Gaming - NVIDIA's Trump Card

NVIDIA's Tegra lineup has traditionally differentiated itself from a host of other ARM-based SoCs in the target market with the in-house GPU. In the Tegra X1, we have a GPU based on the Maxwell family, and as benchmarks showed, the performance is very good. Broadly speaking, next to 4K Netflix support, NVIDIA considers gaming capabilities to be the trump card for the SHIELD when compared to other OTT STBs.

With that said, you’re not going to be seeing a lot of official talk from NVIDIA about gaming on the SHIELD Android TV today, and that’s for two reasons. First and foremost is simply because not all of the pieces are ready. The commercial GRID service does not launch until next month, and while SHIELD can access the current beta service, it goes without saying that half of what we write on GRID will be made obsolete in 5 weeks anyhow. Meanwhile some of NVIDIA’s well-promoted AA and AAA games are ready – games like The Talos Principle and Doom 3: BFG – while other games like Borderlands: The Pre-Sequel and Crysis 3 are not here.

The second reason meanwhile is that given the SHIELD’s launch amidst Google I/O, NVIDIA is also making the conscientious decision to focus on those features that are most relevant to the Google I/O crowd and the contents of Google’s presentation. With the device’s announcement at GDC 2015, NVIDIA played to gaming amidst a gaming crowd, while for the device’s launch they’re playing to everything that’s amazing about Android TV, the Android TV ecosystem, and 4K TV.

The point being that NVIDIA hasn’t forgotten about gaming, but the SHIELD Android TV’s gaming capabilities aren’t what NVIDIA is focusing on first. Expect to hear a lot more about gaming later in June once the GRID commercial service is up and running.

As for today’s launch, while gaming isn’t in the forefront, that doesn’t mean it doesn’t work. As we briefly mentioned earlier several high-profile games are already available, so we’ve still had a chance to look at what NVIDIA’s latest SHIELD can offer for gaming.

A big part of NVIDIA’s long-term gaming plans for the SHIELD family of devices involves working with game developers to ensure that Android gaming grows beyond the casual, free-to-play titles that are currently popular. As a product of these dev-relation efforts, a number of games are going to be introduced in the Play Store to bring out the gaming prowess of the Tegra X1. We had the chance to play around with a few such as The Talos Principle, Hotline Miami, Luftrausers, Doom 3 : BFG Edition, War Thunder and family-friendly casual games such as JUJU.

The above screenshot shows the level of graphics that provides for smooth playable frame rates in the SHIELD. Based on what I've seen, I don't believe the internal rendering resolution is 1080p in The Talos Principle, but I suspect it's not too far off.

With NVIDIA carrying over the SHIELD gamepad from last year's SHIELD Tablet launch, playing games on the SHIELD Android TV works about as well as you'd expect for a second-generation effort. The performance of the set top box is still closer to the last-generation consoles than the current-generation consoles, and graphics quality matches up accordingly. NVIDIA is well aware that they can't compete with the game consoles for first-run AAA games, so their focus here is going to be on a sort of best-of-the-best approach of bringing older, well received games to the console and a user base NVIDIA believes is distinct from the traditional game console crowd.

Shifting gears for a bit, we also have the matter of casual games. From a technical standpoint, it goes without saying that casual games such as JuJu do not pose much of a challenge for the SHIELD.

In addition to the above, NVIDIA has indicated that more than 20 new titles are coming exclusively to NVIDIA SHIELD in the coming months.

We also recorded power consumption at the wall while playing the above two games on a 4Kp60 display. In both cases the SHIELD consumed around 19.4 W on an average, considerably more than the power consumed in the media playback process.

Finally, one of the interesting features is the ability to live-stream to Twitch or record game-play using the SoC's hardware encoder. We tested the latter feature out. The resultant recordings were placed under /sdcard/Movies/Game Recordings. Irrespective of the playing resolution, the recording is always a 2 Mbps 854x480 video at 30 fps (encoded in H.264). The audio is a 128 kbps 2-channel AAC stream. The sample we recorded has been uploaded to YouTube and embedded below. Full MediaInfo details are available in the YouTube description.

 

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  • ES_Revenge - Wednesday, June 10, 2015 - link

    Perhaps not but Tegra X1 might be Maxwell but it's only 256:16:16 with 512 GFLOP SP performance. That in the realm of a GT 730...and the GDDR3 730 is faster than that, lol. In AMD-speak that's around equal to an R7 240.

    PS4 OTOH is a little below an R9 270 (around a GTX 660) and has over 1800 GFLOP SP performance. "On paper" it's already about 4x faster computationally, and it has about 7x the VRAM bandwidth.

    Trying to compare a 7850/R9 270/GTX 660 to an R7 240/GT 730 is lulz though and it's very hard to find any kind of direct comparison between the two because they're never tested together and low end cards are typically tested at lower res and settings than higher end ones. It may not be actually an order of magnitude difference quantitatively but that's not really here nor there in the real world. In 1080p, we're talking about the difference between 10-15 FPS (i.e. totally unplayable) to 30-50 FPS (not spectacular but still very playable), between the two. The qualitative difference between 10FPS and 30FPS is HUGE so it seems like "an order of magnitude" in realith.

    Nevermind the CPU side is well behind the 4M/8T Jaguar x86 CPU in the PS4.
  • MJJackson - Saturday, June 29, 2019 - link

    Isso que eu chamo de bíblia hein. Como você teve disposição para escrever tudo isso? E como este site suporta tantos caracteres em um comentário?
  • MJJackson - Saturday, June 29, 2019 - link

    Isso que eu chamo de bíblia hein. Como você teve disposição para escrever tudo isso? E como este site suporta tantos caracteres em um comentário?
  • Samus - Friday, May 29, 2015 - link

    So this is a $200-$300 Roku on steroids?
  • Udo - Tuesday, June 2, 2015 - link

    No, on gamma radiation.
  • ToTTenTranz - Friday, May 29, 2015 - link

    And it'll do jack for selling Tegra devices because:

    1 - Such games have been in the PC for years or even a decade. Whoever wants to play them, can do it on a PC.

    2 - Being greedy and making these games exclusive to Tegra devices/consoles means they won't ever enlarge the market for higher-end games on Android, which in turn won't ever raise the demand for higher-performing Android devices (like Tegra X1).
  • mkozakewich - Saturday, May 30, 2015 - link

    People are replacing their computers with tablets and things, so I could imagine someone junking their six-year-old computer and getting this, and just getting a large phone for any mobility needs.

    I personally don't have any of the latest consoles or a new TV; so if I was going to get one right now, I'd try to get a 4K TV and this console would be really tempting.
  • smorebuds - Thursday, May 28, 2015 - link

    Nintendo should come out with an Android-based console. And start making mobile games that can scale up to tv size. And let us play touch optimized pokemon on our phones dammit.
  • testbug00 - Thursday, May 28, 2015 - link

    Why android? They have ARM consoles, they know to do touch. Going android just makes it easier for other android users to get Nintendo games pirated...
  • tipoo - Thursday, May 28, 2015 - link

    Their own operating systems all being slow as molasses could be a reason, though that could also be down to the hardware.

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