GPU Performance

The increase in memory bandwidth from using DDR3-1600 memory should improve 3D performance as well as maintain general UI perf. To find out we turned to GLBenchmark 2.1. Let's start with the synthetics:

GLBenchmark 2.1 - Fill Test

The fill rate test shows a greater than 20% increase in performance, all due to memory bandwidth. We saw a jump with the TF Pad 300 for similar reasons as well.

GLBenchmark 2.1 - Triangle Test (Textured, Fragment Lit)

GLBenchmark 2.1 - Triangle Test (White)

Triangle throughput hasn't changed, which makes sense because there's no increase in processing power or GPU clock speed. Let's look at the impact on simulated gameplay however. First up are the offscreen, 720p results:

GLBenchmark 2.1 - Egypt - Offscreen 720p

As we've surmized in the past, GLBenchmark's tests are largely compute bound - thus the 11% increase in performance over the Transformer Prime isn't too surprising at 720p.

GLBenchmark 2.1 - Pro - Offscreen 720p

The older Pro test is less compute limited and here we see nearly a 20% increase in performance thanks to the higher bandwidth memory subsystem. The real question is whether or not DDR3-1600 is enough to drive a game at the panel's native 1920 x 1200 resolution.

GLBenchmark 2.1 - Egypt (Standard)

Although hardly the most visually complex demonstration in the world, the Egypt benchmark does show us that over 30 fps is possible at 1920 x 1200. GPU performance is obviously shy of what Apple crammed into the next-generation iPad, but it can be sufficient for the Infinity.

GLBenchmark 2.1 - Pro (Standard)

A Faster Tegra 3, More Memory Bandwidth WiFi & GPS Performance
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  • semiconshawn - Monday, June 25, 2012 - link

    All that typing and nothing said. Well done.
  • Miggleness - Monday, June 25, 2012 - link

    You sir, made my day. lol.

    I lost my Ipad 3 last week, just ordered one last night. But this one looks promising. WIsh it came out sooner as I'm an android fan myself, just not the android hardware i've been purchasing (Shame on you Motorola!)
  • Steelbom - Monday, June 25, 2012 - link

    I use my iPad 3 quite regularly and have never encountered any of the issues you've mentioned, you either had a defective unit or some really weird bugs which a restore might have fixed.

    "being so technically incompetent you have to exactly double your pixel count each time because you can't code scaling graphics into your design"

    What? Are you joking? Apple doubled the resolution so that everything would be seamless and as little effort as possible was required from developers.
  • sawilson - Monday, June 25, 2012 - link

    I think the problem is I was trying to use it as a desktop replacement, and it's not. It's a toy. I can remember my girlfriend saying "why do you do that so much?" when I was flipping between tasks and I was explaining it was because I was trying to five things at once and she was like "It can do that?" and I had to say "No, actually it can't". I was trying to use a toy to get work done. It was my own fault really.
  • maximumGPU - Monday, June 25, 2012 - link

    Yeah it was your fault. she should dump you.
  • ltphilpot - Tuesday, June 26, 2012 - link

    Yet another troll post! I use my iPad to remotely manage 11 servers when I'm not on site, yup the iPad is just a toy!
  • Belard - Tuesday, June 26, 2012 - link

    Yes, it is your fault. You are holding it wrong :)
  • Spunjji - Monday, June 25, 2012 - link

    So to make everything nice for developers, the customer gets stuck with an unnecessarily high resolution screen that makes web pages look like crap and lumps them with a thicker, heavier, power guzzling device that gets worse battery life than its predecessor.

    Yeah, that makes sense.
  • Shadowmaster625 - Monday, June 25, 2012 - link

    You can play bloons TD4 on an ipoop?
  • sawilson - Monday, June 25, 2012 - link

    You can until it locks up completely solid at around level 100 on extended play, or you have more than 10 supermonkeys on the screen. Unless I was holding it wrong or something.

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