Still Image Performance

Now that we’ve discussed the user experience and still image quality we can start to compare the end result after taking photos. For those unfamiliar with how we test photos, we rely on a combination of controlled lighting tests and relative real-world comparative tests. In the interest of better-controlled testing I’m hoping to make a move towards more controlled testing in the future but for now relative comparisons in mostly identical conditions should give a pretty good idea for what to expect from a camera.

Looking at our standard resolution test, the iPhone 6s has visibly more detail than the iPhone 6, but we're basically looking at the ideal case here. Both phones have some noticeable haloing around high-contrast edges to enhance perceived sharpness but the iPhone 6s manages to keep smoother edges in the image and less distortion of the closely spaced line pairs in the center of the image. Given how subtle some of these changes are I suspect that in real-world situations it would be difficult to tell the difference between the iPhone 6s and iPhone 6 for overall image detail.

Daytime Photography

Our first real-world test is a daytime shot. Compared to something like the iPhone 6 in this test, oddly enough there isn’t a huge improvement, which suggests that either that noise reduction is reducing overall detail in the image or that the optics are actually the limiting factor in resolution. The Note 5 does hold an advantage here by virtue of larger sensor size and just more pixels to work with. However when compared to some of the other phones on the market like the One M9 Apple actually manages to produce a better image despite their sensor size deficit and pixel count deficit.

The same scene with HDR enabled shows that Apple is relatively conservative when it comes to how strong they make their HDR effects. Once again something like the Note 5 is clearly better here when it comes to detail and overall dynamic range, but Samsung does push a bit too far when you look at some shadows as the trees in the left half of the image have noticeable color artifacts. Interestingly enough, LG is the clear leader here when it comes to dynamic range and detail but they do have a problem with some excessive sharpening and some color artifacts when we look at some really extreme long distance detail. Apple does need to improve HDR here, as the latency for an HDR photo is quite long and the difference between HDR on and off is rather subtle in situations where it shouldn't be subtle.

Low Light Scene 1

Moving on to the same scene shot in low light, it’s almost kind of shocking to say this but the iPhone 6s is better than the iPhone 6 here in low light. However, this does come at the cost of more visible luminance noise which suggests that we’re looking mostly at differences in post-processing. The same is true of the iPhone 6s Plus when compared to the iPhone 6 Plus, which is kind of surprising but given that in low light we’re mostly limited by the sensor rather than the available light it makes sense that sensor-level improvements eliminate the disadvantages associated with small pixel sizes.

Relative to the Galaxy Note 5, the iPhone 6s Plus is pretty close here but the Note 5 does have an edge in detail. However, the post-processing has noticeably more artifacts such as the odd streak on the left side of the image which is due to stray light. The iPhone 6s Plus also does a better job of freezing motion of the people walking on the stairs, which is likely due to their image combination techniques to reduce motion blur that would otherwise be evident due to the long exposures used. The G4 might look better to some people but detail is similar to the iPhone 6s Plus with the motion blur of the Note 5, so it ends up behind both.

Low Light Scene 2

In the interest of gathering more data points for low light camera performance, I decided to try and find a relatively uniform low light scene that stresses detail more strongly. Here, once again the iPhone 6s and 6 are pretty similar but the iPhone 6s has better detail at the expense of more noise. Relative to the iPhone 6 Plus, the iPhone 6s Plus ends up with better detail as well. The iPhone 6s Plus is actually arguably better than the Note 5 here by virtue of more accurate color and better details. For whatever reason in some very low contrast areas Samsung is just blurring away details in their post-processing that Apple is retaining. The ground is clearly more detailed as well. This seems counter-intuitive but this is really just Apple’s processing here as they’re getting away with an absurdly long exposure time without the associated motion blur that you might expect from a quarter second exposure. Once again, the LG G4 actually manages to beat the Note 5 and iPhone 6s Plus in absolute detail here despite the much higher sensor gain selected for this scene. The OnePlus 2 in this scene looks pretty similar to the iPhone 6s Plus, but with more color noise and a bit more blur at 100%.

Low Light Scene 3

In the interest of breaking things down even more, I decided to do one last low light test scene which is really more designed to see what motion blur occurs in low light than anything else. This is far from scientific but the iPhone 6s and 6s Plus are once again effectively equivalent at freezing motion, while the Note 5, G4, and almost every other phone I attempted to test this scene with is visibly worse at this. Weirdly enough, even though the Moto X 2014 and iPhone 6s are using the same shutter speed the iPhone appears to do a better job of maintaining detail. This is likely due to changes in image processing on the software side to try and reduce the effects but this is a rough estimate as I can’t control precisely how fast pedestrians and traffic move in this scene.

Overall, the iPhone 6s and 6s Plus are pretty consistently good cameras. In some ways Apple is losing out in raw detail for photos because they went with a smaller sensor size than most, but in general color reproduction, post-processing, and low light photo quality and overall camera UX Apple is leading quite strongly. To some extent, I would say that the Galaxy Note 5 and LG G4 are better in daytime just by virtue of their larger sensors, but in low light I would argue the iPhone 6s Plus is better by virtue of its ability to freeze motion while remaining competitive with the Note 5 and G4 for detail. The iPhone 6s by comparison is at least a few steps behind due to its lack of OIS, but this really only starts to matter when you hit the limits of the 2000 ISO and 1/15s exposure for a scene as the iPhone 6s Plus can push up to 2000 ISO and a 1/4s exposure.

