GFXBench 2.7

GFXBench (formerly GLBenchmark) gives us some low level insight into Adreno 330. As usual, we'll start with the low level tests and move onto the game simulation benchmarks:

GLBenchmark 2.7 - Fill Test

GLBenchmark 2.7 - Fill Test (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput

GLBenchmark 2.7 - Triangle Throughput (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput, Fragment Lit

GLBenchmark 2.7 - Triangle Throughput, Fragment Lit (Offscreen 1080p)

GLBenchmark 2.7 - Triangle Throughput, Vertex Lit

GLBenchmark 2.7 - Triangle Throughput, Vertex Lit (Offscreen 1080p)

Low level geometry and fill rate metrics are dominated by Imagination Technologies. If we look at the simulated game benchmarks though, Snapdragon 800/Adreno 330 clearly pull ahead:

GLBenchmark 2.7 - Egypt HD

GLBenchmark 2.7 - Egypt HD (Offscreen 1080p)

The most impressive results come from one of our most stressful tests. On equal footing, Adreno 330 delivers 62.5% better performance than the iPad 4's PowerVR SGX 554MP4. Note that these are largely shader bound tests. Snapdragon 800 should have less memory bandwidth than Apple's A6X, which could make for some interesting comparisons at high resolutions in actual games.

GLBenchmark 2.7 - T-Rex HD

GLBenchmark 2.7 - T-Rex HD (Offscreen 1080p)

GPU Performance - 3DMark GPU Performance - Basemark X & Epic Citadel
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  • Krysto - Wednesday, June 19, 2013 - link

    "The overall graphics score from Adreno is amazing. We're looking at almost 2x the next fastest contender here, the Adreno 320 based Snapdragon 600."

    Why is that so amazing? Adreno 320 came out first last fall, which is about a year before S800 with Adreno 330 comes out. Are you saying you're surprised mobile GPU's can double in performance every 12 months?
    Reply
  • nunomoreira10 - Wednesday, June 19, 2013 - link

    On the same process nod, hell yeah Reply
  • Aenean144 - Wednesday, June 19, 2013 - link

    Not exactly the same process node, and we don't know TDP yet. Reply
  • richworks - Tuesday, June 25, 2013 - link

    please excuse my ignorance but how is TDP related to the process node? Reply
  • dishayu - Wednesday, June 19, 2013 - link

    In the great equalizer charts, can someone please explain how GeForce 8500 manages to outperform the 7900 GTX in DXBenchmark 2.7? The 8500 had similar performance to a 7600GS from what i remember. Reply
  • nunomoreira10 - Wednesday, June 19, 2013 - link

    Uniform shaders i believe Reply
  • Ryan Smith - Wednesday, June 19, 2013 - link

    Unified rather than uniform, but yes. We did an article in April looking at the issue in greater depth: http://www.anandtech.com/show/6877/the-great-equal... Reply
  • Speedfriend - Wednesday, June 19, 2013 - link

    Where will the new generation Atom show up in the list? As I understand it, it will have graphics comparable to the HD4000 in the Ivy Bridge, so in theory it should outperform this Qualcomm chip? Reply
  • psychobriggsy - Wednesday, June 19, 2013 - link

    No, it will have graphics based upon the HD4000 architecture - but it will have fewer units and run at a lower speed, in order to attain TDP requirements. Reply
  • FwFred - Wednesday, June 19, 2013 - link

    The number of EUs does not directly tie to TDP. See HD5000 vs HD5100. The clock speed is important, and wider but slower is more efficient. Reply

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