For AdobeRGB calibrations, we target the AdobeRGB gamut, with a power law gamma of 2.2 as the specification says. We go for 200 cd/m2 as there is no official luminance target, and we used CalMAN 5.1 to do this as well. Everything is done using a C6 meter that is profiled from an i1Pro.

After the calibration, our RGB balance is perfect, as expected. Perhaps you can see a couple points where one color is 3-4% higher, but those are few and far between, and we have an overall CCT of 6482K here. The greenish tint is long gone, and black and white images look totally neutral on this display now.

Our gamma curve only has a small little bump up at 5%, but as you start to run out of as much control in the monitor down low, it’s really pretty close. The overall average comes out to be 2.21, almost perfectly 2.20, and that highlight issue we saw before is gone.

The grayscale with this combination of results shows no issues at all. The average dE2000 is 0.57 and a couple points get close to 1.0, but really there is nothing to fault here after calibrating, nothing at all. The contrast ratio is 894:1, which is slightly better than sRGB but close enough that a small stray bit of light on the 0% measurement would easily cause that difference.

Colors were already good, but the average dE2000 drops down to 1.03 now that White has been corrected. No color gets past a dE2000 of 1.5 and the color points are all very close to the CIE targets. We have a slight bit of under-saturation in Red and Blue still, but even with that they are very close to ideal. Dell manages to use this LED setup to have a full AdobeRGB gamut, which is nice to see.

Now our Gretag numbers are excellent. The average error is a dE2000 of 0.80 and there is no luminance errors to be seen at all. A few numbers are closer to 1.5, but overall you are not going to see anything wrong here. A worry with any display with a larger gamut is that it is only going to get one gamut right, either sRGB or AdobeRGB, but not both; the Dell U3014 manages to do both with near perfection.

The saturations aren’t quite as perfect as they were for sRGB mode, as Red and Blue don’t quite get all the way out there, but only a few pass a dE2000 of 1.0 and then just barely. The average dE2000 of 0.98 is fantastic and shows the U3014 does a very nice job with its electronics and LUT for building a uniform display.

Using CalMAN, we get flat out superb measurements from the Dell U3014 monitor. Before calibration they are good but not excellent, but after they are nothing but excellent. Dell also has their own calibration software that works with the U3014 and an i1DisplayPro sensor which they provided, so perhaps that can coax even better performance out of the display. Let's check that next.

Pre-Calibration, AdobeRGB Dell Calibration Software
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  • twotwotwo - Monday, April 15, 2013 - link

    Wow, kind of surprised at monitors with 30+ millisecond lag times. I know it's not *that* long. But it is longer than my ping time to Google, and it's hand to monitor, not over a wide-area network. :)
  • cheinonen - Monday, April 15, 2013 - link

    I really think this is more of a factor of target markets. Games don't use AdobeRGB gamuts, or really need uniformity correctly like photo and graphics work do. If the processing for those features adds a bit of gaming lag I don't think Dell would consider that a big downside, since that isn't the target market anyway. As I said in the review, I'm only so certain on those lag numbers, as other people found much better ones, but methods for measuring lag on a 30" display are a little lacking right now.
  • Kurge - Monday, April 15, 2013 - link

    It has excellent lag times, well above average. It has a game mode which apparently they didn't test?
  • cheinonen - Monday, April 15, 2013 - link

    The lag times are using the game mode. I'll update the text later to reflect this fact.
  • Sabresiberian - Monday, April 15, 2013 - link

    Tftcentral reports a significantly lower lag time in gaming mode:

    http://www.tftcentral.co.uk/reviews/dell_u3014.htm

    They are using a different method than they did a few months ago, and all the numbers are lower than what they used to report. They claim it is more accurate.
  • AnnonymousCoward - Tuesday, April 16, 2013 - link

    cheinonen, lag sucks for normal use, not just gaming! Most people are slower mouse users than myself; I demand responsiveness. I also don't want audio/video out of sync.
  • Martin_Schou - Monday, April 15, 2013 - link

    To be fair, a ping is typically only 32 bytes. A 2560x1600 monitor has 4 million pixels, each of which needs at least 32 bits of data.
  • JlHADJOE - Monday, April 15, 2013 - link

    To be fair, the distance to your monitor is typically only 3 feet. A ping to google's servers is probably several hundred miles, each hop of which needs to go through routing equipment which adds its own latency.
  • Sabresiberian - Monday, April 15, 2013 - link

    Number of pixels doesn't seem to be the cause of greater lag, added OSD and connection types make a big difference.
  • asdftech - Friday, April 19, 2013 - link

    Throughput and latency are different things.

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