Last month at GDC 2019, NVIDIA revealed that they would finally be enabling public support for DirectX Raytracing on non-RTX cards. Long baked into the DXR specification itself – which is designed encourage ray tracing hardware development while also allowing it to be implemented via traditional compute shaders – the addition of DXR support in cards without hardware support for it is a small but important step in the deployment of the API and its underlying technology. At the time of their announcement, NVIDIA announced that this driver would be released in April, and now this morning, NVIDIA is releasing the new driver.
During this week, both GDC (the Game Developers’ Conference) and GTC (the Game Technology Conference) are happing in California, and NVIDIA is out in force. The company's marquee gaming-related...38 by Ian Cutress & Ryan Smith on 3/18/2019
The NVIDIA GeForce RTX 2080 Ti & RTX 2080 Founders Edition Review: Foundations For A Ray Traced Future
While it was roughly 2 years from Maxwell 2 to Pascal, the journey to Turing has felt much longer despite a similar 2 year gap. But finally, at Gamescom...338 by Nate Oh on 9/19/2018
NVIDIA’s Gamescom 2018 keynote just wrapped up, and as many have been expecting since it was announced last month, NVIDIA is getting ready to launch their next generation of...224 by Ryan Smith on 8/20/2018
To many out there it may seem like DirectX 12 is still a brand-new technology – and in some ways it still is – but in fact we’ve now...34 by Ryan Smith on 3/19/2018
In conjunction with Microsoft’s new DirectX Raytracing (DXR) API announcement, today NVIDIA is unveiling their RTX technology, providing ray tracing acceleration for Volta and later GPUs. Intended to enable...19 by Nate Oh on 3/19/2018