Power, Temperature, & Noise

As always, last but not least is our look at power, temperature, and noise. Next to price and performance of course, these are some of the most important aspects of a GPU, due in large part to the impact of noise. All things considered, a loud card is undesirable unless there’s a sufficiently good reason – or sufficiently good performance – to ignore the noise.

Starting with voltages, with the latest update to GPU-Z (0.8.4) we now have a basic idea of what the R9 Fury series’ voltages are, so let’s take a look.

Radeon R9 Fury Series Voltages
R9 Fury X (Ref) Load ASUS R9 Fury Load Sapphire R9 Fury Load Sapphire R9 Fury OC Load
1.212v 1.169v 1.188v 1.212v

What we find is that the R9 Fury X tops out at 1.212v, a fairly typical voltage for a large 28nm GPU.

Meanwhile what’s of much greater interest is the difference between the two R9 Fury cards. The Sapphire Tri-X R9 Fury OC also tops out at 1.212v, indicating that it’s operating in the same voltage range as the reference R9 Fury X, and what we’d expect to see if AMD isn’t doing any power binning and just selecting Fiji chips for R9 Fury based on yields and attainable clockspeeds. The ASUS card on the other hand reports a notably lower voltage, topping out at 1.169v, 43mv below the Sapphire card.

This is an unexpected, though not unreasonable finding. We know that AMD has been carefully testing chips and more closely assigning operating voltages to them based on what the chips actually need in order to improve their energy efficiency. As a result it looks like the ASUS card ended up with a better chip as part of the overall random distribution of chips, i.e. the chip lottery. We’ll revisit this point in a little bit, but for now it’s something to keep in mind.

Moving on, let’s take a look at average clockspeeds.

Radeon R9 Fury Series Average Clockspees
Game R9 Fury X (Ref) ASUS R9 Fury Sapphire R9 Fury
Max Boost Clock 1050MHz 1000MHz 1040MHz
Battlefield 4
1050MHz
1000MHz
1040MHz
Crysis 3
1050MHz
1000MHz
1040MHz
Mordor
1050MHz
1000MHz
1040MHz
Civilization: BE
1050MHz
1000MHz
1040MHz
Dragon Age
1050MHz
1000MHz
1040MHz
Talos Principle
1050MHz
1000MHz
1040MHz
Far Cry 4
1050MHz
1000MHz
1040MHz
Total War: Attila
1050MHz
1000MHz
1040MHz
GRID Autosport
1050MHz
1000MHz
1040MHz
Grand Theft Auto V
1050MHz
1000MHz
1040MHz
FurMark
985MHz
902MHz
988MHz

All of these cards are well-cooled, and as a result they have no trouble sustaining their rated clockspeeds when running our benchmark suite games. This is the case even for the ASUS card, which has a much lower power limit, as evidenced by the lower average clockspeed under FurMark.

Idle Power Consumption

Shifting gears to power consumption, we knew at the time of the R9 Fury X that it was paying a slight idle power penalty as a result of its closed loop liquid cooler, and now we have a better idea of just what that penalty is. It essentially costs AMD another 5W at the wall to run the R9 Fury X’s pump, which means that the air-cooled R9 Fury’s idle power consumption is right in line with other air cooled cards. The fact that the ASUS and Sapphire cards are consistently 2W apart was a bit surprising, though likely a consequence of their difference PCB designs.

Load Power Consumption - Crysis 3

Load power consumption on the other hand is a poignant reminder that the R9 Fury is still a Fiji card, and that AMD can’t match the energy efficiency of NVIDIA’s Maxwell cards even under better circumstances. The Fury cards have a several percent performance lead over the GTX 980, but their power consumption in turn is much, much higher. The difference is between 62W and 109W at the wall, closer to large, power-hungry cards like the R9 Fury X and GTX 980 Ti than the smaller GTX 980 that the R9 Fury is competing with.

Overall the power gap is influenced by several factors. The R9 Fury cards run hotter than R9 Fury X, leading to more leakage. On the other hand disabling some CUs saves power, offsetting the increased leakage. But at the end of the day the R9 Fury is meant to be a 275W TBP card, just like the R9 Fury X, and that’s what we see here.

