Automotive: DRIVE CX and DRIVE PX

While NVIDIA has been a GPU company throughout the entire history of the company, they will be the first to tell you that they know they can’t remain strictly a GPU company forever, and that they must diversify themselves if they are to survive over the long run. The result of this need has been a focus by NVIDIA over the last half-decade or so on offering a wider range of hardware and even software. Tegra SoCs in turn have been a big part of that plan so far, but NVIDIA of recent years has become increasingly discontent as a pure hardware provider, leading to the company branching out in unusual ways and not just focusing on selling hardware, but selling buyers on whole solutions or experiences. GRID, Gameworks, and NVIDIA’s Visual Computing Appliances have all be part of this branching out process.

Meanwhile with unabashed car enthusiast Jen-Hsun Huang at the helm of NVIDIA, it’s slightly less than coincidental that the company has also been branching out in to automotive technology as well. Though still an early field for NVIDIA, the company’s Tegra sales for automotive purposes have otherwise been a bright spot in the larger struggles Tegra has faced. And now amidst the backdrop of CES 2015 the company is taking their next step into automotive technology by expanding beyond just selling Tegras to automobile manufacturers, and into selling manufacturers complete automotive solutions. To this end, NVIDIA is announcing two new automotive platforms, NVIDIA DRIVE CX and DRIVE PX.

DRIVE CX is NVIDIA’s in-car computing platform, which is designed to power in-car entertainment, navigation, and instrument clusters. While it may seem a bit odd to use a mobile SoC for such an application, Tesla Motors has shown that this is more than viable.

With NVIDIA’s DRIVE CX, automotive OEMs have a Tegra X1 in a board that provides support for Bluetooth, modems, audio systems, cameras, and other interfaces needed to integrate such an SoC into a car. This makes it possible to drive up to 16.6MP of display resolution, which would be around two 4K displays or eight 1080p displays. However, each DRIVE CX module can only drive three displays. In press photos, it appears that this platform also has a fan which is likely necessary to enable Tegra X1 to run continuously at maximum performance without throttling.

NVIDIA showed off some examples of where DRIVE CX would improve over existing car computing systems in the form of advanced 3D rendering for navigation to better convey information, and 3D instrument clusters which are said to better match cars with premium design. Although the latter is a bit gimmicky, it does seem like DRIVE CX has a strong selling point in the form of providing an in-car computing platform with a large amount of compute while driving down the time and cost spent developing such a platform.

While DRIVE CX seems to be a logical application of a mobile SoC, DRIVE PX puts mobile SoCs in car autopilot applications. To do this, the DRIVE PX platform uses two Tegra X1 SoCs to support up to twelve cameras with aggregate bandwidth of 1300 megapixels per second. This means that it’s possible to have all twelve cameras capturing 1080p video at around 60 FPS or 720p video at 120 FPS. NVIDIA has also made most of the software stack needed for autopilot applications already, so there would be comparatively much less time and cost needed to implement features such as surround vision, auto-valet parking, and advanced driver assistance.

In the case of surround vision, DRIVE PX is said to deliver a better experience by improving stitching of video to reduce visual artifacts and compensate for varying lighting conditions.

The valet parking feature seems to build upon this surround vision system, as it uses cameras to build a 3D representation of the parking lot along with feature detection to drive through a garage looking for a valid parking spot (no handicap logo, parking lines present, etc) and then autonomously parks the car once a valid spot is found.

NVIDIA has also developed an auto-valet simulator system with five GTX 980 GPUs to make it possible for OEMs to rapidly develop self-parking algorithms.

The final feature of DRIVE PX, advanced driver assistance, is possibly the most computationally intensive out of all three of the previously discussed features. In order to deliver a truly useful driver assistance system, NVIDIA has leveraged neural network technologies which allow for object recognition with extremely high accuracy.

While we won’t dive into deep detail on how such neural networks work, in essence a neural network is composed of perceptrons, which are analogous to neurons. These perceptrons receive various inputs, then given certain stimulus levels for each input the perceptron returns a Boolean (true or false). By combining perceptrons to form a network, it becomes possible to teach a neural network to recognize objects in a useful manner. It’s also important to note that such neural networks are easily parallelized, which means that GPU performance can dramatically improve performance of such neural networks. For example, DRIVE PX would be able to detect if a traffic light is red, whether there is an ambulance with sirens on or off, whether a pedestrian is distracted or aware of traffic, and the content of various road signs. Such neural networks would also be able to detect such objects even if they are occluded by other objects, or if there are differing light conditions or viewpoints.

