The State of Mantle, The Drivers, & The Test

Before diving into our long-awaited benchmark results, I wanted to quickly touch upon the state of Mantle now that AMD has given us a bit more insight into what’s going on.

With the Vulkan project having inherited and extended Mantle, Mantle’s external development is at an end for AMD. AMD has already told us in the past that they are essentially taking it back inside, and will be using it as a platform for testing future API developments. Externally then AMD has now thrown all of their weight behind Vulkan and DirectX 12, telling developers that future games should use those APIs and not Mantle.

In the meantime there is the question of what happens to existing Mantle games. So far there are about half a dozen games that support the API, and for these games Mantle is the only low-level API available to them. Should Mantle disappear, then these games would no longer be able to render at such a low-level.

The situation then is that in discussing the performance results of the R9 Fury X with Mantle, AMD has confirmed that while they are not outright dropping Mantle support, they have ceased all further Mantle optimization. Of particular note, the Mantle driver has not been optimized at all for GCN 1.2, which includes not just R9 Fury X, but R9 285, R9 380, and the Carrizo APU as well. Mantle titles will probably still work on these products – and for the record we can’t get Civilization: Beyond Earth to play nicely with the R9 285 via Mantle – but performance is another matter. Mantle is essentially deprecated at this point, and while AMD isn’t going out of their way to break backwards compatibility they aren’t going to put resources into helping it either. The experiment that is Mantle has come to an end.

This will in turn impact our testing somewhat. For our 2015 benchmark suite we began using low-level APIs when available, which in the current game suite includes Battlefield 4, Dragon Age: Inquisition, and Civilization: Beyond Earth, not counting on AMD to cease optimizing Mantle quite so soon. As a result we’re in the uncomfortable position of having to backtrack on our policies some in order to not base our recommendations on stupid settings.

Starting with this review we’re going to use low-level APIs when available, and when using them makes performance sense. That means we’re not going to use Mantle in the cases where performance has clearly regressed due to a lack of optimizations, but will use it for games where it still works as expected (which essentially comes down to Civ: BE). Ultimately everything will move to Vulkan and DirectX 12, but in the meantime we will need to be more selective about where we use Mantle.

The Drivers

For the launch of the 300/Fury series, AMD has taken an unexpected direction with their drivers. The launch driver for these parts is the Catalyst 15.15 driver, AMD’s next major driver branch which includes everything from Fiji support to WDDM 2.0 support. However in launching these parts, AMD has bifurcated their drivers; the new cards get Catalyst 15.15, the old cards get Catalyst 15.6 (driver version 14.502).

Eventually AMD will bring these cards back together in a later driver release, after they have done more extensive QA against their older cards. In the meantime it’s possible to use a modified version of Catalyst 15.15 to enable support for some of these older cards, but unsigned drivers and Windows do not get along well, and it introduces other potential issues. Otherwise considering that these new drivers do include performance improvements for existing cards, we are not especially happy with the current situation. Existing Radeon owners are essentially having performance held back from them, if only temporarily. Small tomes could be written on AMD’s driver situation – they clearly don’t have the resources to do everything they’d like to at once – but this is perhaps the most difficult situation they’ve put Radeon owners in yet.

The Test

Finally, let’s talk testing. For our benchmarking we have used AMD’s Catalyst 15.15 beta drivers for the R9 Fury X, and their Catalyst 15.5 beta drivers for all other AMD cards. Meanwhile for NVIDIA cards we are on release 352.90.

From a build standpoint we’d like to remind everyone that installing a GPU radiator in our closed cased test bed does require reconfiguring the test bed slightly; a 120mm rear exhaust fan must be removed to make room for the GPU radiator.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 Fury X
AMD Radeon R9 295X2
AMD Radeon R9 290X
AMD Radeon R9 285
AMD Radeon HD 7970
NVIDIA GeForce GTX Titan X
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA Release 352.90 Beta
AMD Catalyst Cat 15.5 Beta (All Other AMD Cards)
AMD Catalyst Cat 15.15 Beta (R9 Fury X)
OS: Windows 8.1 Pro
Meet The Radeon R9 Fury X Battlefield 4
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  • mikato - Tuesday, July 7, 2015 - link

    Wow very interesting, thanks bugsy. I hope those guys at the various forums can work out the details and maybe a reputable tech reviewer will take a look.
  • OrphanageExplosion - Saturday, July 4, 2015 - link

    I'm still a bit perplexed about how AMD gets an absolute roasting for CrossFire frame-pacing - which only impacted a tiny amount of users - while the sub-optimal DirectX 11 driver (which will affect everyone to varying extents in CPU-bound scenarios) doesn't get anything like the same level of attention.

    I mean, AMD commands a niche when it comes to the value end of the market, but if you're combining a budget CPU with one of their value GPUs, chances are that in many games you're not going to see the same kind of performance you see from benchmarks carried out on mammoth i7 systems.

    And here, we've reached a situation where not even the i7 benchmarking scenario can hide the impact of the driver on a $650 part, hence the poor 1440p performance (which is even worse at 1080p). Why invest all that R&D, time, effort and money into this mammoth piece of hardware and not improve the driver so we can actually see what it's capable of? Is AMD just sitting it out until DX12?
  • harrydr - Saturday, July 4, 2015 - link

    With the black screen problem of r9 graphic cards not easy to support amd.
  • Oxford Guy - Saturday, July 4, 2015 - link

    Because lying to customers about VRAM performance, ROP count, and cache size is a far better way to conduct business.

    Oh, and the 970's specs are still false on Nvidia's website (claims 224 GB/s but that is impossible because of the 28 GB/s partition and the XOR contention — the more the slow partition is used the closer the other partition can get to the theoretical speed of 224 but the more it's used the more the faster partition is slowed by the 28 GB/s sloth — so a catch-22).

    It's pretty amazing that Anandtech came out with a "Correcting the Specs" article but Nvidia is still claiming false numbers on their website.
  • Peichen - Monday, July 6, 2015 - link

    And yet 970 is still faster. Nvidia is more efficient with resources than they let people on.
  • Oxford Guy - Thursday, July 9, 2015 - link

    The XOR contention and 28 GB/s sure is efficiency. If only the 8800 GT could have had VRAM that slow back in 2007.
  • Gunbuster - Saturday, July 4, 2015 - link

    Came for the chizow, was not disappointed.
  • chizow - Monday, July 6, 2015 - link

    :)
  • madwolfa - Saturday, July 4, 2015 - link

    "Throw a couple of these into a Micro-ATX SFF PC, and it will be the PSU, not the video cards, that become your biggest concern".

    I think the biggest concern here would be to fit a couple of 120mm radiators.
  • TheinsanegamerN - Saturday, July 4, 2015 - link

    My current Micro-ATX case has room for dual 120mm rads and a 240mm rad. plenty of room there

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