Today’s Review: Radeon R9 Fury X

Now that we’ve had a chance to cover all of the architectural and design aspirations of the Fiji GPU and its constituting cards, let’s get down to the business end of this article: the product we’ll be reviewing today.

Having launched last week and being reviewed today is AMD’s Radeon R9 Fury X, the company’s new flagship single-GPU video card. Featuring a fully enabled Fiji GPU, the R9 Fury X is Fiji at its finest, and a safe bet to be the grandest video card AMD releases built on TSMC’s 28nm process. Fiji is clocked high, cooled with overkill, and priced to go right up against the only GM200 GeForce card from NVIDIA that anyone cares about: the GeForce GTX 980 Ti.

AMD GPU Specification Comparison
  AMD Radeon R9 Fury X AMD Radeon R9 Fury AMD Radeon R9 290X AMD Radeon R9 290
Stream Processors 4096 (Fewer) 2816 2560
Texture Units 256 (How much) 176 160
ROPs 64 (Depnds) 64 64
Boost Clock 1050MHz (On Yields) 1000MHz 947MHz
Memory Clock 1Gbps HBM (Memory Too) 5Gbps GDDR5 5Gbps GDDR5
Memory Bus Width 4096-bit 4096-bit 512-bit 512-bit
VRAM 4GB 4GB 4GB 4GB
FP64 1/16 1/16 1/8 1/8
TrueAudio Y Y Y Y
Transistor Count 8.9B 8.9B 6.2B 6.2B
Typical Board Power 275W (High) 250W 250W
Manufacturing Process TSMC 28nm TSMC 28nm TSMC 28nm TSMC 28nm
Architecture GCN 1.2 GCN 1.2 GCN 1.1 GCN 1.1
GPU Fiji Fiji Hawaii Hawaii
Launch Date 06/24/15 07/14/15 10/24/13 11/05/13
Launch Price $649 $549 $549 $399

With a maximum boost clockspeed of 1050MHz and with 4096 SPs organized into 64 CUs, R9 Fury X has been designed to deliver more shading/compute performance than ever before. Hawaii by comparison topped out at 2816 SPs (44 CUs), giving R9 Fury X a 1280 SP (~45%) advantage in raw shading hardware. Meanwhile as a result of scaling up the number of CUs, the number of texture units has also scaled up to 256 texture units, a new high-water mark for the number of texture units in a single GPU from any vendor.

Getting away from the CUs for a second, the R9 Fury X features less dramatic changes at its front-end and back-end relative to Hawaii. Like Hawaii, R9 Fury X features 4 geometry engines on the front-end and 64 ROPs on the back-end, so from a theoretical standpoint Fiji does not have any additional resources to work with on those portions of the rendering pipeline. That said, what the raw specifications do not cover are the architectural optimizations we have covered in past pages, which should see Fiji’s ROPs and geometry engines both perform better per unit and per clock than Hawaii’s. Meanwhile the other significant influence here is the extensive memory bandwidth enabled by using High Bandwidth Memory, which combined with a larger 2MB L2 cache should leave the ROPs far better fed on R9 Fury X than it did on AMD’s Hawaii cards.

As for High Bandwidth Memory, the next-generation memory technology gives AMD more memory bandwidth than ever before. Featuring an ultra-wide 4096-bit memory bus clocked at 1Gbps (500MHz DDR), the R9 Fury X has a whopping 512GB/sec of memory bandwidth, fed by 4GB of HBM organized in 4 stacks of 1GB each. Relative to R9 290X, this represents a 60% increase in memory bandwidth, a true generational jump that we will not see again in an AMD GPU for some number of years to come.

Consequently the performance expectations for R9 Fury X will significantly vary with the nature of the rendering workload. For pure compute workloads, between the 45% increase in SPs and 5% clockspeed increase, R9 Fury X will be up to 53% faster than the R9 290X. Meanwhile for ROP-bound scenarios the difference can be anywhere between 5% and 120%, depending on how bandwidth-bound the task is and how effective delta compression is in shrinking the bandwidth requirements. Real world expectations are 30-40% over R9 290X, depending on the game and the resolution, with R9 Fury X extending its gains at higher resolutions.

For AMD, the Radeon R9 Fury X is a critically important card for a number of reasons. From a technology perspective this is the very first HBM card, and consequently the missteps AMD makes and the lessons they learn here will be important for future generation of cards. At the same time from a competitive perspective, the importance of a flagship cannot be ignored. While flagship card sales are only a tiny part of overall card sales for NVIDIA and AMD, the PC video card industry is (in)famous for its window shopping and the emphasis put on which card holds the performance crown. Most buyers cannot (or will not) buy a card like R9 Fury X, but the sales impact of holding the crown is undeniable, as buyers as a whole will favor whoever can hold the crown. After seeing their consumer discrete market share fall to the lowest level in years, AMD is gunning to get the crown back, and the halo effect that comes from it that spurs on so many additional sales of lower-end cards.

The competition for the R9 Fury X is of course NVIDIA’s recently released GeForce GTX 980 Ti. Based on a cut-down version of NVIDIA’s GM200 GPU, the GTX 980 Ti is an odd card that comes entirely too close to their official flagship GTX Titan X in performance (~95%), to the point where although the GTX Titan X is the de jure flagship for NVIDIA, it is the GTX 980 Ti that is the de facto flagship for the company. Meanwhile, although only NVIDIA knows for sure, given the timing of the GTX 980 Ti’s launch, there is every reason to believe that the company launched it with the specific intent of countering the R9 Fury X before it even launched, so AMD does not enjoy a first-mover advantage here.

