Synthetics

As always we’ll also take a quick look at synthetic performance. The 290X shouldn’t pack any great surprises here since it’s still GCN, and as such bound to the same general rules for efficiency, but we do have the additional geometry processors and additional ROPs to occupy our attention.

Right off the bat then, the TessMark results are something of a head scratcher. Whereas NVIDIA’s performance here has consistently scaled well with the number of SMXes, AMD’s seeing minimal scaling from those additional geometry processors on Hawaii/290X. Clearly Tessmark is striking another bottleneck on 290X beyond simple geometry throughput, though it’s not absolutely clear what that bottleneck is.

This is a tessellation-heavy benchmark as opposed to a simple massive geometry bencehmark, so we may be seeing a tessellation bottleneck rather than a geometry bottleneck, as tessellation requires its own set of heavy lifting to generate the necessary control points. The 12% performance gain is much closer to the 11% memory bandwidth gain than anything else, so it may be that the 280X and 290X are having to go off-chip to store tessellation data (we are after all using a rather extreme factor), in which case it’s a memory bandwidth bottleneck. Real world geometry performance will undoubtedly be better than this – thankfully for AMD this is the pathological tessellation case – but it does serve of a reminder of how much more tessellation performance NVIDIA is able to wring out of Kepler. Though the nearly 8x increase in tessellation performance since 5870 shows that AMD has at least gone a long way in 4 years, and considering the performance in our tessellation enabled games AMD doesn’t seem to be hurting for tessellation performance in the real world right now.

Moving on, we have our 3DMark Vantage texture and pixel fillrate tests, which present our cards with massive amounts of texturing and color blending work. These aren’t results we suggest comparing across different vendors, but they’re good for tracking improvements and changes within a single product family.

Looking first at texturing performance, we can see that texturing performance is essentially scaling 1:1 with what the theoretical numbers say it should. 36% better texturing performance over 280X is exactly in line with the increased number of texture units versus 280X, at the very least proving that 290X isn’t having any trouble feeding the increased number of texture units in this scenario.

Meanwhile for our pixel fill rates the results are a bit more in the middle, reflecting the fact that this test is a mix of ROP bottlenecking and memory bandwidth bottlenecking. Remember, AMD doubled the ROPs versus 280X, but only gave it 11% more memory bandwidth. As a result the ROPs’ ability to perform is going to depend in part on how well color compression works and what can be recycled in the L2 cache, as anything else means a trip to the VRAM and running into those lesser memory bandwidth gains. Though the 290X does get something of a secondary benefit here, which is that unlike the 280X it doesn’t have to go through a memory crossbar and any inefficiencies/overhead it may add, since the number of ROPs and memory controllers is perfectly aligned on Hawaii.

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  • TheJian - Friday, October 25, 2013 - link

    It's comic these people forget it's a $2500 card when supported as a pro card (tesla - with all the driver support). You are practically stealing it for $1000 already. It's not meant for GAMERS only. It's really meant for people who GAME that also like to make MONEY from their gpu with REAL apps...That concept always seems lost on the AMD lover (and even some NV people who apparently just don't understand the product or pricing on it).
  • Sandcat - Thursday, October 24, 2013 - link

    AMD plant.
  • looncraz - Thursday, October 24, 2013 - link

    Anything like an nVidia shroom?
  • Homeles - Thursday, October 24, 2013 - link

    I'd love to trip on some of those.
  • jasonelmore - Thursday, October 24, 2013 - link

    i'm reading the review and tbo the 290x peformance is around 5% lower than the GTX 780. Now if you go "uber mode" yes it does beat the 780 in several benchmarks, and does not in some, but ubermode is nothing more than a 15% overclock.. Stock for Stock 780 still is winning.
  • jordanclock - Thursday, October 24, 2013 - link

    Uber mode IS stock. Just like CPUs will boost up speed bins when they have the thermal headroom, so will the 290X. Excluding Uber mode is just trying to avoid the fact that the 290X tops the 780 in the highest of settings and sounds disengenuous.
  • looncraz - Thursday, October 24, 2013 - link

    As jordanclock stated uber mode is just a simple thermal mode setting.

    Just imagine what will happen with a better cooler and the card can run at full-tilt non-stop... With its clock often reduced by 10-15%, we could very well see some jumps where it currently doesn't beat everything outright - and crossfire configurations should greatly benefit. The power draw is unfortunate, but the reality is that few will really worry about it beyond their power supply limits...

    If you leave the 290x in quiet mode and install better cooling, you will have the same performance as in uber mode (actually, probably better considering some are reporting bugs in the uber mode profile). Add to that the standard 5% or so gained in a few months of driver revisions, and the 780TI will need to be 5-10% faster than Titan to match the 290x in its non-reference clothing.
  • Steelytuba - Thursday, October 24, 2013 - link

    Are you reading the same review I just read? The 780 is only slightly faster in a small number of the 1080p benchmarks against the 290x running quiet mode. If you run any resolution higher than 1080p (which is really the only reason you would need a card in this category) and even if you do run 1080p the 290x is the better performer for $100 less.
  • Rontalk - Thursday, October 24, 2013 - link

    Freqen Nvidia, give me back my $1000 !!!
  • rituraj - Thursday, October 24, 2013 - link

    Burn their office and then sue them

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