It basically goes without saying, but Tegra 4i, formerly Grey, is primarily a story about the modem. About halfway through 2011, NVIDIA acquired Icera, a player in the handset cellular baseband market who had managed to fit a software-defined radio into the power budget for a mobile device. NVIDIA clearly recognized the importance of being able to deliver an SoC with an integrated modem, and after the Icera acquisition, and later Grey’s appearance on the roadmap, it just became a matter of when that would happen. NVIDIA executed pretty quickly, it turns out, and the fruits of that work manifest themselves in two products — Icera’s standalone i500 and Tegra 4i which contains the same i500 IP block, minus USB interfaces and a different memory subsystem.

Icera was an interesting player in the baseband space because their architecture was that of a software defined radio on the digital baseband side. The reality is that nobody is either fully software defined or burned out to ASIC (hardware), but rather somewhere inbetween. For example, Qualcomm is a combination of software and hardware, though it’s never been entirely clear what functional blocks are ASIC and which other blocks are software, though I’ve been told this is often a matter of whatever is most advantageous for power and what gets re-used most. That said, Icera’s implementation is the furthest towards being pure software defined of anyone, with the entire digital baseband being just one big platform to run their own software atop. There’s an external transceiver which does downconversion, but after that it’s pure software. The question has always been how Icera could afford to build a power competitive platform with an entirely software designed stack, and the clue lies in their choice of 28 HPM instead of LP or HPL silicon for i500 and 4i. Icera designs to a high performance process, then turns off blocks when they’re not in use, rather than make a larger SoC that’s lower leakage. The result is that NVIDIA claims a 40% smaller die for i500 than MDM9x15.

Icera has maintained the same software platform across its modem portfolio, each time taking advantage of increased processing performance afforded by faster silicon to include more air interfaces and capabilities. The result is an interesting advantage when it comes to operator certification — they can make a compelling case for each new version being close to the previous one, since they run the same PHY and protocol stack entirely in software.

In the case of i500, it runs the exact same multimode modem software as the i4xx series, just with increased DXP support for 15 and 20 MHz channel bandwidths on LTE.

The entire stack ends up being 1.2 million lines of C and DXP code, with a total size of 7.7 MB compiled. NVIDIA gave a great breakdown of the protocol stack as well.

The real name for Icera i500 is ICE9045, and it is paired with a ICE9245 transceiver. ICE9045 is built on 28nm HPM as I mentioned before, and ICE9245 remains 65nm TSMC LP CMOS process which is RF friendly. ICE9045 supports basically all the 3GPP air interfaces, as mentioned in the earlier announcement piece. There’s up to Category 3 LTE on the baseband at launch, with Category 4 in the future. For WCDMA, up to Category 24 (42 Mbps) (dual carrier with 64QAM), and interestingly enough the same Category 18 16 QAM with 2x2 MIMO (28 Mbps) as earlier implemented in Icera 450, and an optional future upgrade to Category 28 64 QAM with 2x2 MIMO (84 Mbps). Of course there’s also TD-SCDMA, GSM/EDGE, full support for voice including AMR-WB and VoLTE/IMS. In addition to 2x2 MIMO the ICE9045 can also do 4x4 MIMO on LTE with a second ICE9245 transceiver.

NVIDIA broke down the ICE9045 functionally, which consists of two large DXP units and one smaller DXP unit which runs the rest of the software and management stack. The two larger DXP units run at up to 1.3 GHz. The Icera instruction set consists of two different fundamental sets. Icera refers to these as the “C” and “D” side, with C being rather obvious. The C side is unsurprisingly a C-complier targeted version of the 3GPP protocol stack, and manages the higher level functions of the modem above physical interface, and is a scalar machine. In the block diagram, the C side runs on DXP1, the D side runs on the larger beefier DXP0 and DXP2 machines.

The D side is a proprietary assembly language vector instruction set that runs the physical layer of the modem, this is a combination of specific libraries that really make up the magic and give the Icera platform its reconfigurability. NVIDIA gave an excellent breakdown of the data paths inside both sides. It turns out that in an LTE configuration one core does all the inverse FFTs and MIMO matrix math, the second core does rate matching and decoding. The ultimate goal is to have each of the cores processing around the same equal workload, and since it’s software these tasks can be shuffled in-between to get the i500 running each core at the lowest possible frequency and voltage. Each of the cores can also be individually power collapsed.

On the transceiver side we have ICE9245 which is again TSMC 65nm LP CMOS. This talks over a digital interface to the baseband, and increases the number of primary RX ports from 6 to 8. All filtering and channelization is onboard the ISP. The goal is to keep all the A2D and D2A on the transceiver and away from the baseband. NVIDIA hasn’t quite given me the frequency breakdown for their low band, high band, and super high band, but you can figure it out just by looking. There’s also diversity ports for the same set of bands. All these ports are created equal and can handle 20 MHz LTE, in addition to inter-band and intra-band CA.

The big question is how well Icera’s i500 will stack up against the MDM9x15s and MDM9x25s of the world. Icera believes its ability to switch between four fundamentally different receiver types on the fly and dedicate processing to different functions based on the cellular geometry at the moment offers it an advantage in the long run.

