Grand Theft Auto V

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.

There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance


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CPU Gaming Performance: Rise of the Tomb Raider Intel Coffee Lake Conclusion
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  • Koenig168 - Friday, October 6, 2017 - link

    Hmm ... rather disappointing that Anandtech did not include Ryzen 1600/X until called out by astute readers.
  • mkaibear - Friday, October 6, 2017 - link

    ...apart from including all the data in their benchmark tool, which they make freely available, you mean? They put in the CPUs they felt that were most relevant. The readership disagreed, so they changed it from their benchmark database. That level of service is almost unheard of in the industry and all you can do is complain. Bravo.
  • Koenig168 - Friday, October 6, 2017 - link

    Irrelevant. While I agree with most of what you said, that does not change the fact that Anandtech did not include Ryzen 1600/X until called out by astute readers. To make things a little clearer for you, the i7-8700 is a 6C/12T processor. The Ryzen 1600 is a 6C/12T processor. Therefore, a comparison with the Ryzen 1600 is relevant.

    You should have addressed the point I made. Instead all you can do is complain about my post. Bravo. (In case this goes over your head again, that last bit is added just to illustrate how pointless such comments are.)
  • mkaibear - Saturday, October 7, 2017 - link

    So your point is, in essence, "they didn't do what I wanted them to do so they're damned for all time".

    They put up the comparison they felt was relevant, then someone asked them to include something different - so they did it. They listened to their readers and made changes to an article to fix it.

    Should they have put the R5 in the original comparison? Possibly. I can see arguments either way but if pushed I'd have said they should have done - but since even the 1600X gets beaten by the 8400 in virtually every benchmark on their list (as per https://www.anandtech.com/bench/product/2018?vs=20... they would then have been accused by the lurking AMD fanboys of having picked comparisons to make AMD look bad (like on every other article where AMD gets beaten in performance).

    So what are you actually upset about? That they made an editorial decision you disagree with? You can't accuse them of hiding data since they make it publicly accessible. You can't accuse them of not listening to the readers because they made the change when asked to. Where's the issue here?
  • mkaibear - Saturday, October 7, 2017 - link

    OK on further reading it's not "virtually every" benchmark on the list, just more than half. It's 50% i5 win, 37% R5 win, 12% tied. So not exactly a resounding triumph for the Ryzen but not as bad as I made it out to be.

    In the UK the price differential is about £12 in favour of the i5, although the motherboard is about £30 more expensive (though of course Z370 is a lot more fully featured than B650) so I think pricing wise it's probably a wash - but if you want gaming performance on anything except Civ VI then you'd be better off getting the i5.

    ...oh and if you don't want gaming performance then you'll need to buy a discrete graphics card with the R5 which probably means the platform costs are skewed in favour of Intel a bit (£25 for a GF210, £32 for a R5 230...)
  • watzupken - Saturday, October 7, 2017 - link

    As mentioned when I first called out this omission, I would think comparing a 6 vs 4 core irrelevant. This is what AnandTech recommended to lookout for on page 4 "Core Wars": Core i5-8400 vs Ryzen 5 1500X.
    You be the judge if this makes sense when there is a far better competition/ comparison between the i5 8400 vs R5 1600. Only when you go reading around and you realized that hey, the i5 8400 seems to be losing in some areas to the 1600. I give AnandTech the benefit of the doubt, so I am done debating what is relevant or not.
  • KAlmquist - Friday, October 6, 2017 - link

    The Anandtech benchmark tool confirms what Ryan indicated in the introduction: the i7-8700k wins against the 1600X across the board, due faster clocks and better IPC. The comparison to the i5-8400 is more interesting. It either beats the 1600X by a hair, or loses rather badly. I think the issue is the lack of hyperthreading on the i5-8400 makes the 1600X the better all-around performer. But if you mostly run software that can't take advantage of more than 6 threads, then the i5-8400 looks very good.

    Personally, I wouldn't buy i5-8400 just because of the socket issue. Coffee Lake is basically just a port of Skylake to a new process, but Intel still came out with a new socket for it. Since I don't want to dump my motherboard in a landfill every time I upgrade my CPU, Intel needs a significantly superior processor (like they had when they were competing against AMD's bulldozer derivatives) to convince me to buy from them.
  • GreenMeters - Friday, October 6, 2017 - link

    So Intel still isn't getting their head out of their rear and offering the option of a CPU that trades all the integrated GPU space for additional cores? Moronic.
  • mkaibear - Friday, October 6, 2017 - link

    Integrated graphics make up more than 70% of the desktop market. It's even greater than that for laptops. Why would they sacrifice their huge share of that 70% in order to gain a small share of the 30%? *that* would be moronic.

    In the meantime you can know that if you buy a desktop CPU from Intel it will have an integrated GPU which works even with no discrete graphics card, and if you need one without the integrated graphics you can go HEDT.

    Besides, the limit for Intel isn't remotely "additional space", they've got more than enough space for 8/10/12 CPU cores - it's thermal. Having an integrated GPU which is unused doesn't affect that at all - or arguably it gives more of a thermal sink but I suspect in truth that's a wash.
  • Zingam - Saturday, October 7, 2017 - link

    We need a completely new PC architecture - you need more CPU cores - add more CPU cores, you need more GPU cores add more GPU cores, all of them connected via some sort of Infinity fabric like bus and sharing a single RAM. That should be possible to implement. Instead of innovating Intel is stuck in the current 80s architecture introduced by IBM.

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