NVIDIA has recently announced the launch of its latest WHQL driver set - 355.98. This update brings to the table the game ready drivers for Killing Floor 2, an early access sequel to the Tripwire's previous game, Killing Floor. Of particular interest here is that this gorey co-op shooter is getting an upgrade with NVIDIA's PhysX Flex - this update officially brings NVIDIA's unified particle physics solver to consumers and allows acceleration for two way soft body physics effects seldom seen in games up to this point. In the case of Killing Floor 2, this allows for interactions between fluids and bits of gore to interact with the world, setting the stage for future games that adopt this technology. Typically PhysX is focused more on secondary, non-interacting physics animations, but that should bring a greater level of impact to those effects.


From NVIDIA's Announcement: PhysX Flex Demo in Killing Floor 2

This update also provides support for NVIDIA's newest addition to the family, the Geforce GTX 980 for notebooks. As covered previously, OEMs now have the option to include a fully enabled GTX 980 in an MXM form factor that can be added into high power gaming notebooks. This GTX 980 is the full desktop card, with enabled overclocking and NVIDIA integrated fan control options. Given that Maxwell was a mobile-first type of design focusing on efficiency, this brings together an attempt to unify mobile and desktop GPU parts.

Lastly, this driver brings updates to GameWorks VR that was announced earlier this year. While the details are thin at this point, we do know that with the GameWorks VR now has notebook support due to the release of the GTX 980 for notebooks. Specific details on the changes are limited to the changelog lines of 'VR SLI enhancements and bug fixes', which means that at least SLI implementations of VR are being worked on.

For those interested the updated drivers may be downloaded over at NVIDIA's driver download page.

Source: NVIDIA (via SH SOTN)

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  • damianrobertjones - Wednesday, September 23, 2015 - link

    Odd as I have an EVGA 970 and haven't noticed a crash... yet.

    My 750 ti upstairs stopped playing videos after 40 seconds until I updated to the last set but other than that perfectly fine.
    Reply
  • djgandy - Wednesday, September 23, 2015 - link

    Yeah, the same here on a 660ti. When resuming from sleep there is WDDM recovery. Just a driver bug. Reply
  • HollyDOL - Wednesday, September 23, 2015 - link

    GTX 580, running Win 10 since February and except period where games wouldn't start at all (Windows issue) I still have to get any problem with graphics... Maybe older cards have had more love (weird) or just older cards enjoyed more driver polishing making it more stable even for new Windows.... Reply
  • Oxford Guy - Wednesday, September 30, 2015 - link

    Windows 10's driver has caused my GTX 460 768 MB to develop the periodic mouse freezing issue again. Reply
  • SeanJ76 - Friday, September 25, 2015 - link

    Should of stuck with Win 7. No problems here Reply
  • Margalus - Friday, September 25, 2015 - link

    no problems here with Win10 and NVidia. EVGA Precision X caused a few problems in Win10, but that was EVGA's problem, not NVidia's. And now with the release of Precision 5.3.8 they seem to have ironed out the problems with that. Reply
  • Margalus - Friday, September 25, 2015 - link

    I haven't had my 970 crash even once yet in Win 10... It's not a hardware issue. Reply
  • xdamm - Thursday, October 1, 2015 - link

    This is a widely known issue with the previous build, mine always BSODs when closing Guild Wars 2, but the latest build fixes these crashes AFAIK. Reply
  • Omoronovo - Wednesday, September 23, 2015 - link

    This is the first driver update I've had that needed a restart since the early days of Windows 7. Not sure what's going on there, since I had just restarted before installing it.

    Do you have any information on performance improvements or specific game fixes in this driver? Some people were experiencing stuttering and some random high-latency frames with 980+ in metal gear solid with the previous drivers, 355.82. Any idea if this is fixed?
    Reply
  • Daniel Williams - Wednesday, September 23, 2015 - link

    Unfortunately Nvidia hasn't been so detailed on what bug fixes they've issued as of late. So unfortunately I am not aware of any other game specific performance improvements. Reply

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