Final Words

The iPhone 5s is quite possibly the biggest S-update we've ever seen from Apple. I remember walking out of the venue during Apple's iPhone 5 launch and being blown away by the level of innovation, at the platform/silicon level, that Apple crammed into the iPhone 5. What got me last time was that Apple built their own ARM based CPU architecture from the ground up, while I understand that doesn't matter for the majority of consumers - it's no less of an achievement in my eyes. At the same time I remember reading through a sea of disappointment on Twitter - users hoping for more from Apple with the iPhone 5. If you fell into that group last time, there's no way you're going to be impressed by the iPhone 5s. For me however, there's quite a bit to be excited about.

The A7 SoC is seriously impressive. Apple calls it a desktop-class SoC, but I'd rather refer to it as something capable of competing with the best Intel has to offer in this market. In many cases the A7's dual cores were competitive with Intel's recently announced Bay Trail SoC. Web browsing is ultimately where I noticed the A7's performance the most. As long as I was on a good internet connection, web pages just appeared after resolving DNS. The A7's GPU performance is also insanely good - more than enough for anything you could possibly throw at the iPhone 5s today, and fast enough to help keep this device feeling quick for a while.

Apple's move to 64-bit proves it is not only committed to supporting its own microarchitectures in the mobile space, but also that it is being a good steward of the platform. Just like AMD had to do in the mid-2000s, Apple must plan ahead for the future of iOS and that's exactly what it has done. The immediate upsides to moving to 64-bit today are increased performance across the board as well as some huge potential performance gains in certain FP and cryptographic workloads.

The new camera is an evolutionary but much appreciated step forward compared to the iPhone 5. Low light performance is undoubtedly better, and Apple presents its users with an interesting balance of spatial resolution and low light sensitivity. The HTC One seemed to be a very polarizing device for those users who wanted more resolution and not just great low light performance - with the 5s Apple attempts to strike a more conservative balance. The 5s also benefits from the iOS's excellent auto mode, which seems to do quite well for novice photographers. I would love to see full manual control exposed in the camera UI, but Apple's auto mode seems to be quite good for those who don't want to mess with settings. The A7's improved ISP means things like HDR captures are significantly quicker than they were on even the iPhone 5. Shot to shot latency is also incredibly low.

Apple's Touch ID was the biggest surprise for me. I found it very well executed and a nice part of the overall experience. When between the 5s and the 5/5c, I immediately miss Touch ID. Apple is still a bit too conservative with where it allows Touch ID instead of a passcode, but even just as a way to unlock the device and avoid typing in my iCloud password when downloading apps it's a real improvement. I originally expected Touch ID to be very gimmicky, but now I'm thinking this actually may be a feature we see used far more frequently on other platforms as well.

The 5s builds upon the same chassis as the iPhone 5 and with that comes a number of tradeoffs. I still love the chassis, design and build quality - I just wish it had a larger display. While I don't believe the world needs to embrace 6-inch displays, I do feel there is room for another sweet spot above 4-inches. For me personally, Motorola has come the closest with the Moto X and I would love to see what Apple does with a larger chassis. The iPhone has always been a remarkably power efficient platform, a larger chassis wouldn't only give it a bigger, more usable screen but also a much larger battery to boot. I'm not saying that replacing the 4-inch 5s chassis is the only option, I'd be fine with a third model sitting above it in screen size/battery capacity similar to how there are both 13 and 15-inch MacBook Pros.

The lack of 802.11ac and LTE-A support also bother me as the 5s is so ahead of the curve elsewhere in silicon. There's not much I can see to either point other than it's obvious that both will be present in next year's model, and for some they may be features worth waiting for.

At the end of the day, if you prefer iOS for your smartphone - the iPhone 5s won't disappoint. In many ways it's an evolutionary improvement over the iPhone 5, but in others it is a significant step forward. What Apple's silicon teams have been doing for these past couple of years has really started to pay off. From a CPU and GPU standpoint, the 5s is probably the most futureproof of any iPhone ever launched. As much as it pains me to use the word futureproof, if you are one of those people who likes to hold onto their device for a while - the 5s is as good a starting point as any.

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  • dylan522p - Tuesday, September 17, 2013 - link

    Adreno has a larger thermal headroom. If Apple moves to 5" they would be able to scale performance much much higher.
  • blanarahul - Tuesday, September 17, 2013 - link

    The key word is "if". I would be really happy if they do move to 5 inch.

    BTW, these chips = Snapdragon 800.
  • tuxRoller - Wednesday, September 18, 2013 - link

    Yes, though the battery performance seems quite good for snapdragon 800.
  • robbertbobbertson - Tuesday, September 17, 2013 - link

    So going off these theoretical numbers, the new iPhone 5S GPU is 4.36% as powerful as the one in the Playstation 4, and thats considered a weak GPU from the enthusiasts perspective. How is this is a "desktop" class chip. People thinking mobile will overtake everything are dreaming.
  • dylan522p - Tuesday, September 17, 2013 - link

    You do realize that a Core Duo from years back is more than enough for most people on GPU and CPU, not the PS4 or some mid or high end chip now. Desktop class was simply marketing referring to 64-bit though.
  • ScienceNOW - Tuesday, September 17, 2013 - link

    Are you kidding me? We are almost there. 4,36% is less than 5 doublings from 100% (PS4 GPU performance). In 5 years mobile GPU will be 40% MORE powerful than PS4. 8-9 years, and it'll equal todays' GTX 780
  • lowlymarine - Tuesday, September 17, 2013 - link

    Obligatory XKCD: http://xkcd.com/605/

    You're assuming that mobile GPU performance will continue to double each year indefinitely, which is patently absurd. There was a time each year's new desktop GPU doubled performance, too, but you reach a point where the laws of physics make that impractical.
  • dylan522p - Tuesday, September 17, 2013 - link

    True, but mobile GPU has been doubling-trippling every year for the past like 6 years. It shows no indication of slowing down either. or dropping below doubling. No doubt though, the mobile industry will be above the PS4 performance before it's update.
  • A5 - Tuesday, September 17, 2013 - link

    A lot of that has been fueled by catching up on process tech. That party is almost over - 20/22nm class parts are still a year+ away, and ~14nm parts for anyone that isn't Intel are even farther out.
  • melgross - Tuesday, September 17, 2013 - link

    Well, if Intel's mobile line is now at 22nm, and Apple's is at 28nm, that a problem for Intel. With the A7 proving to be about equal to what Intel is producing, going by Anand's tests here, then Intel's tech isn't all that great.

    Indeed, Intel has always depended upon its better process fabrication, and being a generation ahead for its superior performance. It's not just chip design. So if Apple can catch up in performance being a half generation behind in node, then Apple's designs are superior to Intel's. and then, Intel had better watch out.

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