Price-wise the R9 Fury X has launched at $649, the same price as the GTX 980 Ti, so between these two cards this is a straight-up fist fight. There is no price spoiler effect in play here, the question simply comes down to which card is the better card. The only advantage for either party in this case is that NVIDIA is offering a free copy of Batman: Arkham Knight with GTX 980 Ti cards, not that the PC port of the game is an asset at this time given its poor state.

Finally, as far as launch quantities are concerned, AMD has declined to comment on how many R9 Fury X cards were available for launch. What we do know is that the cards sold out on the first day and we have yet to see a massive restocking take place yet, though at just a week post-launch restocks typically don’t come quite this soon. In any case whether due to demand, supply, or a mix of the two, the initial launch allocations of R9 Fury X did sell out, and for the moment getting another card is easier said than done.

Summer 2015 GPU Pricing Comparison
AMD Price NVIDIA
Radeon R9 Fury X $649 GeForce GTX 980 Ti
  $499 GeForce GTX 980
Radeon R9 390X $429  
Radeon R9 290X
Radeon R9 390
$329 GeForce GTX 970
Radeon R9 290 $250  
Radeon R9 380 $200 GeFroce GTX 960
Radeon R7 370
Radeon R9 270
$150  
  $130 GeForce GTX 750 Ti
Radeon R7 360 $110  
The Four Faces of Fiji, & Quantum Too Meet The Radeon R9 Fury X
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  • TallestJon96 - Sunday, July 5, 2015 - link

    This card and the 980 ti meet two interesting milestones in my mind. First, this is the first time 1080p isn't even considered. Pretty cool to be at the point where 1080p is considered at bit of a low resolution for high end cards.

    Second, it's the point where we have single cards can play games at 4k, with higher graphical settings, and have better performance than a ps4. So at this point, if a ps4 is playable, than 4k gaming is playable.

    It's great to see higher and higher resolutions.
  • XtAzY - Sunday, July 5, 2015 - link

    Geez these benchies are making my 580 looking ancient.
  • MacGyver85 - Sunday, July 5, 2015 - link

    Idle power does not start things off especially well for the R9 Fury X, though it’s not too poor either. The 82W at the wall is a distinct increase over NVIDIA’s latest cards, and even the R9 290X. On the other hand the R9 Fury X has to run a CLLC rather than simple fans. Further complicating factors is the fact that the card idles at 300MHz for the core, but the memory doesn’t idle at all. HBM is meant to have rather low power consumption under load versus GDDR5, but one wonders just how that compares at idle.

    I'd like to see you guys post power consumption numbers with power to the pump cut at idle, to answer the questions you pose. I'm pretty sure the card is competitive without the pump running (but still with the fan to have an equal comparison). If not it will give us more of an insight in what improvements AMD can give to HBM in the future with regards to power consumption. But I'd be very suprised if they haven't dealt with that during the design phase. After all, power consumption is THE defining limit for graphics performance.
  • Oxford Guy - Sunday, July 5, 2015 - link

    Idle power consumption isn't the defining limit. The article already said that the cooler keeps the temperature low while also keeping noise levels in check. The result of keeping the temperature low is that AMD can more aggressively tune for performance per watt.
  • Oxford Guy - Sunday, July 5, 2015 - link

    This is a gaming card, not a card for casuals who spend most of their time with the GPU idling.
  • Oxford Guy - Sunday, July 5, 2015 - link

    The other point which wasn't really made in the article is that the idle noise is higher but consider how many GPUs exhaust their heat into the case. That means higher case fan noise which could cancel out the idle noise difference. This card's radiator can be set to exhaust directly out of the case.
  • mdriftmeyer - Sunday, July 5, 2015 - link

    It's an engineering card as much as it is for gaming. It's a great solid modeling card with OpenCL. The way AMD is building its driver foundation will pay off big in the next quarter.
  • Nagorak - Monday, July 6, 2015 - link

    I don't know that I agree about that. Even people who game a lot probably use their computer for other things and it sucks to be using more watts while idle. That being said, the increase is not a whole lot.
  • Oxford Guy - Thursday, July 9, 2015 - link

    Gaming is a luxury activity. People who are really concerned about power usage would, at the very least, stick with a low-wattage GPU like a 750 Ti or something and turn down the quality settings. Or, if you really want to be green, don't do 3D gaming at all.
  • MacGyver85 - Wednesday, July 15, 2015 - link

    That's not really true. I don't mind my gfx card pulling a lot of power while I'm gaming. But I want it to sip power when it's doing nothing. And since any card spends most of its time idling, idling is actually very important (if not most important) in overal (yearly) power consumption.

    Btw I never said that idle power consumption is the defining limit, I said power consumption is the defining limit. It's a give that any Watt you save while idling is generally a Watt of extra headroom when running at full power. The lower the baseline load the more room for actual, functional (graphics) power consumption. And as it turns out I was right in my assumption that the actual graphics card minus the cooler pump idle power consumption is competitive with nVidia's.

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