Analyzing Creator Mode and Game Mode

Way back on page 3, this review explained that AMD was promoting two modes: Creator Mode with all cores enabled and a uniform memory access (UMA) architecture, and Game Mode that disabled one of the dies and adjusted to a non-uniform memory architecture (NUMA). The idea was that in Creator Mode you had all the threads and bandwidth, while Game Mode focused on compatibility with games that freaked out if you had too many cores, but also memory and core-to-core latency by pinning data as close to the core as possible, and keeping related threads all within the same Zeppelin die. Both methods have their positives and negatives, and although they can be enabled through a button press in Ryzen Master and a reboot, most users who care enough about these settings are likely to set it and forget it. (And then notice that if the BIOS resets, so does the settings…)

*This page has been edited on 8/17, due to a misinterpretation in the implementation of Game Mode. This original review has been updated to reflect this. We have written a secondary mini-article with fresh testing on the effects of Game Mode.

Power Consumption and Distribution 2017: The Core Wars (Conclusions)
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  • Notmyusualid - Sunday, August 13, 2017 - link

    @ Alexey

    Nope - it means comparisons are easier than ever. If that means anything to you.
  • Alexey291 - Monday, August 14, 2017 - link

    Why yes, I can compare some results of performance in software which is so outdated that it's half a dozen major versions behind...

    So as I was saying. Useless information.
  • Lolimaster - Friday, August 11, 2017 - link

    You can add 2 results, one for comparison purposes and one with always the newest version available.
  • Alexey291 - Saturday, August 12, 2017 - link

    Would involve work as opposed to just running a macro once in a while
  • Typo - Thursday, August 10, 2017 - link

    I wonder if the TR 1900x will get its own mode? Something like game mode but still retains smt?
  • Yojimbo - Thursday, August 10, 2017 - link

    It would be cool if you tested time between turns for a few late-game Civilization VI saves.
  • Ian Cutress - Thursday, August 10, 2017 - link

    When the developers of Civ finally listen to me and add in a command line for the AI benchmark, I can script it into my setup. They keep ignoring me. They have a command line for the regular benchmark, but because the AI benchmark was added post release no-one thought to add a command line for it (or publish what the command line flags are). There is an -aibenchmark flag in the disassembled code, but it doesn't do anything, which makes me think that it is disabled for release builds.
  • rtho782 - Thursday, August 10, 2017 - link

    http://www.anandtech.com/show/11685 <--- this link to the motherboard roundup just takes you to the homepage.
  • Ian Cutress - Thursday, August 10, 2017 - link

    It's still a WIP, needs expanding and editing. Will be doing that over the weekend :)
  • Arbie - Thursday, August 10, 2017 - link

    FYI, this sentence needs some repair work:

    "Though it's interesting just how cost the 10-thread Core i9-7900X gets here"

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