FarCry Performance


This game captures brilliantly the look of an island paradise. Most amazing is the water, with its rich color, reflections, translucence, and ripples that break very naturally against the pure white sand of the islands. Equally amazing is the detail in the shadows on your gun as you pass through the dense jungle foliage. The Character models and structures are great, but set in such a rich environment almost seem dull. Weapon effects are very impressive however, but not over-the-top. The realistic explosions fit perfectly into the unique setting.

The 1.1 patch of this game makes note of the fact that PS3.0 is implimented on the NV40 path. We have (as of yet) been unable to determine exactly what function PS3.0 is serving. Maybe it's something useful like branching, or maybe it's marketing speak (technically fp32 is a PS3.0 requirement). We just won't know until we can get ahold of the developers.




Another example of the scalability of the 6800 shows is that when moving from 12x10 to 16x12 without AA or AF, we can see a 10% increase in performance lead over the card's nearest competitor.




We see the same scaling pattern here with the 6800 reaching a 60% performance improvement over the ATI Radeon 9800 XT at 1600x1200 with 4xAA and 8xAF.

Even more impressive is the fact that we were able to run the GeForce 6800 Ultra at playable frame rates at 2048x1536 with 16xAF (it didn't like enabling even 2xAA - this could either be a hardware or driver limitation, but we just won't know until the driver is more refined). Our demo we used ran between 30 and 40 fps and averaged 34. The game was very playable and very beautiful. It not only seems like we need a new power supply to run the card, but a new monitor to display the ultra high resolutions the card can render playable.
Jedi Knight: Jedi Academy Performance Neverwinter Nights Performance
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  • Pete - Monday, April 19, 2004 - link

    Shinei,

    I did not know that. </Johnny Carson>

    Derek,

    I think it'd be very helpful if you listed the game version (you know, what patches have been applied) and map tested, for easier reference. I don't even think you mentioned the driver version used on each card, quite important given the constant updates and fixes.

    Something to think about ahead of the X800 deadline. :)
    Reply
  • zakath - Friday, April 16, 2004 - link

    I've seen a lot of comments on the cost of these next-gen cards. This shouldn't surprise anyone...it has always been this way. The market for these new parts is small to begin with. The best thing the next gen does for the vast majority of us non-fanbois-who-have-to-have-the-bleeding-edge-part is that it brings *todays* cutting edge parts into the realm of affordability. Reply
  • Serp86 - Friday, April 16, 2004 - link

    Bah! My almost 2 year old 9700pro is good enough for me now. i think i'll wait for nv50/r500....

    Also, a better investment for me is to get a new monitor since the 17" one i have only supports 1280x1024 and i never turn it that high since the 60hz refresh rate makes me go crazy
    Reply
  • Wwhat - Friday, April 16, 2004 - link

    that was to brickster, neglected to mention that Reply
  • Wwhat - Friday, April 16, 2004 - link

    Yes you are alone Reply
  • ChronoReverse - Thursday, April 15, 2004 - link

    Ahem, this card has been tested by some people with a high-quality 350W power supply and it was just fine.


    Considering that anyone who could afford a 6800U would have a good powersupply (Thermaltake, Antec or Enermax), it really doesn't matter.


    The 6800NU uses only one molex.
    Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Oh my god...$400 and u cant even put it in 75% of the systems on peoples desks today without buying a new power supply at a cost of nearly another $100 for a quailty PS...i think this just about has to push all the fanatics out there over the limit...no way in hell your going to notice the perform improvement in a multiplayer game over a network..when does this maddness stop. Reply
  • deathwalker - Thursday, April 15, 2004 - link

    Reply
  • Shinei - Thursday, April 15, 2004 - link

    Pete, MP2 DOES use DX9 effects, mirrors are disabled unless you have a PS2.0-capable card. I'm not sure why, since AvP1 (a DX7 game) had mirrors, but it does nontheless. I should know, since my Ti4200 (DX8.1 compatible) doesn't render mirrors as reflective even though I checked the box in the options menu to enable them...
    Besides, it does have some nice graphics that can bog a card down at higher resolutions/AA settings. I'd love to see what the game looks like at 2048x1536 with 4xAA and maxed AF with a triple buffer... Or even a more comfortable 1600x1200 with same graphical settings. :D
    Reply
  • Da3dalus - Thursday, April 15, 2004 - link

    I'd like to see benchmarks of Painkiller in the upcoming NV40 vs R420 tests... Reply

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