GRID 2

The final game in our benchmark suite is also our racing entry, Codemasters’ GRID 2. Codemasters continues to set the bar for graphical fidelity in racing games, and with GRID 2 they’ve gone back to racing on the pavement, bringing to life cities and highways alike. Based on their in-house EGO engine, GRID 2 includes a DirectCompute based advanced lighting system in its highest quality settings, which incurs a significant performance penalty but does a good job of emulating more realistic lighting within the game world.

For as good looking as GRID 2 is, it continues to surprise us just how easy it is to run with everything cranked up, even the DirectCompute lighting system and MSAA (Forward Rendering for the win!). At 2560 the 290X has the performance advantage by 9%, but we are getting somewhat academic since it’s 80fps versus 74fps, placing both well above 60fps. Though 120Hz gamers may still find the gap of interest.

Moving up to 4K, we can still keep everything turned up including the MSAA, while pulling off respectable single-GPU framerates and great multi-GPU framerates. To no surprise at this point, the 290X further extends its lead at 4K to 21%, but as usually is the case you really want two GPUs here to get the best framerates. In which case the 290X CF is the runaway winner, achieving a scaling factor of 96% at 4K versus NVIDIA’s 47%, and 97% versus 57% at 2560. This means the GTX 780 SLI is going to fall just short of 60fps once more at 4K, leaving the 290X CF alone at 99fps.

Unfortunately for AMD their drivers coupled with GRID 2 currently blows a gasket when trying to use 4K @ 60Hz, as GRID 2 immediately crashes when trying to load with 4K/Eyefinity enabled. We can still test at 30Hz, but those stellar 4K framerates aren’t going to be usable for gaming until AMD and Codemasters get that bug sorted out.

Finally, it’s interesting to note that for the 290X this is the game where it gains the least on the 280X. The 290X performance advantage here is just 20%, 5% lower than any other game and 10% lower than the average. The framerates at 2560 are high enough that this isn’t quite as important as in other games, but it does show that the 290X isn’t always going to maintain that 30% lead over its predecessor.

Without any capturable 4K FCAT frametimes, we’re left with the delta percentages at 2560, which more so than any other game are simply not in AMD’s favor. The GTX 780 SLI is extremely consistent here, to the point of being almost absurdly so for a multi-GPU setup. 4% is the kind of variance we expect to find with a single-GPU setup, not something incorporating multiple GPUs. AMD on the other hand, though improving over the 280X by a few percent, is merely adequate at 17%. The low frame times will further reduce the real world impact of the difference between the GTX 780 SLI and 290X CF here, but this is another game AMD could stand some improvements, even if it costs AMD some of the 290X’s very strong CF scaling factor.

Hitman: Absolution Synthetics
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  • pattycake0147 - Friday, October 25, 2013 - link

    Nope piroroadkill is spot on with speaking his opinion. Anand continually asks for reader feedback, and he's doing just that.

    The rate at which this article is being finished is piss poor. Ryan said it would be finished in the morning the day of posting which meant in the next 12 hr or so. The main explanatory pages took about 24 hr to be completely fleshed out, and the graphs still don't have any text explaining the trends in performance. I actually value the author's commentary more than the graphs, and looking through a review which is incomplete over 36 hr after posting is much below Anandtech standards.

    I hate to bring it up because I like reading the vast majority of content on Anandtech regardless of market or complany, but I firmly believe piroroadkill is correct in saying that a new Apple product would have had a complete and thorough review shortly after NDA was lifted.
  • HisDivineOrder - Friday, October 25, 2013 - link

    He had three R9 290X's in one system. Crossing his chest, he took out his third and slid its PCIe into the test bed. Immediately, the room began to darken and a voice spoketh, "You dare install THREE R9 290X's into one system! You hath incurred the wrath of The Fixer, demon lord of the 9.5th circle of hell! Prepare for the doooooom!"

    Then the system erupted into flames, exploding outward with rapid napalm-like flames that sent him screaming out the door. Within seconds, the entire building was burning and within minutes there was nothing left but ashes and regrets.

    Ever since, he has been locked away in a mental health ward, scribbling on a notepad, "Crossfire," over and over. Some say on the darkest nights, he even dares to whisper a single phrase, "Three-way."
  • B3an - Saturday, October 26, 2013 - link

    LOL!
  • Ryan Smith - Monday, October 28, 2013 - link

    Hahaha!

    Thanks man, I needed that.
  • yacoub35 - Friday, October 25, 2013 - link

    It's a bit silly to list the 7970 as $549 when the truth is they can be had for as little as $200. And they're easily the best deal for a GPU these days.
  • yacoub35 - Friday, October 25, 2013 - link

    To clarify: A marketing piece lists "Launch prices", a proper review compares real-world prices.
  • yacoub35 - Friday, October 25, 2013 - link

    So double the ROPs on a new architecture and an extra GB of faster GDDDR results in maybe 10-20 more frames than a 7970GE at the resolution most of us run (1920x). Somehow I don't think that's worth twice the price, let alone the full $549 for someone who already owns a 7970.
  • Jumangi - Friday, October 25, 2013 - link

    Only a clueless noob with too much money in their pocket would buy a 290x if they are running at 1920 resolution.
  • kyuu - Friday, October 25, 2013 - link

    If you're just looking to game at high details on a single 1080p monitor, then no, the 290X isn't interesting as you're spending a lot of money for power you don't need. If you're gaming at 1440p or higher and/or using Eyefinity, then it's a different story.
  • Hulk - Friday, October 25, 2013 - link

    I just wanted to thank Ryan for getting up the charts before the rest of the article. We could have either waited for the entire article or gotten the performance charts as soon as you completed them and then the text later. Thanks for thinking of us and not holding back the performance data until the article was finished. It's exactly that type of thinking that makes this site the best. I can imagine you starting to work on the text and thinking, "You know what? I have the performance data so why don't I post it instead of holding it back until the entire article is finished."

    Well done as usual.

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