A5X vs. Tegra 3 in the Real World

Even with the inclusion of GLBenchmark data, we're still arguing over theoretical advantages. Any 3D game developed for Android or iOS is going to target 30 or 60 fps and try its best to stay there. Similar to a console, on an Android or iOS tablet there's no disabling vsync and there's (almost) no tinkering with image quality settings to impact performance. The trick on Android is really ensuring that experience across all available SoCs, but if we cull the list down to the best of the best—chances are you'll have a good experience on both sides of the fence.

NVIDIA's Tegra 3 is at the heart of our current favorite in the Android tablet space: ASUS' Transformer Prime. There also happen to be some games that are available on both Android and iOS. Take Modern Combat 3, available on both iOS and Android—do we see the same ~2x performance advantage from Egypt in this title compared to ASUS' TF Prime?

NVIDIA makes two counter arguments against Apple's claim that the A5X delivers superior gaming performance. The first is that despite any theoretical performance advantages the A5X may hold, they don't manifest in games today. The second NVIDIA argument is that via Tegra Zone, Android titles can look better than their iOS counterpart. Both of these are potentially valid claims, but let's test them.

Shadowgun is an NVIDIA favorite. It's a first person shooter that's available via NVIDIA's Tegra Zone app. The Tegra specific version offers support for gamepads and stereoscopic 3D with enhanced graphics specifically for Tegra 2 and Tegra 3. It works for our little experiment here because it's also available on iOS.

Shadowgun also ends up being a great example of what the Android/iOS divide looks like for many Tegra Zone games. This particular title appears to still render at 1024 x 768 on the new iPad, we simply get an upscaled image rather than a higher resolution. In turn it means we get more aliasing and a less sharp image compared to what we get on ASUS' Transformer Prime, where the game runs at 1280 x 800.


Shadowgun—iPad (3rd gen)


Shadowgun—Transformer Prime

Apple's A5X delivers an extremely smooth frame rate in Shadowgun. Although there's no built in timedemo, frame counter or benchmark functionality, the game runs subjectively smoother on iOS compared to on the TF Prime running Ice Cream Sandwich. Although the frame rate is higher on the iPad, I wouldn't consider it unacceptably low on the TF Prime—both are definitely playable.

Where the Tegra Zone version of the game has an advantage is in its visuals. The NVIDIA enhanced version uses higher resolution textures and features what appears to be CPU accelerated cloth physics in objects that simply don't exist in the iOS version. Some scenes also include other additional details (e.g. water on the floor) that aren't present in the iOS version. None of these additions fundamentally change the gameplay at all, but they do make for a better looking game.

Is it physically possible to have the same experience on iOS? Quite possibly. What we're seeing here is a mobile representation of what NVIDIA has done in the PC industry for years. By lending its support to smaller Android developers, their games are made prettier on NVIDIA hardware, and in turn NVIDIA helps promote those games via Tegra Zone and other channels. Obviously Apple could do the same, but thus far it hasn't needed to. Apple instead prefers giving its partners what someone very smart once referred to as most favored nation status. As a MFN, these game developers get additional exposure in the app store and elsewhere in Apple's promotions. It's very similar to what NVIDIA is doing, except on a much larger scale and without the iOS specific visual enhancements.

The comparison becomes even more complicated when you take into account the iPad's Retina Display looks better than the panel on the TF Prime. It's not really the higher resolution but rather the improved color reproduction on the iPad.

Riptide GP is another example of a Tegra Zone title available on both iOS and Android, although here the Tegra optimizations are less impressive while the Retina Display's advantages are more pronounced. There's no perceivable difference in frame rate here either, making it a much closer call:


Riptide, iPad (3rd gen)


Riptide, Transformer Prime

Grand Theft Auto 3 was recently ported to both Android and iOS, and with this title we find ourselves in a unique position: the Android version offers customizable visual quality. The iPad version of the title renders at 1024 x 768 regardless of hardware generation and performance is understandably smooth. Visual quality is configurable, only on the Android version, with draw distance, screen resolution and effects quality vectors:

These sliders/options have different defaults depending on what SoC they are running on. The Transformer Prime is capable of running GTA3 at the highest quality settings with a tangible but livable drop in frame rate. The end result is a significantly better looking game on Android, although to be honest it's something that you really only notice if you are doing a side by side comparison. If all you have is an iPad or TF Prime, you'd likely just grow used to whatever platform you had.


GTA 3, iPad (3rd gen)


GTA 3, TF Prime (max quality)

The TF Prime experience doesn't map as well to other tablets unfortunately. While playing GTA 3 on a Xyboard 10.1 (OMAP 4430) even at its default settings of 50% draw distance, 60% resolution and low effects quality, there's unusual stuttering during gameplay. The frame rate is otherwise smooth, but the periods of stutter significantly impact the overall experience.

