Grand Theft Auto V

The final game in our review of the R9 Fury X is our most recent addition, Grand Theft Auto V. The latest edition of Rockstar’s venerable series of open world action games, Grand Theft Auto V was originally released to the last-gen consoles back in 2013. However thanks to a rather significant facelift for the current-gen consoles and PCs, along with the ability to greatly turn up rendering distances and add other features like MSAA and more realistic shadows, the end result is a game that is still among the most stressful of our benchmarks when all of its features are turned up. Furthermore, in a move rather uncharacteristic of most open world action games, Grand Theft Auto also includes a very comprehensive benchmark mode, giving us a great chance to look into the performance of an open world action game.

On a quick note about settings, as Grand Theft Auto V doesn't have pre-defined settings tiers, I want to quickly note what settings we're using. For "Very High" quality we have all of the primary graphics settings turned up to their highest setting, with the exception of grass, which is at its own very high setting. Meanwhile 4x MSAA is enabled for direct views and reflections. This setting also involves turning on some of the advanced redering features - the game's long shadows, high resolution shadows, and high definition flight streaming - but not increasing the view distance any further.

Otherwise for "High" quality we take the same basic settings but turn off all MSAA, which significantly reduces the GPU rendering and VRAM requirements.

Grand Theft Auto V - 3840x2160 - Very High Quality

Grand Theft Auto V - 3840x2160 - High Quality

Grand Theft Auto V - 2560x1440 - Very High Quality

Closing out our gaming benchmarks, the R9 Fury is once again in the lead, besting the GTX 980 by as much as 15%. However GTA V also serves as a reminder that the R9 Fury doesn’t have quite enough power to game at 4K without compromises. And if we do shift back to 1440p, a more comfortable resolution for this card, AMD’s lead is down to just 5%. At that point the R9 Fury isn’t quite covering its price advantage.

Meanwhile compared to the R9 Fury X, we close out roughly where we started. The R9 Fury trails the more powerful R9 Fury X by 5-7% depending on the resolution, a difference that has more to do with GPU clockspeeds than the cut-down CU count. Overall the gap between the two cards has been remarkably consistent and surprisingly narrow.

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - Very High Quality

Grand Theft Auto V - 99th Percentile Framerate - 3840x2160 - High Quality

Grand Theft Auto V - 99th Percentile Framerate - 2560x1440 - Very High Quality

99th percentile framerates however are simply not in AMD’s favor here. Despite AMD’s driver optimizations and the fact that the GTX 980 only has 4GB of VRAM, the R9 Fury X could not pull ahead of the GTX 980, so the R9 Fury understandably fares worse. Even at 1440p the R9 Fury cards can’t quite muster 30fps, though in all fairness even the GTX 980 falls just short of this mark as well.

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  • mickulty - Friday, July 10, 2015 - link

    Looks fantastic! Definitely getting one of these once the stock is there.
  • FlushedBubblyJock - Wednesday, July 15, 2015 - link

    Yes paper launch for the r9 390X ... newegg is dry as a bone and just 15 reviews with zero stock only sapphire had about 10 cards to sell otherwise NO STOCK AT NEWEGG AT ALL.

    it's july 16th and the r9 390x is vapor
  • figus77 - Monday, July 20, 2015 - link

    Got a Sapphire Fury Tri-X (non OC version) the 16/7 in Italy... probably is newegg problem... and really is a good card, with catalyst 15.7 i got very nice results... With my system 8320, 16gb 1600hz, in Tomb Raider 2560x1440 all maxed out with TressFX on, FPS MIN: 58,0 - MED: 75,3 - MAX: 94,0
    Really good results. Witcher3 run stable beetween 45 to 50 fps in ultra setting in 2560x1440 and that casr is really silent you can't hear anything even after some long time playing.
  • Jtaylor1986 - Friday, July 10, 2015 - link

    Almost makes you wonder if AMD should have just designed the card with 54 compute units and would have had a winner on it's hand. Fury X seems to be somewhat unbalanced in terms of it's hardware configuration.
  • Asomething - Friday, July 10, 2015 - link

    This imbalance comes from gcn's limitations, amd tried to compensate with the extra shaders.
  • Ranger101 - Friday, July 10, 2015 - link

    Another quality Gpu review from Anandtech, in addition to being so early. Best of both worlds.
  • jann5s - Friday, July 10, 2015 - link

    The sapphire Tri-X cooling solutions performs impressively under load. I think this a consequence of the abysmal configuration forced on videocards by the ATX standard. The sapphire card can exhaust the hot air freely because of the short PCB, which proves we could use a replacement for ATX (or shorter PCB's)
  • Ian Cutress - Friday, July 10, 2015 - link

    It would be interesting to see the effect of having 2 or 3 cards in one system using that paradigm for sure.
  • jann5s - Friday, July 10, 2015 - link

    interesting for sure, any change sapphire will send another card?
  • jann5s - Friday, July 10, 2015 - link

    speaking of which, what happened to BTX?

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