The State of Mantle, The Drivers, & The Test

Before diving into our long-awaited benchmark results, I wanted to quickly touch upon the state of Mantle now that AMD has given us a bit more insight into what’s going on.

With the Vulkan project having inherited and extended Mantle, Mantle’s external development is at an end for AMD. AMD has already told us in the past that they are essentially taking it back inside, and will be using it as a platform for testing future API developments. Externally then AMD has now thrown all of their weight behind Vulkan and DirectX 12, telling developers that future games should use those APIs and not Mantle.

In the meantime there is the question of what happens to existing Mantle games. So far there are about half a dozen games that support the API, and for these games Mantle is the only low-level API available to them. Should Mantle disappear, then these games would no longer be able to render at such a low-level.

The situation then is that in discussing the performance results of the R9 Fury X with Mantle, AMD has confirmed that while they are not outright dropping Mantle support, they have ceased all further Mantle optimization. Of particular note, the Mantle driver has not been optimized at all for GCN 1.2, which includes not just R9 Fury X, but R9 285, R9 380, and the Carrizo APU as well. Mantle titles will probably still work on these products – and for the record we can’t get Civilization: Beyond Earth to play nicely with the R9 285 via Mantle – but performance is another matter. Mantle is essentially deprecated at this point, and while AMD isn’t going out of their way to break backwards compatibility they aren’t going to put resources into helping it either. The experiment that is Mantle has come to an end.

This will in turn impact our testing somewhat. For our 2015 benchmark suite we began using low-level APIs when available, which in the current game suite includes Battlefield 4, Dragon Age: Inquisition, and Civilization: Beyond Earth, not counting on AMD to cease optimizing Mantle quite so soon. As a result we’re in the uncomfortable position of having to backtrack on our policies some in order to not base our recommendations on stupid settings.

Starting with this review we’re going to use low-level APIs when available, and when using them makes performance sense. That means we’re not going to use Mantle in the cases where performance has clearly regressed due to a lack of optimizations, but will use it for games where it still works as expected (which essentially comes down to Civ: BE). Ultimately everything will move to Vulkan and DirectX 12, but in the meantime we will need to be more selective about where we use Mantle.

The Drivers

For the launch of the 300/Fury series, AMD has taken an unexpected direction with their drivers. The launch driver for these parts is the Catalyst 15.15 driver, AMD’s next major driver branch which includes everything from Fiji support to WDDM 2.0 support. However in launching these parts, AMD has bifurcated their drivers; the new cards get Catalyst 15.15, the old cards get Catalyst 15.6 (driver version 14.502).

Eventually AMD will bring these cards back together in a later driver release, after they have done more extensive QA against their older cards. In the meantime it’s possible to use a modified version of Catalyst 15.15 to enable support for some of these older cards, but unsigned drivers and Windows do not get along well, and it introduces other potential issues. Otherwise considering that these new drivers do include performance improvements for existing cards, we are not especially happy with the current situation. Existing Radeon owners are essentially having performance held back from them, if only temporarily. Small tomes could be written on AMD’s driver situation – they clearly don’t have the resources to do everything they’d like to at once – but this is perhaps the most difficult situation they’ve put Radeon owners in yet.

The Test

Finally, let’s talk testing. For our benchmarking we have used AMD’s Catalyst 15.15 beta drivers for the R9 Fury X, and their Catalyst 15.5 beta drivers for all other AMD cards. Meanwhile for NVIDIA cards we are on release 352.90.

From a build standpoint we’d like to remind everyone that installing a GPU radiator in our closed cased test bed does require reconfiguring the test bed slightly; a 120mm rear exhaust fan must be removed to make room for the GPU radiator.

CPU: Intel Core i7-4960X @ 4.2GHz
Motherboard: ASRock Fatal1ty X79 Professional
Power Supply: Corsair AX1200i
Hard Disk: Samsung SSD 840 EVO (750GB)
Memory: G.Skill RipjawZ DDR3-1866 4 x 8GB (9-10-9-26)
Case: NZXT Phantom 630 Windowed Edition
Monitor: Asus PQ321
Video Cards: AMD Radeon R9 Fury X
AMD Radeon R9 295X2
AMD Radeon R9 290X
AMD Radeon R9 285
AMD Radeon HD 7970
NVIDIA GeForce GTX Titan X
NVIDIA GeForce GTX 980 Ti
NVIDIA GeForce GTX 980
NVIDIA GeForce GTX 780 Ti
NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA Release 352.90 Beta
AMD Catalyst Cat 15.5 Beta (All Other AMD Cards)
AMD Catalyst Cat 15.15 Beta (R9 Fury X)
OS: Windows 8.1 Pro
Meet The Radeon R9 Fury X Battlefield 4
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  • just4U - Saturday, July 4, 2015 - link

    I thought it was great as well.. It had a lot more meat to it then I was expecting. Ryan might have been late to the party but he's getting more feedback than most other sites on his review so that shows that it was highly anticipated.
  • B3an - Saturday, July 4, 2015 - link

    I don't understand why the Fury X doesn't perform better... It's specs are considerably better than a 290X/390X and it's memory bandwidth is far higher than any other card out there... yet it still can't beat the 980 Ti and should also be faster than it already is compared to the 290X. It just doesn't make sense.
  • just4U - Saturday, July 4, 2015 - link

    Early drivers and perhaps the change over into a new form of memory tech has a bit of a tech curve that isn't fully realized yet.
  • Oxford Guy - Saturday, July 4, 2015 - link

    Perhaps DX11 is holding it back. As far as I understand it, Maxwell is more optimized for DX11 than AMD's cards are. AMD really should have sponsored a game engine or something so that there would have been a DX12 title available for benchmarkers with this card's launch.
  • dominopourous - Saturday, July 4, 2015 - link

    Great stuff. Can we get a benchmarks with these cards overclocked? I'm thinking the 980 Ti and the Titan X will scale much better with overclocking compared to Fury X.
  • Mark_gb - Saturday, July 4, 2015 - link

    Great review. With 1 exception.

    Once again, the 400 AMP number is tossed around as how much power the Fury X can handle. But think about that for one second. Even a EVGA SuperNOVA 1600 G2 Power Supply is extreme overkill for a system with a single Fury X in it, and its +12V rail only provides 133.3 amps.

    That 400 AMP number is wrong. Very wrong. It should be 400 watts. Push 400 Amps into a Fury X and it most likely would literally explode. I would not want to be anywhere near that event.
  • AngelOfTheAbyss - Saturday, July 4, 2015 - link

    The operating voltage of the Fury chip is probably around 1V, so 400A sounds correct (1V*400A = 400W).
  • meacupla - Saturday, July 4, 2015 - link

    okay, see, it's not 12V * 400A = 4800W. It's 1V (or around 1V) * 400A = 400W
    4800W would trip most 115VAC circuit breakers, as that would be 41A on 115VAC, before you even start accounting for conversion losses.
  • bugsy1339 - Saturday, July 4, 2015 - link

    Anyone hear about Nvidia lowering thier graphics quality to get a higher frame rate in reviews vs Fury? Reference is semi accurate forum 7/3 (Nvidia reduces IQ to boost performance on 980TI? )
  • sa365 - Sunday, July 5, 2015 - link

    I too would like to know more re:bugsy1939 comment.

    Have Nvidia been caught out with lower IQ levels forced in the driver?

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