With that said, the difference between the ASUS and Sapphire cards is extremely surprising. The ASUS card has a lower power limit, but with the card sustaining 1000MHz under Crysis 3, that’s not what’s going on here. Rather we seem to be seeing the result of random chip variation quite possibly combined with ASUS’s custom PCB. Keep in mind what we said earlier about voltages, the ASUS card operates at a lower voltage than the Sapphire card, and as a result it has an advantage going into our power testing. Still, I would normally not expect a 43mv difference to lead to such significant savings.

This is a particular case where I’m curious what we’d find if we tested multiple ASUS cards, rather than looking at a sample size of 1. Would other ASUS cards have worse chips and draw more power? We’d expect so, but there may still be an advantage from ASUS’s PCB design and BIOS that need to be accounted for. At the very least it helps to close the efficiency gap between the R9 Fury and GTX 980, but it’s still not going to be enough.

Finally, since Sapphire also sent over the stock BIOS for their card we quickly tested that as well. Power consumption is down slightly thanks to slightly lower clockspeeds coupled with a lower maximum voltage of 1.188v. Still, even configured as a stock card, the ASUS card is well ahead in energy efficiency.

Load Power Consumption - FurMark

As for FurMark, we get the results more or less exactly what we were expecting. The Sapphire card with its AMD reference PCB and the high power delivery limits that entails throttles very little on FurMark, and as a result power consumption at the wall is quite high. On the other hand the ASUS card has its much lower default power limit, resulting in much heavier throttling under FurMark and keeping maximum power consumption down as well.

The end result is that the Sapphire card has a much wider range than the ASUS card, and it also indicates that the ASUS card’s power limit is likely not very far above what it takes to sustain 1000MHz under most games. The ASUS card will likely need more power to avoid power throttling if overclocked.

Idle GPU Temperature

Moving on to idle temperatures, both R9 Fury cards fare relatively well here. The fact that they have no active cooling due to their zero fan speed idle technologies means that they run a bit warmer at idle, but it’s nothing significant.

Load GPU Temperature - Crysis 3

Crysis 3 temperatures meanwhile are in-line with what these cards are designed for. The Sapphire card is designed to run at up to 75C, and that’s exactly what happens here. The ASUS card on the other hand is a bit more aggressive with its fan early on, leading to it topping out at 71C. Both, as expected, are warmer than the R9 Fury X, which is not a major problem, but it does contribute to the lower energy efficiency we’ve been seeing, particularly for the Sapphire card.

Load GPU Temperature - FurMark

FurMark on the other hand changes things slightly. The Sapphire card holds at 75C and ramps up its fan, while the ASUS card is already operating at its first fan speed limit, and as a result is allowed to increase in temperature instead. What’s holding back the ASUS card at this point and preventing it from getting warmer yet is its power limit; the card can only generate enough heat to get up to 78C with its fans running at their first limit.

Idle Noise Levels

Last but not least, we have our noise measurements, starting with idle noise. The Sapphire and ASUS cards both feature zero fan speed idle technology, which means neither card is running their fans here. As a result the cards are outright silent. What we end up measuring is the background noise, mainly the fans and pumps of our CPU’s closed loop liquid cooler. At this point zero fan speed idle technology is not cutting edge, but it is never the less impressive. High-end HTPC users, or just users looking for a very quiet card at idle should be very happy with either card.

Load Noise Levels - Crysis 3

When it came time to run our load noise testing we were expecting good things from both cards, but the results from the Sapphire Tri-X have completely blown our expectations. With sub-40dB(A) noise levels we ended up running our load noise test three different times in order to make sure there wasn’t an error in our testing methodology. There wasn’t.

What we have here then is the quietest high power air cooled card we have ever tested. In its OC configuration the Sapphire Tri-X card tops out at 38.2dB under Crysis 3, less than 2dB(A) above our noise floor and nearly 5dB quieter than the quiet R9 Fury X. Switching to its reference configuration drives noise levels down even further, to just 37.8dB(A). To put that in perspective, the Sapphire Tri-X under a gaming workload is as loud as the GTX 980 Ti is at idle. Simply put, these results are amazing.

