Civilization V

A game that has plagued my testing over the past twelve months is Civilization V.  Being on the older 12.3 Catalyst drivers were somewhat of a nightmare, giving no scaling, and as a result I dropped it from my test suite after only a couple of reviews.  With the later drivers used for this review, the situation has improved but only slightly, as you will see below.  Civilization V seems to run into a scaling bottleneck very early on, and any additional GPU allocation only causes worse performance.

Our Civilization V testing uses Ryan’s GPU benchmark test all wrapped up in a neat batch file.  We test at 1440p, and report the average frame rate of a 5 minute test.

One 7970

Civilization V - One 7970, 1440p, Max Settings

Civ5 seems to love IPC, with our Haswell and Ivy-E CPUs all near the top.  All our PCIe 3.0 combinations hit 80 FPS or above. 

Two 7970s

Civilization V - Two 7970s, 1440p, Max Settings

On multiple AMD GPUs the PCIe 3.0 combiantions get the biggest boost, along with anything using a PLX or NF200 chip to boost lane allocations.  There seems to be a barrier around 100-108 FPS that only Haswell and Ivy Bridge CPUs are moving over, except the one 990X result.  The i7-4960X takes top spot, and the i7-920 is 45 FPS behind - almost 1/3.  The i5-4430 is lower than expected, showing little scaling after the first GPU.

Three 7970s

Civilization V - Three 7970, 1440p, Max Settings

Civ5 has terrible scaling behond one GPU let alone two, meaning most of our tri-GPU results are similar to dual GPU.  Again, anything purely PCIe 3.0 seems to get the biggest boost, with the 4670K still fighting alongside the 4770K.

One 580

Civilization V - One 580, 1440p, Max Settings

For a single GTX 580 the top spots above 80 FPS are all on the side of Sandy Bridge and above, with Nehalem scoring below this marker.  It seems that dual core CPUs take a bashing, suggesting a quad core minimum.

Two 580s

Civilization V - Two 580s, 1440p, Max Settings

More NVIDIA GPUs for Civ5 means more cores and more lanes where possible, with the i7-4960X taking the top spot.  This is almost 40 FPS higher than the i5-4430 and the Nehalem CPUs.  The 4670K doesn't miss a beat against the i7-4770K.

Civilization V Conclusion

We see some of our biggest variations in CPU performance in Civilization V, where it is clear that a modern Intel processor (Ivy/Haswell), at least quad core, is needed to get the job done for the higher frame rates.  Arguably any high-end AMD processor will perform >60 FPS in our testing here as well, perhaps making the point moot.  For single CPU, the i5-4430 performs well in Civ5, though in dual GPU the i5-4670K might be a better investment.

GPU Benchmarks: Dirt 3 GPU Benchmarks: Sleeping Dogs
Comments Locked

137 Comments

View All Comments

  • rygaroo - Sunday, October 6, 2013 - link

    thanks for the info!
  • Flunk - Friday, October 4, 2013 - link

    I upgraded from a Q6600 last year and it really did make a difference. If you're not looking to upgrade you CPU I'd get something like a Radeon 7850 and save the rest for a full rebuild in a year or two,
  • rygaroo - Sunday, October 6, 2013 - link

    That sounds a pretty decent plan. Thanks for the recommendation!
  • Felix_Ram - Sunday, October 6, 2013 - link

    You mean overclock an i5-2500k and job done.
  • Scarier - Thursday, October 3, 2013 - link

    I'm surprised many people do not use Starcraft 2 or Heart of the Swarm to benchmark CPUs more often.

    I've noticed a much bigger increase in that particular game going from i7 920 to 3770k.
  • Jaguar36 - Thursday, October 3, 2013 - link

    I'd lvoe to see some more SC2 benchmarks. Single player may not be that demanding but 4v4 with big armies will crush any CPU.
  • Dustin Sklavos - Thursday, October 3, 2013 - link

    The problem is that StarCraft II is threaded HORRIBLY. It's single-threaded performance or bust, and that's really easy to quantify. HotS may have been released this year, but its architecture is from 2003.
  • althaz - Thursday, October 3, 2013 - link

    This is absolutely correct. It can murder any CPU, but the game engine runs entirely on one core, with part of another used for a few extra things (networking, AI, etc).
  • Flunk - Friday, October 4, 2013 - link

    This is why some people who are really in to Starcraft 2 are configuring their desktops with low turbo settings on 3 cores and one very-high setting on the fourth to get that extra tiny bit of performance. I'm not too sure how well it works but some people swear by it.
  • cbrownx88 - Thursday, October 3, 2013 - link

    Starcraft2 and BF3/4 pleeease

Log in

Don't have an account? Sign up now