Display

In the past few years we've seen a tremendous improvement in the quality of smartphone displays at every single price point. The display was often the first thing to be compromised when building a smartphone to meet a low cost, and the most inexpensive phones could ship with TN panels at resolutions as low as 480x320. But today even inexpensive smartphones like the Moto E have IPS displays and high enough resolutions to render text without overwhelming aliasing.

The 2015 Moto E has a 4.5" 960x540 IPS display, which makes it slightly less sharp than the original Moto E which had the same resolution on a 4.3" panel. However, a display's pixel density is just one of many attributes. To evaluate the various other aspects of the Moto E's display quality we turn to our standard smartphone display tests. As always, measurements are performed with X-Rite's i1Pro 2 spectrophotometer and SpectraCal's CalMAN 5 software, with the exception of contrast measurements which are done with an i1Display Pro colorimeter.

Display - Max Brightness

Display - Black Levels

Display - Contrast Ratio

At 402 nits, the Moto E's display actually has a fairly good peak brightness. Black levels are also very good, which leads to a surprisingly high contrast ratio. It should be noted that the Moto E makes use of Content Adaptive Backlight Control (CABC), and dynamic contrast. The actual contrast ratio is closer to 1050:1, which is still a very good result.

Display - White Point

Display - Grayscale Accuracy

Greyscale results from the Moto E are unfortunately nothing exceptional. However, with a price point of $149 they are also not unexpected. The Moto E actually does not fare much worse than Motorola's flagship Moto X. The display's average white point tends toward the red as the blue component of luminance drops off when shades of grey approach white. The warm appearance of whites is definitely noticeable during use, but it's not highly bothersome.

Display - Saturation Accuracy

With saturations the Moto E actually performs better than I had expected it to. It's certainly imperfect, especially with blue and any secondary color with blue as a component, but with a price of $149 it surpassed my expectations of how well it would perform. The gamut itself is also larger than what one might expect from a budget IPS display.

Display - GMB Accuracy

In the colorchecker test the Moto E does very well. While it isn't at the level of the most expensive flagships with calibrated displays, it beats out many devices that cost significantly more. The display is surprisingly accurate when displaying color mixtures, with much of the error coming from the issues with reproducing shades of grey.

Overall, the Moto E's display is actually much better than I had expected it to be. While I would really love if it were a 1280x720 panel, it's just not manageable with the price point that Motorola had to meet. Even so, text was still rendered fairly well, and colors were reproduced with much greater accuracy than I expected. If you have reasonable expectations of the Moto E's display when you purchase it, I think you'll find yourself pleasantly surprised.

GPU and NAND Performance Camera Architecture and UX
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  • Kristian Vättö - Tuesday, April 21, 2015 - link

    Buying goods internationally is always more hassle. First off, there's customs fees that may increase the total cost quite significantly. On top of that there's always a concern regarding warranty because if the OEM has no presence in your country, you may have to ship it to another country that increases waiting time and may even cost you.
  • erikiksaz - Tuesday, April 21, 2015 - link

    I was under the impression that xiaomi phones don't have all the proper bands for T-mobile. Is this not true?
  • hans_ober - Tuesday, April 21, 2015 - link

    Any front camera samples?
    Did you try charging it using a Quick-Charge 2 charger; or even another normal charger with a high amp rating?
    How good (or bad) is multitasking on the phone due to only 1GB RAM?
  • Brandon Chester - Tuesday, April 21, 2015 - link

    The original release of Lollipop has some memory issues of its own, but I never felt like there were problems with multitasking due to the limited amount of memory. There's definitely more app reloading than on the Nexus 6 but it's not a big deal.
  • hans_ober - Tuesday, April 21, 2015 - link

    Thanks, aren't you guys gonna share front camera sample pics?
    It might not be great, but I was curious to see how good/bad it is.
  • piroroadkill - Tuesday, April 21, 2015 - link

    It's funny that we're talking about a PHONE having "ONLY" 1GiB RAM, when I vividly remember that being a shit-hot amount of RAM for your desktop PC.

    That aside, I don't see Moto E as a hardcore multitasking phone anyway, it's just a decent phone with a reasonable set of specs for someone who isn't that hardcore of a smartphone user.
  • hans_ober - Tuesday, April 21, 2015 - link

    Times change :) When it comes to PC's I think 4GB RAM is the minimum that should come with a new PC, anyone planning on multitasking needs more. When it comes to laptops like the Surface and MBP, they should be including 8GB atleast: the iGPU uses a portion and that reduces things even further.
  • mkozakewich - Wednesday, April 22, 2015 - link

    No, times have changed yet again. A PC should have 1 GB at the very least, with 4 GB being a good amount. Most of these kinds of computers have SSDs, which are a lot faster with their page files. You can swap without too much delay, so you don't actually need much RAM. I've been surprised at how well the 1GB Stream 7 performs, despite Windows 8 taking up about a gigabyte on boot.

    (If you use Chrome heavily, tack on an extra 2 GB. All those tabs really add up.)
  • hans_ober - Friday, April 24, 2015 - link

    Don't page file read/writes have a negative impact on the life of SSD's?

  • blzd - Thursday, April 23, 2015 - link

    My desktop PC has never gone above 6 GB of RAM usage, that's while playing a Shadows of Mordor while streaming twitch and Spotify in the background.

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