Camera Architecture, UX, and Live Photos Video Performance
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  • TitaniK - Friday, November 13, 2015 - link

    I used to be so pro android and have tried all main phones on the market; Samsung 3&4, note3,4, htc one m7, nexus 4. I need my phone constantly mainly for business as well as pleasure and at the end, i surrendered to Apple product; so reliable, fast and just clean. It's just a well tuned machine. I compare it this way; android is the NASCAR of mobile devices where Apple is Formula 1. Cars go very fast in both organizations but the Formula 1 machines are simply finer tuned and polished machines.
  • 10basetom - Sunday, November 8, 2015 - link

    Even though my last two phones have been Androids, I would have to agree with the reviewer's assessment that Android phones have been, more or less, a zero sum game. You can call me jaded, but there's not a single Android phone in the past year that has gotten me truly excited, maybe with the exception of potentially cheaper (relative to YotaPhone 2) dual screen phones coming out of China that would change how you use a phone on a daily basis. PDAF, laser autofocus, and RAW support are nice specs to have for a limited group of photography aficionados, but I don't consider them real innovation in the overall user experience department. Most consumers (i.e., non-geeks) who use phones to take everyday photos will not notice -- or even care -- whether their phone has PDAF or not; and for people who want to take frameable photos, they would probably do so with a tripod and DLSR rather than a mobile phone. Besides, the cameras in the iPhone 6s' are nothing to laugh at.

    When I think of progress in mobile OS usability, it would have to be something that gives the end user more pleasure in using it, or increase their productivity in a measurable way (e.g., less time in doing something, fewer taps). Maybe I've just been using Android for too long, but there is nothing in Lollipop or what I've seen of Marshmallow that makes me stop and silently shout "damn, that is impressive!". Sure, the interface is a little more streamlined with enhanced jazzy animations (that I turn off anyway to improve performance), and some new iterative features sprinkled here and there, but nothing revolutionary. It's unfortunate that most Android phone manufacturers build a custom skin on top that more often than not makes the phone less usable and more buggy, and also more confusing when you move from one Android phone to the next.

    The WinCE-based Neno OS that introduced a 100% swipable interface and weaned people off the stylus two years before the original iPhone -- that's way into revolutionary territory. The pulley menu system in Sailfish OS -- now that's something refreshing. It may not be everybody's cup of tea, but at least they are trying something different, and when you do get used to it, it really does improve one-handed usability. The 3D Touch interface in the new iPhones? Now that's bordering on revolutionary. Again, it may not seem apparent when you first use it, but after living with it for an extended period of time until it becomes habit, you would be hard-pressed to go back to a mobile phone without a pressure-sensitive touch layer. The exciting thing is that we are just scratching the surface of what 3D Touch can bring; and the module could be made thinner and lighter so that future iPhones won't get such a large weight bump.

    Other than the superior A9 SoC which has already been widely discussed, the other big thing for me that Android phones have been dropping the ball on is storage architecture. Whereas most Android phones are still advertising eMMC 5.0 storage solutions, the iPhone 6s' have moved way beyond that. Samsung's move to UFS 2.0 is a step in the right direction, and I hope all other Android phone manufacturers will follow suit soon.
  • dusszz - Monday, November 30, 2015 - link

    I've been a long time android user seriously thinking of switching to iphone. Android OS in general is not meant for high end devices because prior to nexus 6p, android is designed for nexus phone which is not a high end devices. The high end iteration of android as in galaxy s6/note 5 with skins feel fragmented and does not really in line with what google intended (material design). Sure they add features with that but it felt like they (high end oem) trying too hard to compete. I always feel the best android devices must come from nexus line but then it does not quite there at least just yet. Every innovation in android OS always feel like it is in beta because the implementation more for marketing rather than useful. For example, nexus 5 has OIS since 2013 but does not feel it has advantage over other phone that has EIS. Furthermore, decision google made to ditch OIS (nexus 6p/5x) further clarify it. I personally never have android phone for more than a year without feeling outdated in term of hardware. So if you think you buy $500 android phone thinking it can compete with iphone, its going to be disappointing. Android is at its best being a midranger.
  • hans_ober - Monday, November 2, 2015 - link

    at last!
  • vFunct - Monday, November 2, 2015 - link

    I wish he took proper photo tests.

    Tip: when testing cameras, do make sure to take photos of people. Don't take photos of brick walls.

    You're going to find that most people take photos of people with their phones - at parties, selfies, etc..

    A good camera test always includes people shots.
  • vFunct - Monday, November 2, 2015 - link

    Basically you're looking for skin-tone reproduction quality.
  • Klug4Pres - Monday, November 2, 2015 - link

    I wonder if next year the Home button will disappear, which would help a lot with the bezeltastic design.
  • zeeBomb - Monday, November 2, 2015 - link

    That username...lol.

    I dunno man, the home button is the staple of iPhone Design since the very original. Might be pretty controversial if you'd ask me.
  • KoolAidMan1 - Tuesday, November 3, 2015 - link

    The fingerprint reader is another big reason. If they can get it to be as fast and accurate as it is right now while reducing home button size then I can see them reducing the bottom bezel.

    Otherwise you're looking at making their fingerprint reader as flaky and undependable as Samsung or everyone else's
  • Tetracycloide - Tuesday, November 3, 2015 - link

    The nexus 5x has been super solid.

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