Hitman: Absolution

The second-to-last game in our lineup is Hitman: Absolution. The latest game in Square Enix’s stealth-action series, Hitman: Absolution is a DirectX 11 based title that though a bit heavy on the CPU, can give most GPUs a run for their money. Furthermore it has a built-in benchmark, which gives it a level of standardization that fewer and fewer benchmarks possess.

Hitman: Absolution - 2560x1440 - Ultra

Hitman: Absolution - 1920x1080 - Ultra

Hitman: Absolution - 1920x1080 - Medium + Tess + 16xAF

Hitman is another title AMD’s GPUs do rather well in, leading to the 280X surpassing the GTX 770 by just shy of 9%. It seems silly to be comparing a $300 video card to what’s currently a $400 video card – and in the process not a battle AMD is explicitly setting out to fight – but it just goes to show just how competitive these two cards really are.

Meanwhile if you throw in a factory overclocked card like the Asus, then we can just crack 60fps at 2560. Though on a percentage basis the performance lead over the stock clocked 280X is trending close to the average at 7%.

Hitman: Absolution - Min. Frame Rate - 2560x1440 - Ultra

Hitman: Absolution - Min. Frame Rate - 1920x1080 - Ultra

Hitman: Absolution - Min. Frame Rate - 1920x1080 - Medium + Tess + 16xAF

Moving on to minimum framerates quickly, the picture does not significantly change. Hitman bottoms out in the high 40s for the stock 280X, a bit more than 10fps below the average.

Hitman: Absolution - Delta Percentages

The FCAT delta percentages remain unremarkable.

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  • AmdInside - Tuesday, October 8, 2013 - link

    I still say its rebadge. The NVIDIA G92 went from 65nm to 55nm and lost analog TV out so by your definition G92 is not rebadged. Reply
  • Jumangi - Tuesday, October 8, 2013 - link

    Yea that makes these totally different... Reply
  • ninjaquick - Tuesday, October 8, 2013 - link

    What core difference exists between the 290X and the 280X? None really. The next gen's 370 is going to be a die-shrunk 280, and the 460 of the gen after that will be the same 7970 again. AMD is not going to bother releasing a new core design until the GCN is no longer apt for the task, which will only occur if HLSL/GLSL are retired completely. Reply
  • Gigaplex - Tuesday, October 8, 2013 - link

    TrueAudio, some GPGPU instructions from GCN 1.1 plus whatever the 290X introduces on top of that is basically the core difference between 290X and 280X. Reply
  • Cellar Door - Tuesday, October 8, 2013 - link

    I was looking forward to the R9 280X - simply because I hoped it would offer new features, revised silicon, maybe even new iteration of GCN. A REAL step forward - this is a let down. Because this hits my price point as I won't be able to afford their R9 290X, AMD was supposed to be a true champion of price - like always. It seems like I have no choice but to go with the green camp. Reply
  • silverblue - Tuesday, October 8, 2013 - link

    Wait a minute... it trails the 770 on average by only a small amount and retails for $100 less. Sure, there's no game bundle, but how is this fleecing anybody? Reply
  • just4U - Tuesday, October 8, 2013 - link

    One would think (since it's still pre-order status) that it's done in co-operation with their partners to help get rid of excess stock on the 7x line.. so Never settle bundles won't be offered until after all that is nearly gone. I suspect that such bundles will start being offered on the new line just as the holiday season starts. Reply
  • ltcommanderdata - Tuesday, October 8, 2013 - link

    https://twitter.com/ID_AA_Carmack/status/386899206...

    "9x draw calls is credible over stock D3D, but Nvidia OpenGL extensions can give similar I mprocements."

    In regards to Mantle, do you have any comment about John Carmack's report that AMD's claim of Mantle providing 9x more draw calls is already achievable by nVidia using their OpenGL extensions? Console porting is still an unique feature of Mantle, but on the draw call issue, if DirectX is slow to improve on this, then maybe AMD, Intel, and nVidia coming up with cross-vendor OpenGL extensions to address the issue may be a better solution than Mantle, especially given it converges with increased interest in OpenGL with SteamOS.
    Reply
  • Pantsu - Tuesday, October 8, 2013 - link

    AMD has made a similar statement. The new OpenGL extensions will bring similar improvements to what they advertise with Mantle, and that in the end the API will not be the bottleneck. As long as it's not Direct3D it seems. :D Perhaps even MS will eventually improve their game sooner or later. Reply
  • ananduser - Tuesday, October 8, 2013 - link

    Have you not read Ryan's hunches on Mantle? Mantle is, or derived from, MS' low level Xbox API. Reply

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