This morning NVIDIA announced a new gaming bundle for their top GPUS. New buyers of GTX 980, 970, 780 Ti, or 780 desktop GPUs qualify for the offer, along with any purchases of notebooks with GTX 980M or 970M GPUs. The bundle features three games from Ubisoft, all of which make use of one or more of NVIDIA's GameWorks libraries and which are part of NVIDIA's The Way It's Meant To Be Played program.

The games in question are Assassin's Creed Unity, Far Cry 4, and The Crew, and since none of the games have shipped yet this presents a nice opportunity to grab some new hardware to power a brand new game for the holidays. What better way to get into the spirit of giving than to buy yourself a new GPU, right? Or I suppose you could give the game and/or GPU to someone else if you're feeling nice. :-)

To quickly run through the games and technologies, Assassin's Creed Unity features support for HBAO+, TXAA, and PCSS. One interesting note regarding Assassin's Creed Unity is that we've heard it will have a frame rate cap of 60FPS, which is unfortunately becoming more and more common on multi-platform releases. Next up, Far Cry 4 also features support for HBAO+, TXAA, and PCSS; it adds NVIDIA's updated Godrays technology along with HairWorks. The Crew is the third option, a racing game that makes use of HBAO+ and TXAA technologies. All of the games also feature "enhanced 4K support", which basically means 4K rendering has been tested and performance optimizations are in place to make it more usable.

For those of you that don't keep up with acronyms, HBAO+ (Horizon Based Ambient Occlusion) is an alternative to SSAO (Screen Space Ambient Occlusion) that helps with rendering more realistic shadows. TXAA (Temporal Anti-Aliasing) is an alternative to MSAA (Multi-Sample Anti-Aliasing) or SSAA (Super-Sample Anti-Aliasing) that combines MSAA techniques with custom filters to reduce the appearance of jaggies; in particular it can help with jaggies that aren't on the edges of a polygon. PCSS (Percentage Closer Soft Shadows – PDF link) is a way to improve the look of shadow maps by softening the shadows based on how far an object is from a surface.

Next, we've seen Godrays in various forms for a while, and the latest iteration apparently uses tessellation to project transparent polygons (from the shadow maps) that can then be lit up to provide more realistic looking rays of light. Finally, HairWorks uses tessellation to dynamically render potentially hundreds of thousands of strands of hair in place of detail textures. Also worth note is that while TXAA and HBAO+ are restricted to NVIDIA GPUs, the Godrays, HairWorks, and PCSS libraries are (I believe) GPU platform agnostic.

NVIDIA Current Desktop Game Bundles
Video Card Bundle
GeForce GTX
980/970/780 Ti/780
Pick Your Path (Far Cry 4/The Crew/Assassin's Creed Unity)
GeForce GTX 770/760 N/A
GeForce GTX 750/750Ti $150 Free To Play (Strife, War Thunder, Infinite Crisis)

NVIDIA Current Mobile Game Bundles
Video Card Bundle
GeForce GTX
980M/970M
Pick Your Path (Far Cry 4/The Crew/Assassin's Creed Unity)
GeForce GTX 800M $150 Free To Play (Strife, War Thunder, Infinite Crisis)
GeForce GT/GTX 700M N/A

You can get more information on the Pick Your Path promotion on NVIDIA's site. As for the games, Assassin's Creed Unity is slated for launch on November 11, Far Cry 4 follows a week later on November 18, and The Crew has a release date of December 2 (according to Steam). All three games have a current MSRP of $59.99, so if you're already looking at a GTX 970 and one of these titles that's a nice discount. There's no indication how long the promotion will run, but it's likely a case of "until we run out of codes" and most likely at least through the end of 2014.

Source: NVIDIA

POST A COMMENT

14 Comments

View All Comments

  • DigitalFreak - Tuesday, November 04, 2014 - link

    Damn. Just bought my 980 less than a week ago. Reply
  • JarredWalton - Tuesday, November 04, 2014 - link

    I bought my GTX 970 early on as well. Too bad for me! Reply
  • Sttm - Tuesday, November 04, 2014 - link

    They should take a page from AMD's book and make it apply retroactively. Like when I got Blood Dragon for free months after my 7970. Reply
  • Sunrise089 - Tuesday, November 04, 2014 - link

    Buying hardware?! You can't get Ryan to use his new boss powers to send you over something nice? Reply
  • JarredWalton - Wednesday, November 05, 2014 - link

    LOL... every now and again I want something and I don't want to wait for it. :-) Reply
  • Dahak - Tuesday, November 04, 2014 - link

    Well pretty sure that the codes will start to show up on ebay. maybe might be able to grab them for cheap Reply
  • ayejay_nz - Tuesday, November 04, 2014 - link

    "One interesting note regarding Assassin's Creed Unity is that we've heard it will have a frame rate cap of 60FPS, which is unfortunately becoming more and more common on multi-platform releases."

    WTF : [

    Does this mean that people using high hertz monitors (E.G. 120Hz, 144Hz) won't be able to see that extra smoothness?

    I don't really understand the correlation between frame rates and monitor max hertz (as the sentence above may indicate!) but I know that my desktop + games look much nicer (smoother) on my 120Hz Asus monitor.
    Reply
  • JarredWalton - Tuesday, November 04, 2014 - link

    Sadly, you're correct: games that cap the frame rate at 60FPS (or 30FPS even -- hello The Evil Within, though I think a patch may fix this?) will not show a benefit on higher refresh rate monitors. I'm not sure what the developers are thinking, but it's happening enough now that I'm trying to call it out when I see it. Titanfall was locked to 60FPS, and hacks to unlock the rate also affected the mouse input. I think Ubisoft has a few games that have had a 60FPS cap, mostly console ports.

    At some point, the developers need to pull their heads out and remember that PCs are far more flexible than consoles, and just because a console can't run a game at >60 FPS with current hardware doesn't mean PCs can't. Consoles should also look at 120Hz HDTVs and think about higher than 60FPS refresh rates at some point, but that's going to take a while. Let's hope we can buck this trend and keep unlocked frame caps for those that want them!
    Reply
  • DigitalFreak - Tuesday, November 04, 2014 - link

    Consoles (especially the XBOne) have a hard enough time hitting 60 fps @ 1080p as it is. Reply
  • SuperVeloce - Friday, November 07, 2014 - link

    Assassin's creed unity is 30fps on consoles anyway... as i understand they wanted to force 30fps on PC as well... Reply

Log in

Don't have an account? Sign up now