The major enthusiast memory manufacturers are all playing a MHz race, to retail the most MHz possible.  These are pretty much all Hynix MFR memory kits, known for their high MHz, but these kits are still binned in their thousands to get one or two modules that hit the high notes.  With Haswell memory controllers happily taking DDR3-2800 in their stride, it all boils down to how useful is this increase in memory versus the price at which it costs to bin and produce.

In terms of competitive overclocking, the results are real – where every MHz matters and performance is not on the menu, enthusiasts are happy to take this high end kits to over 4000 MHz+ (recent news from G.Skill shows 4x4GB DDR3-4072 in Ivy Bridge-E, the fastest result ever in quad channel).  The reality of that memory is often that enthusiasts are not purchasing but are being seeded the memory, taking the cost-effectiveness out of the ratio.

In terms of real world usage, on our Haswell platform, there are some recommendations to be made.

Avoid DDR3-1333 (and DDR3-1600)

While memory speed did not necessarily affect our single GPU gaming results, for real-world or IGP use, memory speed above these sinks can afford a tangible (5%+) difference in throughput.  Based on current pricing, after the Hynix fire, it may be worthwhile, as memory kits above DDR3-1600 are now around the same price.

MHz Matters more than tCL, unless you compare over large MHz ranges

When discussing memory kits, there is often little difference in our testing when comparing different Command Rate numbers – the only issues ever came along with DDR3-1333 C9 and DDR3-1600 C11, which we already suggested are best avoided.  Even still, above DDR3-2400 the benefits are minimal at best, with perhaps a few % points afforded in multiple GPU setups.

However, tCL might play a role when comparing large MHz differences, such as 2400 C12 vs. 1866 C8.  In order to provide an apt comparison, I mentally use a ‘performance index’, which is a value of MHz divided by tCL:

As a general rule, below 2666 MHz, my Performance Index provides an extremely rough guide as to which kits offer more performance than others.  In general we see 1333 C7 > 1333 C9, but 1333 C7 is worse than 2133 C11, for example.

When presented with two kits, calculate this Performance Index.  If the kits are similar in number (within 10%), then take the kit with the higher MHz.  If we take the results of Dirt 3 minimum frame rates in a CFX configuration, and plot against the Performance Index listed above, we plot the following curve:

The graph shows the trend of diminishing returns in this benchmark - as the PI is higher, we reach an asymptotic limit.  Note the several results below the line at PIs of 167, 190 and 229 - these are the 1333 MHz memory kits, reinforcing the idea that at similar PI values, the higher MHz kit should be the one to go for.

Of course, cost is a factor – price raises more with MHz than with tCL, thus the ‘work benefit’ analysis comes in – if buying a kit boosts your productivity by x percent, how long will it take to recover the cost?  In single GPU gaming, for our setup, the benefits seemed to be minimal, but I can see workload improvements going for something faster than 1600 C9.

Remember the Order of Importance

As I mentioned at the beginning of this overview, the order of importance for memory should be:

1.      Amount of memory

2.      Number of sticks of memory

3.      Placement of those sticks in the motherboard

4.      The MHz of the memory

5.      If XMP/AMP is enabled

6.      The subtimings of the memory

I would always suggest a user buy more memory if they need it over buying a smaller amount of faster memory.  For gamers, common advice to hear on forums is to take sum of the memory of your GPUs and add 4GB or so for Windows 7/8 – that should be the minimum amount of memory in your system.  For most single GPU gamers that would put the number at 8GB (for anything bar a Titan or dual GPU), or dual GPU gamers, above 8GB (suggestion is to stick to a power of two).

G.Skill 2x4GB DDR3-3000 12-14-14 1.65V Kit: Do we need it?

Firstly, many thanks to G.Skill for the memory kit on which these tests were performed – 3000 MHz on air can be a tough thing to do without a kit that is actually rated do it.  This kit has done the rounds on all the major Z87 overclocking motherboards, including the ASRock Z87 OC Formula in this test.

On the face of it, investing in this kit means a small bump to BCLK, which has additional performance gains purely based on bus speed even at a slightly lower CPU multiplier.  Beyond this, there are only very few scenarios where DDR3-3000 C12 beats anything 5x cheaper – a couple of our IGP compute benchmarks, a couple of IGP gaming scenarios and a couple of tri-GPU Crossfire games as well.  However, the argument then becomes if going for the extra cost of the memory is not worth buying a discrete GPU outright (or better GPUs).