While honing such a system would take millions of test images to reach high accuracy levels, NVIDIA is leveraging Tesla in the cloud for training neural networks that are then loaded into DRIVE PX instead of local training. In addition, failed identifications are logged and uploaded to the cloud in order to further improve the neural network. Both of these updates can be done either over the air or at service time, which should mean that driver assistance will improve with time. It isn’t a far leap to see how such technology could also be leveraged in self-driving cars as well.

Overall, NVIDIA seems to be planning for the DRIVE platforms to be ready next quarter, and production systems to be ready for 2016. This should mean that it's possible for vehicles launching in 2016 to have some sort of DRIVE system present, although it's possible that it would take until 2017 to see this happen.

GPU Performance Benchmarks Final Words
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  • Morawka - Monday, January 5, 2015 - link

    omg i'm gonna go buy some nvidia stock now. Not because of the X1, but because of the Automotive platforms.
  • iwod - Monday, January 5, 2015 - link

    That is some impressive GPU performance / watt. However I think LPDDR4 with double the bandwidth do help the performance on X1. But even with the accounted difference the A8X GPU still does not hold up against Maxwell, assuming Nvidia benchmarks can be trusted.
    It should be noted that the A8X is partly a custom GPU from Apple. Since it doesn't come directly off IMG, and it is likely not as power efficient as possible.
  • junky77 - Monday, January 5, 2015 - link

    Where's AMD in all this thing..
  • chizow - Monday, January 5, 2015 - link

    They're not in the discussion, blame Dirk "Not Interested in Netbooks" Meyer for that one.
  • junky77 - Monday, January 5, 2015 - link

    :(
    But all the other stuff showed here - vehicles and stuff (not that I think there will be a good AI in 2017, but still)
  • GC2:CS - Monday, January 5, 2015 - link

    This chip looks awesome, but so was all tegras before.

    Like the tegra k1, a huge annoncement supposed to bring "revolution" to mobile graphics computing. That turned out to be a power hog, pulling so much power it was absolutelly unsuitable for any phone and it's also throotling significally.

    This looks like the same story yet aggain, lots of marketing talk, lots of hype, no promise delivered.
  • pSupaNova - Monday, January 5, 2015 - link

    Nothing wrong with the Tegra K1 in both forms, I have a Shield Tablet and Nexus 9.

    I have a Program that I changed so I can run https://www.shadertoy.com/ shaders natively and both tablets are impressively fast.

    Nvidia just need to make sure they run on the same process as Apple and they will have the fastest SOC CPU and GPU wise.
  • techconc - Tuesday, January 6, 2015 - link

    Apple is expected to move to 14nm for the A9. That's just speculation, but given Apple position in the supply chain as opposed to nVidia's I would be surprised if nVidia was able to be on the same process. With regards to CPUs, since nVidia has regressed from the Denver core to the standard reference designs, I wouldn't expect nVidia to have any CPU advantage. Certainly not with single threaded apps anyway. As for the GPU, the Rogue 7 series appears to be more scalable with up to 512 "cores". If the X1 chip has any GPU advantage it would not be for technical reasons. Rather it would be because Apple chose to scale up to that level. Given that Apple has historically chosen rather beefy GPUs, I would again be surprised if they allowed the X1 to have a more powerful GPU. We'll see.
  • kron123456789 - Monday, January 5, 2015 - link

    "it's also throotling significally." — Um, no. It has throttling under heavy load but it's about 20% in worst case. It was Snapdragon 800/801 and Exynos 5430 that "throotling significally".
  • jwcalla - Monday, January 5, 2015 - link

    The fact that the announcement for this chip was coordinated with an almost exclusive discussion about automotive applications -- and correct me if I'm wrong, but it does not appear they even discussed gaming or mobile applications, except for the demo -- could be a signal that indicates to which markets NVIDIA wants to focus Tegra and which markets they're abandoning.

    A couple years back Jen-Hsun said that Android was the future of gaming, but I wonder if he still believes that today?

    I do think there is some truth to the idea that there is not much of a consumer market for high-end mobile graphics. Other than making for a great slide at a press event (Apple), there doesn't seem to be much of a use case for big graphics in a tablet. The kind of casual games people play there don't seem to align with nvidia's strengths.

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