In going over the design of Sapphire’s card there is no doubt that this is the product of several factors – not the least of which is the massive heatsink – but going back to what we said earlier about the short PCB, we’re left to wonder if that didn’t have a significant impact. By being able to blow hot air straight back (or rather, straight up), the card reduces the amount of airflow and noise being reflected against the back of the card, but it also offers a more direct cooling route that in principle reduces the amount of work the fans need to do. In any case we’ve seen Sapphire’s Tri-X cards do well before, but at 38dB(A) this is a new high water mark that is going to be difficult to beat.

Which on that note, puts the ASUS card in an awkward position. Compared to just about anything else, 46.2dB would be doing well for an open air card. But at an 8dB(A) difference between it and the Sapphire card, the difference is night and day. ASUS has to run their fans so much faster that they just can’t match what Sapphire has done. It’s a solid card, but when it comes to acoustic testing it has the misfortune of going up against some very capable competition.

Load Noise Levels - FurMark

Finally we have our noise levels under FurMark. What’s interesting here is that with the ASUS card still running at its first maximum fan speed (44%), it doesn’t get any noisier under FurMark than it does Crysis 3. The Sapphire card on the other hand does need to ramp up its fans significantly to handle the extra heat. None the less the Sapphire card still ends up being a bit quieter, topping out at 45.4dB. And when taking into consideration the significant difference in power limits between the two cards, it’s clear that the Sapphire card is remaining quieter while performing a great deal more work.

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  • Ryan Smith - Saturday, July 11, 2015 - link

    The issue covered in that thread (if you follow it up completely) turned out to be a bug in Battlefield 4, rather than some kind of driver issue or real image quality difference between NV and AMD. The author of the video, Gregster, went back and was able to find and correct the problem; Battlefield 4 was having a mild freak-out when he switched video cards. This is something of a known issue with the game (it can be very picky) and does not occur with our testing setup.

    Meanwhile, though you don't see it published here, we do look for image quality issues, and if we saw something we would post about it.
  • FlushedBubblyJock - Wednesday, July 15, 2015 - link

    Maybe nader would really enjoy the image quality and gameplay enhancements of PhysX.

    I mean if smoke from a fire is important.... PhysX could blow him off his chair.

    I know, it might not work, since the point is amd must be superior.
  • Michael Bay - Friday, July 10, 2015 - link

    >literally one game
    >developed by amd suckers at that

    You`re literally grasping at straws.
  • Ranger101 - Saturday, July 11, 2015 - link

    Relax man, every now and then you have to take a comprehensive AMD win in your stride :)
  • FlushedBubblyJock - Wednesday, July 15, 2015 - link

    "the smoke of the fire" ? ROFLMAO

    THAT'S LIKE SOME PHYSX CRAP ! ONLY PHYSX IS 100 TIMES MORE...

    Now the amd fanboy loves one little puffy of smoke from a campfire or some crap, but PhysX - forget it !

    ROFLMAO SO NOT CONVINCING.
  • AS118 - Friday, July 10, 2015 - link

    Nice! But I'm looking forward to the Nano. These air-Fury cards won't fit in my case anyway, and apparently the Nano is more powerful than a 290x.
  • jay401 - Friday, July 10, 2015 - link

    Well, Sapphire has a history of fans that die early on their cards and Asus has a rep for poor customer service, so that (waiting for other vendors) on top of the price being at least $50 too high means I'll wait until the initial rush is over and prices come down to market rates instead of early adopter premiums.
  • jay401 - Friday, July 10, 2015 - link

    I mean, really, they're charging $50 less for a card that's up to 17% slower IN ADDITION to not having the expensive water cooling block on it? No, it needs to be closer to $100 cheaper. And then on top of that, both Fury cards are $50 too expensive based on how they perform and their missing features compared to NVidia's. This Fury non-X should have debuted at $499, and likely dropped to $474 within a month, while the Fury-X drops to $599 initially, followed by $574 within a month. Then AMD would actually be what it used to be: a better bang-for-the-buck than NVidia.
  • jay401 - Friday, July 10, 2015 - link

    Btw, "$50 less" was assuming the Fury X was $599 like it should have been since launch.
  • Asomething - Friday, July 10, 2015 - link

    Question, what features are amd missing that nvidia have, and no gameworks/physx dont really count because amd can use those features despite them running bad on the hardware because its a nvidia feature and amd arent allowed to optimize for it.

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