Custom Code to Understand a Custom Core

Section by Anand Shimpi

All Computer Engineers at NCSU had to take mandatory programming courses. Given that my dad is a Computer Science professor, I always had exposure to programming, but I never considered it my strong suit - perhaps me gravitating towards hardware was some passive rebellious thing. Either way I knew that in order to really understand Swift, I'd have to do some coding on my own. The only problem? I have zero experience writing Objective-C code for iOS, and not enough time to go through a crash course.

I had code that I wanted to time/execute in C, but I needed it ported to a format that I could easily run/monitor on an iPhone. I enlisted the help of a talented developer friend who graduated around the same time I did from NCSU, Nirdhar Khazanie. Nirdhar has been working on mobile development for years now, and he quickly made the garbled C code I wanted to run into something that executed beautifully on the iPhone. He gave me a framework where I could vary instructions as well as data set sizes, which made this next set of experiments possible. It's always helpful to know a good programmer.

So what did Nirdhar's app let me do? Let's start at the beginning. ARM's Cortex A9 has two independent integer ALUs, does Swift have more? To test this theory I created a loop of independent integer adds. The variables are all independent of one another, which should allow for some great instruction level parallelism. The code loops many times, which should make for some easily predictable branches. My code is hardly optimal but I did keep track of how many millions of adds were executed per second. I also reported how long each iteration of the loop took, on average.

Integer Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer Add Test 207 MIPS 336 MIPS 369 MIPS 9.8%
Integer Add Latency in Clocks 23 clocks   21 clocks  

The code here should be fairly bound by the integer execution path. We're showing a 9.8% increase in performance. Average latency is improved slightly by 2 clocks, but we're not seeing the sort of ILP increase that would come from having a third ALU that can easily be populated. The slight improvement in performance here could be due to a number of things. A quick look at some of Apple's own documentation confirms what we've seen here: Swift has two integer ALUs and can issue 3 operations per cycle (implying a 3-wide decoder as well). I don't know if the third decoder is responsible for the slight gains in performance here or not.

What about floating point performance? ARM's Cortex A9 only has a single issue port for FP operations which seriously hampers FP performance. Here I modified the code from earlier to do a bunch of single and double precision FP multiplies:

FP Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
FP Mul Test (single precision) 94 MFLOPS 153 MFLOPS 143 MFLOPS -7%
FP Mul Test (double precision) 87 MFLOPS 141 MFLOPS 315 MFLOPS 123%

There's actually a slight regression in performance if we look at single precision FP multiply performance, likely due to the fact that performance wouldn't scale perfectly linearly from 800MHz to 1.3GHz. Notice what happens when we double up the size of our FP multiplies though, performance goes up on Swift but remains unchanged on the Cortex A9. Given the support for ARM's VFPv4 extensions, Apple likely has a second FP unit in Swift that can help with FMAs or to improve double precision FP performance. It's also possible that Swift is a 128-bit wide NEON machine and my DP test compiles down to NEON code which enjoys the benefits of a wider engine. I ran the same test with FP adds and didn't notice any changes to the data above.

Sanity Check with Linpack & Passmark

Section by Anand Shimpi

Not completely trusting my own code, I wanted some additional data points to help understand the Swift architecture. I first turned to the iOS port of Linpack and graphed FP performance vs. problem size:

Even though I ran the benchmark for hundreds of iterations at each data point, the curves didn't come out as smooth as I would've liked them to. Regardless there's a clear trend. Swift maintains a huge performance advantage, even at small problem sizes which supports the theory of having two ports to dedicated FP hardware. There's also a much smaller relative drop in performance when going out to main memory. If you do the math on the original unscaled 4S scores you get the following data:

Linpack Throughput: Cycles per Operation
  Apple Swift @ 1300MHz (iPhone 5) ARM Cortex A9 @ 800MHz (iPhone 4S)
~300KB Problem Size 1.45 cycles 3.55 cycles
~8MB Problem Size 2.08 cycles 6.75 cycles
Increase 43% 90%

Swift is simply able to hide memory latency better than the Cortex A9. Concurrent FP/memory operations seem to do very well on Swift...

As the last sanity check I used Passmark, another general purpose iOS microbenchmark.

Passmark CPU Performance
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer 257 418 614 47.0%
FP 230 374 813 118%
Primality 54 87 183 109%
String qsort 1065 1730 2126 22.8%
Encryption 38.1 61.9 93.5 51.0%
Compression 1.18 1.92 2.26 17.9%

The integer math test uses a large dataset and performs a number of add, subtract, multiply and divide operations on the values. The dataset measures 240KB per core, which is enough to stress the L2 cache of these processors. Note the 47% increase in performance over a scaled Cortex A9.

