CPU Rendering Tests

Rendering tests are a long-time favorite of reviewers and benchmarkers, as the code used by rendering packages is usually highly optimized to squeeze every little bit of performance out. Sometimes rendering programs end up being heavily memory dependent as well - when you have that many threads flying about with a ton of data, having low latency memory can be key to everything. Here we take a few of the usual rendering packages under Windows 10, as well as a few new interesting benchmarks.

All of our benchmark results can also be found in our benchmark engine, Bench.

Corona 1.3: link

Corona is a standalone package designed to assist software like 3ds Max and Maya with photorealism via ray tracing. It's simple - shoot rays, get pixels. OK, it's more complicated than that, but the benchmark renders a fixed scene six times and offers results in terms of time and rays per second. The official benchmark tables list user submitted results in terms of time, however I feel rays per second is a better metric (in general, scores where higher is better seem to be easier to explain anyway). Corona likes to pile on the threads, so the results end up being very staggered based on thread count.

Rendering: Corona Photorealism

Corona loves threads.

Blender 2.78: link

For a render that has been around for what seems like ages, Blender is still a highly popular tool. We managed to wrap up a standard workload into the February 5 nightly build of Blender and measure the time it takes to render the first frame of the scene. Being one of the bigger open source tools out there, it means both AMD and Intel work actively to help improve the codebase, for better or for worse on their own/each other's microarchitecture.

Rendering: Blender 2.78

Blender loves threads and memory bandwidth.

LuxMark v3.1: Link

As a synthetic, LuxMark might come across as somewhat arbitrary as a renderer, given that it's mainly used to test GPUs, but it does offer both an OpenCL and a standard C++ mode. In this instance, aside from seeing the comparison in each coding mode for cores and IPC, we also get to see the difference in performance moving from a C++ based code-stack to an OpenCL one with a CPU as the main host.

Rendering: LuxMark CPU C++Rendering: LuxMark CPU OpenCL

Like Blender, LuxMark is all about the thread count. Ray tracing is very nearly a textbook case for easy multi-threaded scaling. Though it's interesting just how close the 10-core Core i9-7900X gets in the CPU (C++) test despite a significant core count disadvantage, likely due to a combination of higher IPC and clockspeeds.

POV-Ray 3.7.1b4: link

Another regular benchmark in most suites, POV-Ray is another ray-tracer but has been around for many years. It just so happens that during the run up to AMD's Ryzen launch, the code base started to get active again with developers making changes to the code and pushing out updates. Our version and benchmarking started just before that was happening, but given time we will see where the POV-Ray code ends up and adjust in due course.

Rendering: POV-Ray 3.7

Similar to LuxMark, POV-Ray also wins on account of threads.

Cinebench R15: link

The latest version of CineBench has also become one of those 'used everywhere' benchmarks, particularly as an indicator of single thread performance. High IPC and high frequency gives performance in ST, whereas having good scaling and many cores is where the MT test wins out.

Rendering: CineBench 15 MultiThreaded

Rendering: CineBench 15 SingleThreaded

Intel recently announced that its new 18-core chip scores 3200 on Cinebench R15. That would be an extra 6.7% performance over the Threadripper 1950X for 2x the cost.

Benchmarking Performance: CPU System Tests Benchmarking Performance: CPU Web Tests
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  • Lolimaster - Friday, August 11, 2017 - link

    Adding useless singe thread benchs for people that will pay $600+ for many cores is plain stupidity like that useless open a pdf test.
  • casperes1996 - Saturday, August 12, 2017 - link

    Why do you bother replying to these, Ian? I love your enthusiasm about what you do, and am happy that you reply to comments, but as you state yourself, no matter what you say, you'll be called a shill on more than a weekly basis by either side no matter what you do. Intel shill, AMD shill, Apple shill, Nvidia shill and so on. There's no stopping it, because you just can't please the people who go into something wanting a specific result. Well, you can if you give them that result, but sometimes, facts aren't what you want them to be, and some people don't accept that.

    Cheers, mate
  • Diji1 - Thursday, August 10, 2017 - link

    You sound like a crazy person.
  • Notmyusualid - Saturday, August 12, 2017 - link

    @ Diji1

    You are correct.

    He is implying just because we want HEDT platforms / chips, that we care nothing for single-threaded performance.

    He is a true AMD fan-boi, as you will see over time.
  • lordken - Thursday, August 10, 2017 - link

    @Johan Steyn: while I agree with you that the Intel piece with PR slide at the top was a little bit lame, I even lolled at "most scalable" part (isn't something like "glued" zen the most scalable design?) I think this review is good and goes also around architecture etc., there were few instances during reading when it seemed odd wording or being unnecessarily polite toward intel's shortcoming/deficit but I cant even remember them now.

    Though I was surprised about power numbers, as Toms measured much higher W for 7900X , 160-200 and with TTF even up to 250-331 , but here 7800/7900x had only ~150W.
    Also this sentence is odd
    "All the Threadripper CPUs hit around 177W, just under the 180W TDP, while the Skylake-X CPUs move to their 140W TDP." move to their? They are above the TDP...why not state it clearly?
  • tamalero - Thursday, August 10, 2017 - link

    Im sratching my head on power consumption as well. Almost all reviewers shows that the i9's consume more than threadripper.

    Could be the motherboard used?

    Some used the Zenith and other reviewers used the ASROCK retail one.
  • smilingcrow - Thursday, August 10, 2017 - link

    Power consumption can vary a lot depending on the type of task and the exact nature of that task.
    So you should expect a lot of variation across reviews.
  • Johan Steyn - Thursday, August 10, 2017 - link

    The amount of tests on games in this review is unbalanced. Also read my reply to Ian.

    Extremely well stated: " unnecessarily polite toward Intel's shortcoming" Sometimes I think these guys think all are complete mindless drones.
  • carewolf - Thursday, August 10, 2017 - link

    It has always been like this here. This was pretty neutral by Anandtech standards, they even admitted it when it was faster.
  • Johan Steyn - Thursday, August 10, 2017 - link

    Please read my response to Ian, I think you are not looking close enough to what is happening here.

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