Camera

While it’s pretty much a universally terrible idea to use a tablet as your primary camera, for something like video chat or in an emergency it’s better to have one than not. In the case of the iPad Pro, the camera is essentially identical to what we saw with the iPad Air 2, which is to say an 8MP 1.1 micron 1/4” sensor, with an F/2.4 aperture and 3.3mm focal length, which translates to a 35mm equivalent focal length of 31mm. There’s no PDAF or anything fancy going on here, so it’s pretty much a guarantee that the camera is the exact same module that we saw with the iPad Air 2. The front facing camera is still a 1.3MP F/2.2 2.65mm focal length module, which leads me to believe that it too is shared with the iPad Air 2. I honestly don’t see any difference between the iPad Air 2 and iPad Pro cameras, so rather than spending time dwelling on those this comparison will be focused upon how it compares to popular smartphones and the tablet competition. As I don’t have a tripod mount that can actually fit the iPad Pro, I’ve elected to forgo some of our standard latency tests to avoid presenting data with confounding variables.

Daytime Photography Scene 1

In our first daytime scene the iPad Pro is actually not that far off from the iPhone 6s. If you look closely it’s obvious that there is less detail to be seen, but it’s honestly quite difficult to see the difference. Relative to the iPhone 6, detail is almost identical. For a camera that should basically be never used for the kinds of photos I’m taking for this review, the camera will work well in a pinch. By comparison the Pixel C is rather disappointing. Even in this ideal condition, detail is visibly worse when compared to the iPad Pro. I’m not sure whether this poor showing is caused by camera shake or AF issues but in general the AF system for the Pixel C had some pretty noticeable issues in general. There are also some obvious problems with color noise despite base ISO, which is shocking.

Daytime Photography Scene 2

In the interest of trying to collect more than one data point for presentation in the review, I tried another scene. Once again, the iPhone 6s shows a minor resolution lead and the iPad Pro is pretty close to the iPhone 6 here. By comparison while there isn’t any obvious weirdness going on the Pixel C clearly has less detail and a noticeable amount of color noise, which is surprising even for a tablet camera. Color noise is one of the most distracting things in any photo, so I’m always concerned when any mobile device has a camera where the JPEG output shows color noise.

Low Light Photography Scene 1

Low Light Photography Scene 2

Moving on to the low light testing, we clearly see the disadvantage that comes with smaller pixel sizes. The iPad Pro is just clearly worse than the iPhone 6 and 6s here. The 6s Plus is the clear winner of this test. While the iPad Pro has dark output, it’s miles better than the Pixel C and Nexus 9, both of which show enormous amounts of color noise. The Tegra X1 and K1 ISP for whatever reason is struggles with doing things like hot pixel compensation in low light, as in the dark areas of the photo there are obvious bright speckles of pixel noise.

Low Light Photography Scene 3

In another low light scene we see the same sort of ordering that was in the previous scene. The iPad Pro is acceptable here, but the iPhone 6, 6s, and 6s Plus are all clearly superior. However, the iPad Pro is clearly superior to the Pixel C and Nexus 9 on the basis of better detail and noise reduction. Unlike most smartphones I don’t really see a huge difference in how well everything freezes motion here, but I suspect this might just be because the entire image for the Pixel C and Nexus 9 is so lacking in detail.

Video

1080p30 Video

Looking at video performance, the iPad Pro noticeably lags behind the iPhone in feature set, which isn't entirely unsurprising given that the camera on any tablet should be strictly reserved as a fallback for when you can’t get to a smartphone or literally anything else. 1080p30 is encoded with H.264 high profile at 17 Mbps, with around 82 Kbps single channel AAC audio. For the most part, quality here is actually comparable to the iPhone 6 and 6s in daytime, with a noticeably tighter crop due to the longer 35mm equivalent focal length. The iPhone 6s Plus is again the obvious winner here though, due to its use of OIS in video. By comparison, the Pixel C shows clearly less detail, and the higher contrast leads to worse detail in areas like the road and in shadows.

Slow-Motion Video

In 720p120, the iPad Pro is clearly worse than the iPhone 6s and 6s Plus just by virtue of not supporting 1080p here. That's not exactly surprising, but as a result the quality looks to be roughly comparable to the iPhone 6. Given that both are using H.264 high profile at 30 Mbps it’s not exactly a surprise though. The Pixel C and Nexus 9 are both unable to participate in this test at all as they don’t support slow motion video, which might be an ISP limitation of some sort as we’ve seen Nexus devices on the smartphone side with support for slow motion video.

Overall, camera performance on the iPad Pro is probably as good as it gets for tablets, but it's obviously not competitive with the best smartphones. No one should really be surprised that this is the case though, as tablets are basically cameras of last resort, while smartphones are often primary cameras now.

Misc.

On the WiFi side unfortunately I have reason to doubt the validity of our current testing methodology, especially on iOS. As a result for this review we won’t be running any particular benchmarks for the iPad Pro but I never saw any particular issues with WiFi performance on the iPad Pro, which uses Broadcom’s BCM4355 WiFi/BT combo chipsets.

I also don’t have any particular equipment to really test speaker quality to its full extent, but subjectively the speakers are some of the best I’ve ever experienced on a mobile device in terms of sheer volume and frequency response. The speaker amps are shared with the iPad Air 2, which is Maxim Integrated’s MAX98721 IC. The audio codec/DAC is Cirrus Logic’s CS42L81, which isn’t entirely unsurprising given how most every Apple mobile device seems to use a Cirrus Logic codec of some sort.