The FP test is identical to the integer test (including size) but it works on 32 and 64-bit floating point values. The performance increase here despite facing the same workload lends credibility to the theory that there are multiple FP pipelines in Swift.

The Primality benchmark is branch heavy and features a lot of FP math and compares. Once again we see huge scaling compared to the Cortex A9.

The qsort test features integer math and is very branch heavy. The memory footprint of the test is around 5MB, but the gains here aren't as large as we've seen elsewhere. It's possible that Swift features a much larger branch mispredict penalty than the A9.

The Encryption test works on a very small dataset that can easily fit in the L1 cache but is very heavy on the math. Performance scales very well here, almost mirroring the integer benchmark results.

Finally the compression test shows us the smallest gains once you take into account Swift's higher operating frequency. There's not much more to conclude here other than we won't always see greater than generational scaling from Swift over the previous Cortex A9.

Decoding Swift Apple's Swift: Visualized
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  • youwonder - Wednesday, October 17, 2012 - link

    I find it kind of ...odd that the S3 has a much larger battery than the one X and the same SoC yet posts significantly worse LTE browsing numbers, and is the only phone using LTE to get worse results with it than using 3G(granted that is the international vers, doesn't look like they had time to do testing on the AT&T or verizon variant running 3G). Does the samoled screen really draw THAT much more power than an LCD? also there's this which makes me wonder more:

    http://blogs.which.co.uk/technology/smartphones/be...

    Of course, I don't respect these guys as much as anandtech when it comes to accurate results, and they did things much differently (broadcasting their own 3g signal and putting all phones on max brightness), but still the odd results here make me wonder if a small mistake wasn't made.
  • Zink - Wednesday, October 17, 2012 - link

    Max brightness gives the gs3 an advantage because its screen is so dim. The other phones are using LED lighting as well but they go much brighter and have to shine through the LCD panel.
  • youwonder - Wednesday, October 17, 2012 - link

    Good point, I guess it's mostly just me wondering why the GS3 LTE variant posts such horrible numbers even compared to it's 3G version when anand specs a good amount of time explaining why the opposite is true.
  • phillyry - Sunday, October 21, 2012 - link

    Don't know why but it does tank on LTE.
  • rarson - Wednesday, October 17, 2012 - link

    I'm getting so sick and tired of seeing the word "literally" injected into all sorts of sentences that it doesn't belong in. This word only needs to be used when describing something literal. It's not a synonym for "really" (not yet, anyway).
  • andykins - Wednesday, October 17, 2012 - link

    Alright, language purist. :P
  • joos2000 - Thursday, October 18, 2012 - link

    http://theoatmeal.com/comics/literally
  • phillyry - Sunday, October 21, 2012 - link

    Great link. That's too funny - literally!
  • dfonseca - Wednesday, October 17, 2012 - link

    On the last page, section "Final Words" / "iPhone 5 Device Conclusions", it's written:

    > At a high level, the iPhone 5’s cameras appeared to be some of the least unchanged elements of the new device however in practice the improvements are significant.

    "Least unchanged" means "most changed." It should probably say "most unchanged," or "least changed."

    Nice review, kudos to all authors.
  • mattlach - Wednesday, October 17, 2012 - link

    I had the original iPhone, followed by the iPhone 3G and then the iPhone 4, and just switched to a Samsung Galaxy S3 in July.

    When the original iPhone came out, while it was the first to do what it did - and that's why I bought it at its steep no-contract introductory price - it wasn't exactly revolutionary, everything in the market was moving in this direction, but it was pretty well executed and nothing else did it at the time.

    I upgraded to the 3G on launch, as I thought the edge speeds were dreadful, but was disappointed, as the phone wasn't fast enough to take advantage of 3G, and AT&T's 3G was pretty mediocre anyway. It didn't get important features its competitors had, like copy and paste until very late in the game, and I started to think that I should have gotten an Android phone instead.

    By the time I got the iPhone 4, I was tired of my slow 3G experience and just wanted an upgrade to something faster. The iPhone 4 was a good upgrade, but I really only got it because I didn't like AT&T's Android offerings at the time. I had been thinking about going to Verizon and getting an Android for some time. The 3G should have been my last iPhone, it was a mistake to buy the 4.

    Having realized my mistake, I waited 2 long years with the 4 until I could finally get out of my AT&T contract and go to Verizon and get a GS3, and it felt great.

    The additional freedom of what I run on my phone, not being controlled by Apple and their agenda as to what makes it into the App store, and the fact that I finally no longer had to have iTunes installed on my computer were fantastic.

    My computer has been iTunes free for 3 months now, and it feels great!

    I was concerned for a while that once the iPhone 5 was released, they would come out with something that would make me regret my choice of the GS3, but it turns out they didn't.

    I'll likely never buy anything Apple again. It feels like a huge relief to say that.

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