Display Matters: Virtual Super Resolution, Frame Rate Targeting, and HEVC Decoding

Wrapping up our look at the technical underpinnings of the Fiji GPU, we’ll end things with a look at the display and I/O stack for AMD’s latest GPU.

As a GCN 1.2 part, Fiji inherits most of its capabilities in-place from Tonga. There is one notable exception to this, HEVC, which we’ll get to in a bit, otherwise from a features standpoint you’re looking at the same display feature set as was on Tonga.

For Display I/O this means 6 display controllers capable of driving DVI, HDMI 1.4a, and DisplayPort 1.2a. Unfortunately because Tonga lacked support for HDMI 2.0, the same is true for Fiji, and as a result you can only drive 4k@60Hz displays either via DisplayPort, or via tandem HDMI connections. The good news here is that it will be possible to do active conversion from DisplayPort to HDMI 2.0 later this year, so Fiji is not permanently cut-off from HDMI 2.0, however those adapters aren’t here quite yet and there are still some unresolved questions to be addressed (e.g. HDCP 2.2).

On the multimedia front, Fiji brings with it an enhanced set of features from Tonga. While the video encode side (VCE) has not changed – AMD still supports a wide range of H.264 encode settings – the video decode side has seen a significant upgrade. Fiji is the first AMD discrete GPU to support full hardware HEVC decoding, coinciding with the launch of that feature on the GCN 1.2-based Carrizo APU as well.

A look at DXVA Checker confirms the presence of Main Profile (HEVC_VLD_Main) support, the official designation for 8-bit color support. Main profile is expected to be the most common profile level for HEVC content, so Fiji’s support of just Main profile should cover many use cases.

Unfortunately what you won’t find here is Main10 profile support, which is the profile for 10-bit color, and AMD has confirmed that 10-bit color support is not available on Fiji. As our in-house video guru Ganesh T S pointed out when looking at these results, Main10 is already being used in places you wouldn’t normally expect to see it, such as Netflix streaming. So there is some question over how useful Fiji’s HEVC decoder will be with commercial content, ignoring for now the fact that lack of Main10 support essentially rules out good support for some advanced color space features such as Rec. 2020, which needs higher bit depths to support the larger color space without extensive banding.

Meanwhile the state of AMD’s drivers with respect to video playback is hit and miss. DXVA Checker crashed when attempting to enumerate 4K resolution support on Fiji, and 4K has been something of a thorn in AMD’s side. This is also likely why Media Player Classic Home Cinema and its built-in LAV Filters are currently ignoring 4K support on Fiji and are falling back to software decoding. As a result 1080p hardware decoding works great on Fiji – both H.264 and HEVC – but getting Fiji to decode 4K content is a lot harder. Using Windows’ built-in H.264 decoder works for 4K H.264 decoding, and in the meantime it’s a bit harder to test Fiji’s HEVC capabilities at 4K since Windows 8 lacks an HEVC decoder.


Decoding 1080p HEVC In MPC-HC on Fiji

With full hardware decode support for HEVC still being relatively new in the PC space, I expect we’ll see some teething issues for some time yet. For the moment AMD needs to resolve any crashing issues and get off of LAV’s blacklist, since the LAV filters are by our estimation the most commonly used for generic HEVC media playback.

On a side note, given the fact that the Tonga GPU (R9 285) is the only GCN 1.2 GPU without HEVC decoding, I also took the liberty of quickly loading up a modified copy of the Catalyst 15.15 launch drivers for the R9 300/Fury series, and seeing if HEVC support may have been hidden in there the entire time. Even with these latest drivers, R9 285 does not support HEVC, and while I admittedly wasn’t expecting it to, I suspect there’s more to Tonga’s UVD block given its nature as the odd man out.

Last but not least, TrueAudio support is also included with Fiji. First introduced on AMD’s GCN 1.1 family, TrueAudio is AMD’s implementation of advanced hardware audio processing, powered by a cluster of Tensilica’s HiFi EP DSPs. Despite these DSPs being similar to what’s found on the PS4, we have not seen much in the way of support for TrueAudio in the last year outside of a few AMD-sponsored demos/titles, so thus far it remains an underutilized hardware feature.

Moving on, let’s talk software features. Back in December with their Omega Drivers, AMD introduced Virtual Super Resolution. VSR is AMD’s implementation of downsampling and is essentially the company’s answer to NVIDIA’s DSR technology.

However while VSR and DSR are designed to solve the same problem, the two technologies go about solving it in very different ways. With DSR NVIDIA implemented it as a shader program; it gave NVIDIA a lot of resolution flexibility in exchange for a slight performance hit, and for better or worse they threw in a Gaussian blur by default as well. AMD however opted to implement VSR directly against their display controllers, skipping the shading pipeline and the performance hit at a cost of flexibility.

Due to the nature of VSR and the fact that it heavily relies on the capabilities of AMD’s display controllers, only AMD’s newest generation display controllers offer the full range of virtual resolutions. The GCN 1.1 display controller, for example, could not offer 4K virtual resolutions, so the R9 290X and other high-end Hawaii cards topped out at a virtual resolution of 3200x1800 for 1080p and 1440p displays. With GCN 1.2 however, AMD’s newer display controller supports downsampling from 4K in at least some limited scenarios, and while this wasn’t especially useful for the R9 285, this is very useful for the R9 Fury X.