I also found a number of interesting design wins, which include TI’s BQ27540 for the battery fuel gauge, and an MCU related to the Orion dock that seems to handle accessories like the Smart Keyboard. This MCU is connected over i2c, with some suggestion that this connector can act as a USB port, but I haven’t been able to figure out much else about this system.

Software UX Final Words
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  • willis936 - Monday, January 25, 2016 - link

    I am very interested in energy per calculation comparisons between the A9X and the Core M. Yes Core M will beat out the A9X from a power perspective but are both within the same power budget? If so then Intel has done some impressive work.
  • Constructor - Monday, January 25, 2016 - link

    That's not even cut and dried. The Anandtech performance comparison leaves quite a number of question marks. It looks a lot as if some of the tests were written originally so autovectorization would work with known desktop compilers but LLVM for iOS just didn't catch on to it.

    The drastic swings between the various tests are not very plausible otherwise.

    Which makes that comparison utterly useless if that's the case. And that the testers didn't even bother to check the generated code is highly disappointing.
  • Icecreamfarmer - Monday, January 25, 2016 - link

    I just registered to post this but I have a question?
    How so cant you draw diagonal lines with a surface 3?
    I just tried it several times with and without ruler but they are flawless?

    Could you explain?
  • VictorBd - Tuesday, January 26, 2016 - link

    Surface diagonals: The MS N-Trig pen tech manifests a subtle but distinct anomaly when drawing slow diagonal lines in that the lines waver a bit. If you search on this you can see it demonstrated. It is a genuine defect in the current tech. For my use case it is not a concern. I use the pen extensively for interview and meeting note taking (and for light sketching for fun).

    For my own purposes, the SP4 provides the most compelling overall device available on the market at this time: the power, form factor, desktop docking, OS and apps, ports, and pen when taken all together cannot be matched. It is my primary device every day all day.

    At night when I just want to consume web, video, or music, I use an iPad Air 2. Perfect for that. I bought and returned an iPad Pro. I could never try to do production work on it. And it's price and bulk are not worth the beauty of its screen. So I'm keeping the Air for casual consumption. But for work its the SP4 (with a Toshiba dynaPad as a light backup).
  • Constructor - Tuesday, January 26, 2016 - link

    There also seem to be problems properly following the pen near the edges of the screen, even requiring calibration by the user, apparently.

    The Apple Pencil has neither of those problems. It works very precisely and consistently in any direction and right up to the edges.
  • VictorBd - Tuesday, January 26, 2016 - link

    I initially had pen issues at the edge with the SP4, but it was completely resolved for me by a pen calibration reset. The only thing left is the subtle diagonal - which does not impact me.

    I also note that the iPad's palm rejection isn't perfect. It allowed my palm to make marks on the screen in OneNote, and it will register finger input as drawing from your "non pen hand" as well in some apps. And right now there's no way to switch off touch input while using the pen so you can grab it however you want. (Another IOS "protected garden" limitation.)
  • Constructor - Tuesday, January 26, 2016 - link

    Nope. The Procreate app, for instance, ignores my fingers completely for any drawing tools but I can still simultaneously draw with the Pencil and operate the UI with my fingers (such as the opacity and size sliders, or the two- and three-finger undo/redogestures.

    That bit about the "protected garden" is pure rubbish – iOS provides separate APIs for the Pencil and apps already make use of that.

    By the way: Palm rejection (in apps where you can't disable finger touch drawing on the canvas) can be trained to some degree. if you're setting your palm clearly on the glass with a larger area touching the surface, it works best. Avoid just light touches with a knuckle of your pinkie finger, for instance (which is when palm rejection can't distinguish it from an intended finger touch), but actually fully rest your hand on the glass for drawing and trust palm rejection to filter that out.
  • VictorBd - Tuesday, January 26, 2016 - link

    Glad to hear that Procreate has done it right. Users will benefit greatly if other apps follow suit. Until they do (and many likely will not)

    On my other point, I think it unlikely that Apple will either provide or allow others to provide (in the controlled garden of the app store) a utility that toggles the touch input off and on while using the pen. If you haven't used a pen tablet with this feature it may not be obvious at first. But many of those who do discover and use it find it to be a "game changer." All of a sudden your tablet can be handled like a physical piece of paper without any concern for unintended touch inputs. It is the first thing I install on a pen tablet. If iPad Pro had it the experience for me would greatly improve. But I predict that Apple won't allow it. But there is much to the iPad Pro to love no doubt.
  • VictorBd - Tuesday, January 26, 2016 - link

    EDIT: "Until they do.... I don't think Apple will allow the touch toggle ability....."
  • Constructor - Tuesday, January 26, 2016 - link

    Your theory is completely wrong. Apple doesn't "disallow" anything!

    Any app can distinguish between passive finger touch and active Pencil dtection at their own discretion. The APIs already provide that distinction, and I have no idea where you get that idea from that Apple would have any interest to interfere with that.

    Again: In Procreate I can simultaneously draw with the Pencil and during the same time move the size slider with a finger while the Pencil keeps drawing – there is no "toggling" of any kind.

    It is purely on the application to decide how to treat fingers on the one hand (ahem) and the Pencil on the other – and both are clearly distinguishable at the same time!

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