NVIDIA demonstrated a Phoenix with Tegra 4i cabled up to a base station emulator doing full Category 3 LTE at 100 Mbps nice and steady. I asked whether they could go any higher to demonstrate the headroom in the current i500 architecture for upgrading to Category 4 and was shown just short of 120 Mbps on the two week old Tegra 4i silicon.

Tegra 4 Performance ISP - Chimera Computational Camera
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  • klmccaughey - Sunday, February 24, 2013 - link

    Definitely. All good for us too! :)
  • twotwotwo - Sunday, February 24, 2013 - link

    > In the PC industry we learned that there’s no real downside to quad-core as long as you can power gate individual cores, and turbo up to higher frequencies when fewer than four cores are active, there’s no real tradeoff other than cost.

    I'm not completely sure, because there are always other possible uses for die area.

    You could do the big/little thing with A7 'companion' cores, like Samsung. You could use even more area for GPU, like Apple. Wiki suggests you could double the L2 cache to 4MB (though more cache would always be eating power, even with only one core turned on).

    But in favor of quad-core: software might start using cores a little more effectively w/time--Google and Apple are apparently trying to make WebKit able to do things like HTML parsing and JavaScript garbage collection in the background, and Microsoft's browser team backgrounds JavaScript compilation. And the other uses of space are also only sort-of useful, and cores (like GHz) are handy for marketing. I can't say I know what the right tradeoff for NVidia is, only that there were were other seemingly-interesting options.
  • guidryp - Sunday, February 24, 2013 - link

    "there are always other possible uses for die area"

    Yes, in the case of Tegra 3, they could certainly have used extra GPU power more than 4 CPU cores. But they seem to have remedied that this time.
  • twotwotwo - Monday, February 25, 2013 - link

    Def possible, and what they disclosed in this presentation would suggest they've handled it.

    All that's working against them, GPU-wise, is that user expectations increased since last gen, and Mali/PowerVR improved. So now T4i needs to drive 1080p phone screens and T4 needs to drive screens like the Nexus 10's, if they want to be the most bleeding-edge, anyway.

    But they did talk about large integer-factor improvements in the GPU, so maybe they haven't merely built the GPU that would've been nice to have last gen, but moved up enough to be great this gen.
  • sosadsohappy - Sunday, February 24, 2013 - link

    Samsung has just said it is doing A15-A7 pairing. Saying out the future plans just to keep the crowd excited is not new. That does not rule out the possibility of Qualcomm or Nvidia going for similar big.LITTLE designs. They are for the next-gen I would think. (Tell me if I am wrong but have anyone sampled big.LITTLE based SoC yet?)

    And talking about die area, what is impressive about Nvidia is how their chips are always smaller. Quad-core A15 is about 80mm^2 while you can check for the sizes of Qualcomm's or Apple's chips! FWIW Apple's are not in 28nm but still they don't scale equally.

    I am excited to see the 60mm^2 (right?) chip (Tegra4i). If it is what they claim, it should have great battery life for a smartphone.
  • s44 - Monday, February 25, 2013 - link

    4+1 is Nvidia's version of big.LITTLE. The 1 low-power A15 is about the same die space as the 4 A7s on the next Exynos...
  • sosadsohappy - Monday, February 25, 2013 - link

    Yes. The only difference is that the big.LITTLE will sport different architectures on the big and LITTLE while NV's 4+1 will have the same arch (A15 for both).

    And personally I think 4+1 is better as of now until we have Atlas and Apollo combination of big.LITTLE because (correct me if I'm wrong) A7 does not have as much of memory parallelism, it is to weak as well...

    No matter what, it has been impressive that Nvidia chips have significantly lower die size than the competition's dual-core chips!
  • Krysto - Monday, February 25, 2013 - link

    Too weak? For what? Receiving notifications? We'll see if Tegra 4 is more energy efficient than Samsung's Exynos 5 Octa later this year. Then we might get a better idea whether Nvidia or ARM's implementation is better.

    And I agree. Nvidia managed to have the same graphics performance + a quad core Cortex A15 CPU in 80mm2 vs Apple with a dual core CPU and same graphics performance in 120 mm2. That's pretty impressive, even if it arrives half a year late.

    I still wish Nvidia would actually want to compete at the high-end though, with a 120mm2 chip, and beat Apple. It annoys me that they are still trying to build only "good enough for most people" chips. They should be trying to be the king of mobile graphics. They are freaking Nvidia, and they can't even beat a mobile GPU maker? Come on, Nvidia.
  • name99 - Monday, February 25, 2013 - link

    > In the PC industry we learned that there’s no real downside to quad-core as long as you can power gate individual cores, and turbo up to higher frequencies when fewer than four cores are active, there’s no real tradeoff other than cost.

    Sony Ericsson recently released a paper claiming this was not true, even apart from the die area issues. In particular they claimed that with current technology, coupling capacitance, ground plane issues, communication (with the L2, including coherence) and suchlike, quad-core imposed something like a 25% reduction in peak MHz possible for two cores, compared to those same two cores isolated rather than on a quad-core die.

    Now obviously any company publication is talking up its book, but I imagine they're not going to make a statement that is blatantly false in a technical publication, implying there is some truth to what they say.
  • Wilco1 - Wednesday, February 27, 2013 - link

    Given Tegra 4i achieves 2.3GHz in a quad core with shared L2, way more than Krait which uses per-CPU L2, I think the claim that a shared L2 is clock limiting seems more marketing than substance.

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