Overall for the R9 Fury X, the notable downsampling modes supported for the card are 3200x1800 (2.77x) and 3840x2160 (4.0x) for a native resolution of 1080p, 2560x1600 (1.77x) and 3840x2400 (4.0x) for a native resolution of 1200p, and unfortunately just 3200x1800 (1.56x) for a native resolution of 1440p. As a result VSR still can’t match the flexibility of DSR when it comes to resolutions, but AMD can finally offer 4K downsampling for 1080p panels, which allows for a nice (but expensive) 2x2 oversampling pattern, very similar to 4x ordered grid SSAA.

Finally, with AMD’s latest drivers they are also introducing a new framerate capping feature they are calling Frame Rate Target Control (FRTC). FRTC itself is not a new concept – 3rd party utilities such as MSI Afterburner and Radeon Pro have supported such functionality for a number of years now – however the change here is that AMD is finally bringing the technology into their drivers rather than requiring users to seek out 3rd party tools to do the job.


Frame Rate Target Control: From 55 fps to 95 fps

The purpose of FRTC is to allow users to cap the maximum framerate of a game without having to enable v-sync and the additional latency that can come from it, making for an effective solution that not v-sync and yet still places a hard cap on framerates. Note however that this is not a dynamic technology (ala NVIDIA’s Adaptive Sync), so there is no ability to dynamically turn v-sync on and off here. As for why users might want to cap their framerates, this is primarily due to the fact that video cards like the R9 Fury X can run circles around most older games, rendering framerates in to the hundreds at a time when even the fastest displays top out at 144Hz. Capping the frame rate serves to cut down on unnecessary work as a result, keeping the GPU from rendering frames that will never be seen.

AMD is only advertising FRTC support for the 300/Fury series at this time, so there is some question over whether we will see it brought over to AMD’s older cards. Given that AMD’s drivers are essentially split at the moment, I suspect we won’t have our final answer until the drivers get re-unified in a later release (most likely this month).

HBM: The 4GB Question The Four Faces of Fiji, & Quantum Too
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  • TallestJon96 - Saturday, July 4, 2015 - link

    This card is not the disappointment people make it out to be. One month ago this card would have been a MASSIVE success. What is strange to me is that they didn't reduce price, even slightly to compete with the new 980 ti. I suspect it was to avoid a price war, but I would say at $600 this card is attractive, but at $650 you only really want it for water cooling. I suspect the price will drop more quickly than the 980 ti.
  • mccoy3 - Saturday, July 4, 2015 - link

    So it is as expensive as the 980Ti by delivering less performance and requires watercooling. Once Nvidia settles for a TITAN Y including HBM, its all over for the red guys.
  • just4U - Saturday, July 4, 2015 - link

    Well that would be great news for AMD though wouldn't it since Nvidia would have to pay for the use of HBM in some form or another..
  • Oxford Guy - Saturday, July 4, 2015 - link

    AMD could have released a hot leaf blower like the GTX 480 and chose not to.
  • chizow - Monday, July 6, 2015 - link

    No, they couldn't have. Fury X is already a 275W and that's with the benefit of low temp leakage using a WC *AND* the benefit of a self-professed 15-20W TDP surplus from HBM. That means in order for Fury X to still fall 10% short of 980Ti, it is already using 25+20W, so 45W more power.

    Their CUSTOM cooled 7/8th cut Fury is going to be 275W typical board power as well and its cut down, so yeah the difference in functional unit power is most likely going to be the same as the difference in thermal leakage due to operating temperatures between water and custom air cooling. A hot leaf blower, especially one as poor as AMD's reference would only be able to cool a 6/8 cut Fiji or lower, but at that point you might as well get a Hawaii based card.
  • Oxford Guy - Thursday, July 9, 2015 - link

    Your posts don't even try to sound sane. I wrote about the GTX 480, which was designed to run hot and loud. Nvidia also couldn't release a fully-enabled chip.

    Ignore the point about the low-grade cooler on the 480 which ran hot and was very loud.

    Ignore the point about the card being set to run hot, which hurt performance per watt (see this article if you don't get it).

    How much is Nvidia paying you to astroturf? Whatever it is, it's too much.
  • Margalus - Monday, July 6, 2015 - link

    this AMD card pumps out more heat than any NVidia card. Just because it runs a tad cooler with water cooling doesn't mean the heat is not there. It's just removed faster with water cooling, but the heat is still generated and the card will blow out a lot more hot air into the room than any NVidia card.
  • Oxford Guy - Friday, July 10, 2015 - link

    If you can't afford AC then stick with something like a 750 Ti. Otherwise the extra heat is hardly a big deal.
  • zodiacfml - Saturday, July 4, 2015 - link

    My excitement with HBM has subsided as I realized that this is too costly to be implemented in AMD's APUs even next year. Yet, I hope they do as soon as possible even if it would mean HBM on a narrower bus.
  • jburns - Saturday, July 4, 2015 - link

    Probably the best graphics card review I've ever read! Detailed and balanced... Thanks Ryan for an excellent review.

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