Switching gears for the moment we have Minecraft, our OpenGL title. It's no secret that OpenGL usage on the PC has fallen by the wayside in recent years, and as far major games go Minecraft is one of but a few recently released major titles using OpenGL. Minecraft is incredibly simple—not even utilizing pixel shaders let alone more advanced hardware—but this doesn't mean it's easy to render. Its use of massive amounts of blocks (and the overdraw that creates) means you need solid hardware and an efficient OpenGL implementation if you want to hit playable framerates with a far render distance. Consequently, as the most successful OpenGL game in quite some number of years (at over 5.5mil copies sold), it's a good reminder for GPU manufacturers that OpenGL is not to be ignored.

Our test here is pretty simple: we're looking at lush forest after the world finishes loading. In spite of a lack of any kind of shader workload for Ivy Bridge, it's still struggling here. On the one hand this is the single biggest gain over Sandy Bridge we've seen in any of our tests, with Ivy Bridge improving on its predecessor by an incredible 130%, and at the same time it's still only competitive with the entry-level discrete GPUs. Worse, for all of its gains, Ivy Bridge is still only achieving a mere 30% of the performance of Llano here.

Since this is largely a pixel pushing test, we'd expect Llano and Ivy Bridge to be closer than where they are. Given the gains versus Sandy Bridge Intel may still have some ROP bottlenecks that only come out in unusual workloads like Minecraft, but at the same time it's hard to imagine that OpenGL drivers aren't playing a role here. If that's the case, then Intel clearly has some work to do.

Intel HD 4000 Performance: Skyrim Intel HD 4000 Performance: Civilization V
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  • DanNeely - Monday, April 23, 2012 - link

    Isn't the net OC performance roughly a wash? You're losing ~10% off the top in clock speed, but getting it back by the CPU doing ~10% more per clock.

    I'm curious what the power gap for the OCed IB is vs SB. For a system kept running at full load, the stock power gap would give a decent amount of yearly savings on the utility bills. If the gap opens even more under OC it'd be a decent upgrade for anyone running CPU farms.
  • Shadow_k - Monday, April 23, 2012 - link

    Very nice igp improvements

    An also when will anandtech do a review on the i5 3570k because igp is underclocked
  • Ram21 - Monday, April 23, 2012 - link

    Ultraoboks
  • Ram21 - Monday, April 23, 2012 - link

    Page 11 has the incorrect title or chart of Starcraft II - GPU Bench on the Dirt 3 page
  • Anand Lal Shimpi - Monday, April 23, 2012 - link

    Fixed both of these, thank you!
  • ltcommanderdata - Monday, April 23, 2012 - link

    I don't have a comment on this Ivy Bridge review itself since it's thorough as always from Anandtech and Ivy Bridge seems pretty much what was expected. I do want to suggest a new benchmark for the eventual OpenCL followup when Intel releases new GPU drivers. As AMD mentioned as part of heir HD7000 series launches, WinZip 16.5 has finally been released with OpenCL acceleration in collaboration with AMD. Since fluid simulations won't be a common use case for most consumers and video encoding seems better suited to fixed function hardware like QuickSync, this OpenCL accelerated file compression/decompression will probably be the first and most popular use of GPGPU by consumers. It'll be interesting to see how much of a benefit GPU acceleration brings and whether AMD's collaboration results in better performance from AMD GPUs compared to Intel and nVidia GPUs then raw hardware specs would suggest. Other interesting tests would be to see if the acceleration is more pronounced with 1x1GB compressed file versus many compressed files adding up to 1GB. How well acceleration scales with between different GPU performance classes and whether it'll be bottlenecked by PCIe bandwidth, CPU setup time, system memory transfers or more likely HDD I/O. Whether tightly coupled CPU/GPUs like Llano and Ivy Bridge gives a performance advantage compared to otherwise similar specced discrete GPUs. Whether GPU acceleration is worthwhile on older GPU generations like the AMD HD5000/6000 and nVidia 8000/9000/100/200 series which aren't as compute optimized as the latest AMD HD7000 and nVidia 400/500 series. Whether WinZip 16.5 supports the HD4000 series which is OpenCL 1.0 or whether it requires OpenCL 1.1. Does WinZip 16.5 use OpenCL to help improve performance scaling on high core count CPUs (such as 8 or more cores).

    If GPU accelerated file compression/decompression is effective hopefully Microsoft and Apple will consider adding it to their native OS .zip handler.
  • Ryan Smith - Monday, April 23, 2012 - link

    Rest assured it's on our list of things to look at, though I haven't seen it yet.
  • mgoldshteyn - Monday, April 23, 2012 - link

    The graphics engine still cannot support 10-bit per color IPS displays, as can be found on quality modern laptops from Dell and HP. That means that one is forced to get an overpriced mobile video card from ATI or NVidia to compensate, lowering the laptops power on hours by requiring an external card to be used with these displays. On non-IPS displays, one can choose to use the Intel built in graphics engine to save battery life. No such choice on high quality IPS displays since they are incompatible with the graphics engine of even Ivy Bridge.
  • zaccun - Monday, April 23, 2012 - link

    The workstation class laptops you are referring to are only offered with discrete graphics cards. No other machine has a 10 bit IPS panel. There is zero sense in dell or HP offering a machine aimed at professionals doing 3d modeling/CAD/video editing/etc without also putting the graphics horsepower in the laptop to support it.

    While I personally would love the option of getting a machine with the awesome panels that those notebooks use, without also paying for the $$$$ quadro cards that pros need, neither Dell nor HP offer anything like that.
  • Arnulf - Tuesday, April 24, 2012 - link

    Neither can you eyes distinguish 1 073 741 824 different colors so why would you care ?

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