on every other article where AMD gets beaten in performance).

    So what are you actually upset about? That they made an editorial decision you disagree with? You can't accuse them of hiding data since they make it publicly accessible. You can't accuse them of not listening to the readers because they made the change when asked to. Where's the issue here?
  • mkaibear - Saturday, October 7, 2017 - link

    OK on further reading it's not "virtually every" benchmark on the list, just more than half. It's 50% i5 win, 37% R5 win, 12% tied. So not exactly a resounding triumph for the Ryzen but not as bad as I made it out to be.

    In the UK the price differential is about £12 in favour of the i5, although the motherboard is about £30 more expensive (though of course Z370 is a lot more fully featured than B650) so I think pricing wise it's probably a wash - but if you want gaming performance on anything except Civ VI then you'd be better off getting the i5.

    ...oh and if you don't want gaming performance then you'll need to buy a discrete graphics card with the R5 which probably means the platform costs are skewed in favour of Intel a bit (£25 for a GF210, £32 for a R5 230...)
  • watzupken - Saturday, October 7, 2017 - link

    As mentioned when I first called out this omission, I would think comparing a 6 vs 4 core irrelevant. This is what AnandTech recommended to lookout for on page 4 "Core Wars": Core i5-8400 vs Ryzen 5 1500X.
    You be the judge if this makes sense when there is a far better competition/ comparison between the i5 8400 vs R5 1600. Only when you go reading around and you realized that hey, the i5 8400 seems to be losing in some areas to the 1600. I give AnandTech the benefit of the doubt, so I am done debating what is relevant or not.
  • KAlmquist - Friday, October 6, 2017 - link

    The Anandtech benchmark tool confirms what Ryan indicated in the introduction: the i7-8700k wins against the 1600X across the board, due faster clocks and better IPC. The comparison to the i5-8400 is more interesting. It either beats the 1600X by a hair, or loses rather badly. I think the issue is the lack of hyperthreading on the i5-8400 makes the 1600X the better all-around performer. But if you mostly run software that can't take advantage of more than 6 threads, then the i5-8400 looks very good.

    Personally, I wouldn't buy i5-8400 just because of the socket issue. Coffee Lake is basically just a port of Skylake to a new process, but Intel still came out with a new socket for it. Since I don't want to dump my motherboard in a landfill every time I upgrade my CPU, Intel needs a significantly superior processor (like they had when they were competing against AMD's bulldozer derivatives) to convince me to buy from them.
  • GreenMeters - Friday, October 6, 2017 - link

    So Intel still isn't getting their head out of their rear and offering the option of a CPU that trades all the integrated GPU space for additional cores? Moronic.
  • mkaibear - Friday, October 6, 2017 - link

    Integrated graphics make up more than 70% of the desktop market. It's even greater than that for laptops. Why would they sacrifice their huge share of that 70% in order to gain a small share of the 30%? *that* would be moronic.

    In the meantime you can know that if you buy a desktop CPU from Intel it will have an integrated GPU which works even with no discrete graphics card, and if you need one without the integrated graphics you can go HEDT.

    Besides, the limit for Intel isn't remotely "additional space", they've got more than enough space for 8/10/12 CPU cores - it's thermal. Having an integrated GPU which is unused doesn't affect that at all - or arguably it gives more of a thermal sink but I suspect in truth that's a wash.
  • Zingam - Saturday, October 7, 2017 - link

    We need a completely new PC architecture - you need more CPU cores - add more CPU cores, you need more GPU cores add more GPU cores, all of them connected via some sort of Infinity fabric like bus and sharing a single RAM. That should be possible to implement. Instead of innovating Intel is stuck in the current 80s architecture introduced by IBM.

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