Grand Theft Auto

The highly anticipated iteration of the Grand Theft Auto franchise hit the shelves on April 14th 2015, with both AMD and NVIDIA in tow to help optimize the title. GTA doesn’t provide graphical presets, but opens up the options to users and extends the boundaries by pushing even the hardest systems to the limit using Rockstar’s Advanced Game Engine under DirectX 11. Whether the user is flying high in the mountains with long draw distances or dealing with assorted trash in the city, when cranked up to maximum it creates stunning visuals but hard work for both the CPU and the GPU.

For our test we have scripted a version of the in-game benchmark. The in-game benchmark consists of five scenarios: four short panning shots with varying lighting and weather effects, and a fifth action sequence that lasts around 90 seconds. We use only the final part of the benchmark, which combines a flight scene in a jet followed by an inner city drive-by through several intersections followed by ramming a tanker that explodes, causing other cars to explode as well. This is a mix of distance rendering followed by a detailed near-rendering action sequence, and the title thankfully spits out frame time data.


There are no presets for the graphics options on GTA, allowing the user to adjust options such as population density and distance scaling on sliders, but others such as texture/shadow/shader/water quality from Low to Very High. Other options include MSAA, soft shadows, post effects, shadow resolution and extended draw distance options. There is a handy option at the top which shows how much video memory the options are expected to consume, with obvious repercussions if a user requests more video memory than is present on the card (although there’s no obvious indication if you have a low-end GPU with lots of GPU memory, like an R7 240 4GB).

To that end, we run the benchmark at 1920x1080 using an average of Very High on the settings, and also at 4K using High on most of them. We take the average results of four runs, reporting frame rate averages, 99th percentiles, and our time under analysis.

All of our benchmark results can also be found in our benchmark engine, Bench.

MSI GTX 1080 Gaming 8G Performance



ASUS GTX 1060 Strix 6G Performance



Sapphire Nitro R9 Fury 4G Performance



Sapphire Nitro RX 480 8G Performance



CPU Gaming Performance: Rocket League (1080p, 4K) Analyzing Creator Mode and Game Mode


View All Comments

  • WoWFishmonger - Thursday, August 17, 2017 - link

    I thought it was "The proof is in the PUDDING"
    All this time I've been eating pudding, looking for proof..... explains why I haven't found any yet. :|

    Nice write up, its good to see that even if people won't use this new mode, they do have the choice to enable it.

    Nothing wrong with choice IMO.
  • Ian Cutress - Thursday, August 17, 2017 - link

    Heh, wow. That's a bad typo. Fixed, thanks :) Reply
  • edzieba - Thursday, August 17, 2017 - link

    "I thought it was "The proof is in the PUDDING""

    The phrase is: "the proof of the pudding is in the eating".
  • boozed - Thursday, August 17, 2017 - link

    This Reply
  • Alexvrb - Saturday, August 19, 2017 - link

    I've always heard "the proof is in the pudding". The shorter version's meaning is still pretty apparent. Plus it rolls off the tongue better, so to speak. Mmmm..... pudding. Reply
  • sprockincat - Thursday, August 17, 2017 - link

    While we're on the topic, I think it's "Game Mode as originally envisioned by AMD." Reply
  • NikosD - Thursday, August 17, 2017 - link

    So, you read my comment regarding your mistake at the first TR review of assuming a 16C/16T CPU after enabling Game Mode instead of a 8C/16T and you corrected that in your new review.

    Now, you only have to repeat your tests with DDR4-3200 and select a different, more "workstation" kind of benchmarks in order to test monsters of 32 threads and not PDF opening of course !

    Mercy !
  • Aisalem - Thursday, August 17, 2017 - link

    For the average person reading most of tech sites the more workstation benchmarks doesn't really makes sense.

    What I would like to see if you can enable game mode and disable SMT. That will leave 1950X with 8 cores available to the system which still should be enough for gaming but might present even better results.
  • Zstream - Thursday, August 17, 2017 - link

    For the love of all things... no one buys TR to just play games, or open .PDF's. Reply
  • Gothmoth - Thursday, August 17, 2017 - link

    well noobs do.

    but i think websites like anandtech should know better.. but well anand is gone and.
    the new generation is obviously no adequat replacement.

Log in

Don't have an account? Sign up now