CPU Scaling

When it comes to how well a game scales with a processor, DirectX 12 is somewhat of a mixed bag. This is due to two reasons – it allows GPU commands to be issued by each CPU core, therefore removing the single core performance limit that hindered a number of DX11 titles and aiding configurations with fewer core counts or lower clock speeds. On the other side of the coin is that it because it allows all the threads in a system to issue commands, it can pile on the work during heavy scenes, moving the cliff edge for high powered cards further down the line or making the visual effects at the high end very impressive, which is perhaps something benchmarking like this won’t capture.

For our CPU scaling tests, we took the two high end cards tested and placed them in each of our Core i7 (6C/12T), Core i5 (4C/4T) and Core i3 (2C/4T) environments, at three different resolution/setting configurations similar to the previous page, and recorded the results.

Fable Legends Beta: GTX 980 Ti Scaling

Fable Legends Beta: GTX 980 Ti Scaling %

Looking solely at the GTX 980 Ti to begin, and we see that for now the Fable Benchmark only scales at the low resolution and graphics quality. Moving up to 1080p or 4K sees similar performance no matter what the processor – perhaps even a slight decrease at 4K but this is well within a 2% variation.

Fable Legends Beta: AMD Fury X Scaling

Fable Legends Beta: AMD Fury X Scaling %

On the Fury X, the tale is similar and yet stranger. The Fable benchmark is canned, so it should be running the same data each time – but in all three circumstances the Core i7 trails behind the Core i5. Perhaps in this instance there are too many threads on the processor contesting for bandwidth, giving some slight cache pressure (one wonders if some eDRAM might help). But again we see no real scaling improvement moving from Core i3 to Core i7 for our 1920x1080 and 3840x2160.

Fable Legends Beta: Other CPU Scaling %, 720p

As we’ve seen in previous reviews, the effects of CPU scaling with regards resolution are dependent on both the CPU architecture and the GPU architecture, with each GPU manufacturer performing differently and two different models in the same silicon family also differing in scaling results. To that end, we actually see a boost at 1280x720 with the AMD 7970 and the GTX 680 when moving from the Core i3 to the Core i7.

If we look at the rendering time breakdown between GPUs on high end configurations, we get the following data. Numbers here are listed in milliseconds, so lower is better:

Fable Legends Beta: Render Sub-Results (Core i7, 3840x2160)

Looking at the 980Ti and Fury X we see that NVIDIA is significantly faster at GBuffer rendering, Dynamic Global Illumination, and Compute Shader Simulation & Culling. Meanwhile AMD pulls narrower leads in every other category including the ambiguous 'other'.

Fable Legends Beta: Render Sub-Results (Core i7, 3840x2160)

Dropping down a couple of tiers with the GTX 970 and R9 290X, we see some minor variations. The R9 290X has good leads in dynamic lighting, and 'other', with smaller leads in Compute Shader Simulation & Culling and Post Processing. The GTX 970 benefits on dynamic global illumination significantly.

What do these numbers mean? Overall it appears that NVIDIA has a strong hold on deferred rendering and global illumination and AMD has benefits with dynamic lighting and compute.

Graphics Performance Comparison Discussing Percentiles and Minimum Frame Rates - NVIDIA GTX 980 Ti
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  • medi03 - Thursday, September 24, 2015 - link

    "AMD had driver with better results, but we didn't use it", "oh, Bryan tested it, but he's away" adds some sauce to it.
  • Oxford Guy - Thursday, September 24, 2015 - link

    "we are waiting for a better time to test the Ashes of the Singularity benchmark"

    L-O-L
  • Frenetic Pony - Thursday, September 24, 2015 - link

    This is as usual a trolley, click bait response. The truth is far more complex than whether one side "wins". Here we can see Amds older card once again benefiting greatly from Dx12, to the point where it clearly pulls ahead of Nvidias similarly priced options. Yet on the high end it seems Nvidia has scaled it's gpu architecture better than Amd has, with the 980ti having the advantage. So, technology, like life, is complicated and not prone to simple quips that accurately reflect reality.
  • jospoortvliet - Friday, September 25, 2015 - link

    True. One thing has not changed and becomes more pronounced with DirectX12: AMD offers better performance at every price point.
  • Th-z - Thursday, September 24, 2015 - link

    Are you referring to AotS results? That benchmark stresses different things than this classic flyby benchmark, both are useful in their own right. AotS's more akin to real gameplay and stresses draw call capability of DX12, which is *the* highlights of DX12.

    My question for Ryan, Anandtech didn't test AotS because you said it's still in the early developmental stage, however this one isn't? I say test them all, make interesting before-and-after study cases regardless. Also have you considered improving your comment section?
  • DoomGuy64 - Friday, September 25, 2015 - link

    Incorrect. The $650 Ti is the only Nvidia card better in dx12, and it has 96 ROPs, compared to the Fury's 64, not that Fury is actually doing that bad. AMD on the other hand, is cleaning up with the mid-range cards, which is what most people are buying.
  • masaville888 - Saturday, October 10, 2015 - link

    I left AMD for good after too many years of technical issues such as artifacting, poorly optimized drivers and so forth. I always had a good experience with nVidia and after going back I have no regrets. AMD seems more interested in tech announcements than user experience. If they figure out the customer side of things they have the potential to be great, but not until then.
  • lprates - Thursday, October 15, 2015 - link

    I totally Agree
  • lprates - Thursday, October 15, 2015 - link

    I totally Agree
  • lprates - Sunday, October 18, 2015 - link

    I totally Agree

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