GameWorks

Innovation is hard work. Doing work that has already been done elsewhere can be satisfying, but also annoying - no-one wants to reinvent the wheel every time. In the realm of 3D graphics, we are not limited to creating our wares from scratch - toolsets such as NVIDIA GameWorks are provided to developers allowing them to include advanced graphics rendering and physical simulation features into their products. The latest version, NVIDIA GameWorks 3.1, is being released this week. NVIDIA GameWorks SDK 3.1 introduces three new graphics technologies involving shadows and lighting. NVIDIA Volumetric Lighting involves simulating how light behaves as it scatters through the air, and was showcased in Fallout 4. Moving over to shadows, we will see NVIDIA Hybrid Frustum Traced Shadows (HFTS) which...

NVIDIA Announces Tom Clancy’s The Division Game Bundle for GeForce Video Cards

NVIDIA has announced that its partners will bundle a free copy of Tom Clancy’s The Division game with select high-end GeForce GTX graphics cards starting this week and for...

5 by Anton Shilov on 2/17/2016

NVIDIA Announces GameWorks VR Branding, Adds Multi-Res Shading

Alongside the GeForce GTX 980 Ti and G-Sync announcements going on today in conjunction with Computex, NVIDIA is also announcing an update for their suite of VR technologies. First off...

9 by Ryan Smith on 5/31/2015

NVIDIA and Ubisoft Team Up for Pick Your Path Gaming Promotion

This morning NVIDIA announced a new gaming bundle for their top GPUS. New buyers of GTX 980, 970, 780 Ti, or 780 desktop GPUs qualify for the offer, along...

14 by Jarred Walton on 11/4/2014

NVIDIA GameWorks: More Effects with Less Effort

While NVIDIA's hardware is the big start of the day, the software that we run on the hardware is becoming increasingly important. It's one thing to create the world's...

22 by Jarred Walton on 9/18/2014

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