Unfortunately the Android vs. iOS gaming comparison isn't always this easy. While some apps won't run on older Apple hardware, there are only three generations of iPad to worry about. Furthermore, within a single generation there aren't multiple performance levels to worry about as Apple only offers a single SoC. By comparison, there's a far larger selection of Android devices. Simply having the latest and greatest hardware isn't a guarantee that you'll be able to play every game in the Google Play store. Take Modern Combat 3 for example. Modern Combat 3 is a Call of Duty clone available on both iOS and Android. The game won't install on an ASUS Transformer Prime or a Motorola Xyboard 10.1:

The Play store keeps track of all of the devices I've used with my Google account and the compatibility list doesn't look good. Obviously this isn't Google's fault directly as the responsibility falls upon the game developer to ensure broad platform compatibility, but it is a problem for anyone who purchases a flagship Android device like the Transformer Prime. Either Google has to enforce compatibility across all of its devices or it needs to at least force developers to support a single, flagship platform. Perhaps one reason I'm seeing this today is because there is no Nexus tablet yet. If that's the route Google is going to count on, the first iteration of any major platform needs to be a Nexus device. In other words, the Transformer Prime should have been a Nexus to begin with.

GPU Performance Gaming Conclusion & Controller Support: An Android Advantage
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  • Jamezrp - Wednesday, March 28, 2012 - link

    Didn't want to cause Verizon too much trouble? Heh, very funny. I am amazed at how the iPad ends up being an amazingly good Wi-Fi hotspot. It almost seems like business users should opt to get an iPad for that function alone. I know plenty of people who would be happy to keep it in their bag, with the hotspot feature enabled constantly, while travelling about. Even for the price there is nothing even close that can compare.

    Plus, you know, you get the tablet too.
  • supertwister - Wednesday, March 28, 2012 - link

    "It’s a quantum leap from the noisy, 0.7MP mess that was the iPad 2 camera."

    Interesting choice of word considering a quantum is the smallest possible division for a quantity...
  • omion - Wednesday, March 28, 2012 - link

    Quantum leap:
    (n) an abrupt change, sudden increase, or dramatic advance

    The phrase comes from the ability of particles to make a sudden jump between two energy levels. It is a leap (of any amount) between two quantization levels, not a leap of the smallest possible amount.
  • drwho9437 - Wednesday, March 28, 2012 - link

    A large fraction of the die doesn't seem to have a known use? Wondering what could be taking up all that area if not GPU, CPU and memory interfaces/caches... Most other I/O would have small footprints...
  • tipoo - Wednesday, March 28, 2012 - link

    The 4S had a larger than usual die for its voice cancellation features that were needed to make Siri work well, the iPad does't have that but it does have voice dictation so some space is probably for that.
  • PeteH - Wednesday, March 28, 2012 - link

    A big chunk of it is probably the ISP they talked about when the 4S debuted.
  • Lucian Armasu - Wednesday, March 28, 2012 - link

    So this is how I assumed. The new iPad is in fact slower than the iPad 2, if games actually start using the 2048x1536 resolution for their apps, which everyone seems to be encouraging them to do. But once they do that the graphics will either look poorer, or they will be slower than they were on the old resolution, even on an iPad 2.

    Add that to the fact that apps are much bigger in size with the retina resolution, and the CPU is the same as last year. The new display might look great, but it's obvious that the new iPad is absolutely a step-back in terms of performance, whether it's GPU or CPU we're talking about. Hardly worth an upgrade, especially for iPad 2 owners.
  • xype - Thursday, March 29, 2012 - link

    Blah blah blah performance blah not worth it.

    I don’t give a shit about theoretical performance that I might be getting if DNA folding software was available for tablets. I really, really give a shit about being able to read website and ebook text without my eyes straining after an hour.

    One would think that 10 years after "No wireless. Less space than a nomad. Lame." and Apple raking in millions and billions of profit, those Geek Metrics™ that people are so fond of here (nothing wrong with that, it’s interesting stuff!), would be recognized as completely and utterly worthless to the average population. But apparently not.

    The iPad was never ment to replace PCs and Consoles as a hardcore gaming device, and it was never ment as a render farm server replacement. It would be really nice if people realized that, at some point. In the next 5 years, perhaps.
  • tipoo - Thursday, March 29, 2012 - link

    It seems a bit like the 3GS-4 transition, it used the same GPU despite higher resolution and so performed worse at native, although in this case the CPU is unchanged and the GPU is "only" 2x better for 4x the pixels. Developers got around that on the 4 by making games for the old resolution and using upscaling mode. I'd imagine they will do the same here once games hit the limits of the GPU at native. Games like Infinity Blade 2 also use separate resolutions for things like the menus vs shadows vs terrain textures.
  • darkcrayon - Thursday, March 29, 2012 - link

    I guess if the only thing you bought an iPad for were games, and you could only consider a game to be worthwhile if it were drawn directly at 2048x1536, you'd have a point. But of course the new iPad could play games at the "iPad 2" resolution at much higher detail, or at a slightly resolution with the same detail, etc.

    It doesn't make sense to say it's a step backward in performance overall- it simply has the option to display much higher resolution graphics that the old model didn't have. The iPad 2 displays 2048 x 1536 text at "0 mhz" so to speak. It's not like you are losing anything by having the option of ultra high resolution if the type of game (or app) can use it within the hardware capabilities.

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