Gaming Performance

Civilization 6 (DX12)

Originally penned by Sid Meier and his team, the Civ series of turn-based strategy games are a cult classic, and many an excuse for an all-nighter trying to get Gandhi to declare war on you due to an integer overflow. Truth be told I never actually played the first version, but every edition from the second to the sixth, including the fourth as voiced by the late Leonard Nimoy, it a game that is easy to pick up, but hard to master.

Benchmarking Civilization has always been somewhat of an oxymoron – for a turn based strategy game, the frame rate is not necessarily the important thing here and even in the right mood, something as low as 5 frames per second can be enough. With Civilization 6 however, Firaxis went hardcore on visual fidelity, trying to pull you into the game. As a result, Civilization can taxing on graphics and CPUs as we crank up the details, especially in DirectX 12.

Perhaps a more poignant benchmark would be during the late game, when in the older versions of Civilization it could take 20 minutes to cycle around the AI players before the human regained control. The new version of Civilization has an integrated ‘AI Benchmark’, although it is not currently part of our benchmark portfolio yet, due to technical reasons which we are trying to solve. Instead, we run the graphics test, which provides an example of a mid-game setup at our settings.

1080p Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

4K Ultra

Civilization 6 - Average FPSCivilization 6 - 99th Percentile

World of Tanks enCore

Albeit different to most of the other commonly played MMO or massively multiplayer online games, World of Tanks is set in the mid-20th century and allows players to take control of a range of military based armored vehicles. World of Tanks (WoT) is developed and published by Wargaming who are based in Belarus, with the game’s soundtrack being primarily composed by Belarusian composer Sergey Khmelevsky. The game offers multiple entry points including a free-to-play element as well as allowing players to pay a fee to open up more features. One of the most interesting things about this tank based MMO is that it achieved eSports status when it debuted at the World Cyber Games back in 2012.

World of Tanks enCore is a demo application for a new and unreleased graphics engine penned by the Wargaming development team. Over time the new core engine will implemented into the full game upgrading the games visuals with key elements such as improved water, flora, shadows, lighting as well as other objects such as buildings. The World of Tanks enCore demo app not only offers up insight into the impending game engine changes, but allows users to check system performance to see if the new engine run optimally on their system.

World of Tanks enCore - Average FPSWorld of Tanks enCore - 99th PercentileWorld of Tanks enCore - Average FPSWorld of Tanks enCore - 99th Percentile

Strange Brigade

Strange Brigade is based in 1903’s Egypt and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.

Strange Brigade - Average FPSStrange Brigade - 99th PercentileStrange Brigade - Average FPSStrange Brigade - 99th Percentile

CPU Performance, Short Form Power Analysis
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  • mickulty - Wednesday, January 23, 2019 - link

    Really interesting article, thanks Gav and Ian!

    I'd love to see how a configuration using these DC sticks compares to 4x16GB on a 4-dimm T-topology board, especially in ability to hit higher speeds.
  • edzieba - Wednesday, January 23, 2019 - link

    Presumably the "Two DIMMs One Channel"-on-a-board layout would preclude these being used in 4-slot consumer boards (which would require effectively 4 DIMMs per channel)? I can't think of any boards off the top of my head that support more than 2 DIMMs per channel without using FBDIMMs.
  • Ej24 - Wednesday, January 23, 2019 - link

    Intel has validated their 8th and 9th gen desktop cpu's to work with 128gb of memory so that would suggest its possible, it's just up to the motherboard manufacturer to implement it appropriately.
  • Hul8 - Wednesday, January 23, 2019 - link

    I believe that's using regular (not double) modules with 16x Samsung's new 16 Gb memory packages. You can still use 2 of those per channel on regular consumer motherboards.
  • Ej24 - Wednesday, January 23, 2019 - link

    https://www.anandtech.com/show/13473/intel-to-supp...
  • schujj07 - Wednesday, January 23, 2019 - link

    I wonder if something that this could be designed for servers using RDIMMS or LRDIMMS. Current cost of 64GB LRDIMMs is more than double that of 32GB RDIMMs. 128GB LRDIMMs are about 4x more expensive than 64GB LRDIMMs. Could be a nice way to increase RAM capacity there without breaking the bank.
  • brakdoo - Wednesday, January 23, 2019 - link

    128 GB and 256 GB DIMMs use TSV (sometimes called 3DS or 3D stacked in the server business) memory. That's why they are more expensive.

    Other than that: This approach doubles the rank. Typical servers already reach their "maximum rank" on each channel with regular sized memory.
  • mickulty - Wednesday, January 23, 2019 - link

    It's pretty common for various forms of registered/buffered memory to use x4 width ICs rather than the standard x8, meaning you have 16 per rank rath than 8 per rank with the same capacity per IC. That acheives the same thing in terms of capacity.
  • nathanddrews - Wednesday, January 23, 2019 - link

    Certainly looks like the future of RAM, but like most things, I would wait for v3.0 before jumping in. There's bound to be more power savings, compatibility tweaks, and performance tweaks. When is DDR5 arriving?
  • oddity1234 - Wednesday, January 23, 2019 - link

    That's a bizarre existential predicament the sea slug is stuck in.

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