The memory kit has one thing going for it – overclockers aiming for high MHz love the stuff.  In our testing, we hit 3100 C12 stable across the kit for daily use, one of the sticks hit 3300 MHz on air at very loose timings, and fellow overclocker K404 got one of the sticks to 3500 MHz on liquid nitrogen.  In the hands of overclockers with much more time on their hands (and knowledge of the subsystem), we have seen DDR3-4400 MHz as well.

At $690 for a 2x4 GB kit, veteran system builders are laughing.  It is a high price for a kit that offers little apart from a number parade.  Perhaps the thing to remember is that plenty of memory manufacturers are also aiming at high MHz – Corsair, Avexir, TeamGroup, Apacer and others.  If I had that money to spend on a daily Haswell system, I might plump for 4x8GB of DDR3-2400 C10 and upgrade the GPU with money left over.

Haswell Recommendations

For discrete GPU users, recommending any kit over another is a tough call.  In light of daily workloads, a good DDR3-1866 C9 MHz kit will hit the curve on the right spot to remain cost effective.  Users with a few extra dollars in their back pocket might look towards 2133 C9/2400 C10, which moves a little up the curve and has the potential should a game come out that is heavily memory dependent.  Ultimately the same advice also applies to multi-GPU users as well as IGP: avoid 1600 MHz and below.

One relevant question to this is whether memory speed matters in the laptop space.  It remains an untapped resource for memory manufacturers to pursue, mainly because it is an area where saving $5 here and there could mean the difference between a good and great priced product.  But even when faced with $2000+ laptops, 1333 MHz C9 and 1600 C9-11 still reign supreme.  I have been told that often XMP is not even an option on many models, meaning there are few opportunities for some pumped up SO-DIMM kits that have recently hit the market.

Addendum:

One point I should address which I failed to in the article.  XMP rating for a memory kit are made for the density of that kit - i.e. a 2x8 GB DDR3-2400 C11 memory kit might not be stable at 2400 C11 when you add the two kits together in the same system.  If a kit has a lot of headroom, then it may be possible, but this is no guarantee.  The only guarantee is if you purchase a single kit (4x8 2400 C11, for example) then it will be confirmed to run at the rated timings.  This in certain circumstances may be slightly more expensive, but it saves a headache if the kits you buy will not work in a full density system.  I would certainly recommend buying a single kit, rather than gambling with two lower density kits, even if they are from the same family.  The rating on the kit is for the density of that kit.

Pricing and the Effect of the Hynix Fire
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  • gsuburban - Thursday, November 28, 2013 - link

    Interesting article however, "Number of Sticks" as noted above would mean what? Is there a performance gain or loss using the same amount of Gigs of the same RAM in say 16GB in two dims versus 16GB of the same using 4 dimms?
  • neal.a.nelson - Sunday, December 8, 2013 - link

    That is a reasonable inference, and given the age of the article and date of the last post, probably all you're going to get. For upgrade ability, it's smart to use the two dual-channel slots instead of filling all four with the same amount.
  • htwingnut - Monday, January 20, 2014 - link

    Thanks for this testing and article. This shows 1366x768 for resolution. While I understand that this will test the RAM fully, it's also not realistic. I'd like to see results running single 1080p or 3x1080p because that's more real world.
  • melk - Thursday, January 23, 2014 - link

    Am I reading this correctly? That there is literally a 1fps difference at best, in both lowest and avg fps?
  • melk - Thursday, January 23, 2014 - link

    So we are talking about a ~1 fps difference in real world testing? Wow...
  • dasa43 - Friday, February 28, 2014 - link

    To see gains from faster ram the game needs to be cpu limited while most console ports are totally gpu limited
    Increasing resolution just stresses the gpu more further lightning the load on the cpu
    Thief & Arma are two cpu limited games that can see big gains from faster ram

    Thief benchmarks
    http://forums.atomicmpc.com.au/index.php?showtopic...
    Arma benchmarks
    http://forums.bistudio.com/showthread.php?166512-A...
  • NordRack2 - Sunday, June 1, 2014 - link

    Quote: "Using the older version of WinRAR shows a 31% advantage moving from 1333 C9 to 3000 C12"
    That's wrongly calculated.
    Correct is: ((213.63-163.11)/213.63) × 100% = 24%
  • cadman777 - Sunday, April 19, 2015 - link

    Dear Sir,

    Do you have an article that explains the basics for RAM, CPU & m/b matching?

    I want to learn the basics on this, but all I keep finding are articles like this with bits and pieces, and general explanations of the various components, but no pragmatic explanations on how they work together and how to match them and do the over-clocking between the various components to arrive at a stable system.

    Thanx ... Chris
  • Nickolai - Sunday, August 13, 2017 - link

    Is there a similar article for DDR4?

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