The UI: Holo Evolved

When I first met Holo, Google's Honeycomb theme, I wasn't convinced that it was something that would last. It was different, which earned Google points for sure, but it wasn't exactly comfortable. I was surprised to see an evolution of Holo used in ICS, but the theme has grown on me.

Ice Cream Sandwich feels a lot like Android meets Windows Phone. Part of that surely has to do with the very contrasty nature of the theme, but it's also the choice of font (Android 4.0 replaces Droid Sans with Roboto) and hard edges sprinkled throughout the UI. Holo is still distinctly Android in that there are still multiple home screens with support for widgets, but it's also different. Ice Cream Sandwich is Android maturing, it's the second implementation of Holo allowing us to finally plot a trajectory for where Google sees this thing going in the near term. It's different as I mentioned before. Holo and ICS aren't iOS nor does it look like they ever will be. The UI is either going to pull you in or turn you off. I like it. It's different, it's clearly a play on the whole Android theme; it's the type of UI you'd expect from an OS named after a robot.


Droid Sans v. Roboto (ICS)

At the same time it's no longer awkward. Elements of the design and many of the first party apps are just clean. It's truly a first class citizen. Different than both iOS and Windows Phone, but with a design that's just as credible.

The core of Android remains unchanged. You get multiple home screens (five by default) that you can populate with shortcuts, widgets or folders. Widgets are resizable just as they were in Honeycomb. Shortcuts work the same way they always have, while Folders get a nice update in ICS. Drag any icon on top of another one and they'll create a folder. Folders are quick to open and easy to rename, just tap on the name of any open folder and type away.

The app launcher gets a bit of a facelift. Instead of an endless scrolling cube, you get pages of apps that you flip through. Once you've reached the end of your pages of apps you'll start flipping through widgets. All of this is smoother than it has ever been on Android.

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Lock
Home
Launcher

 

The New Contextual Menu Button

Play around with ICS for a little bit and you'll quickly pick up on a new UI element that appears inspired by Windows Phone:

These vertically oriented ellipses will appear at either the top or bottom of an app and reveal additional menu options.

In Gingerbread you had the fixed Android menu button, but with that gone you have to rely on these contextual menu buttons to bring up additional actions. I'm honestly pleased with the move because all too often I'd forget to tap the menu button to see whether or not there were additional options in Gingerbread. ICS makes it very obvious when there's more you can do.

The Task Switcher

A cornerstone of any good operating system is a good task switcher. I still believe that webOS dealt with the concept of individual apps and switching between them better than any other mobile OS, but it looks like that platform is pretty much dead with little chance of making it into the top three mobile OSes.

Google and iOS haven't traditionally focused much on task switching, although both have provided support for it. In Gingerbread, you'd switch between apps by holding down the home button, which brought up a list of up to eight of your most recently used apps. Ice Cream Sandwich implements a drawer-style app switcher menu, first introduced in Honeycomb, activated by hitting the dedicated task switcher button:

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Task Switcher

The Gingerbread method of switching may be quicker, but it's definitely not as useful as what ICS offers. For starters you can switch between more than just six apps in ICS. The most recent apps are located at the bottom of the list, the oldest at the top. You can also quit apps using the switcher by sliding them to the left or right. Doing so immediately frees up any memory the app was using, even if it was suspended.

Scrolling through the list of recent apps, like scrolling pretty much anywhere in ICS, is extremely smooth. The only real complaint I have here is that the task switcher takes far too long to draw initially. As I alluded to before, this is something that may get better with a faster SoC, particularly one with a faster GPU.

The Shade & Notifications

Notifications in ICS are still handled via the status bar at the very top of the screen and a pull down notification shade. The shade in ICS is partially transparent by default and once again, very smoothly animated. The network carrier string is included at the bottom of the shade rather than in the status bar at the top. You can clear notifications individually or hit the X to clear all of them.

I am surprised Google didn't borrow the quick settings options its partners usually like to stick in the shade, but there is a link to the system settings panel at the top.

Screenshots

Android 4.x also finally enables the ability to take screenshots from within the OS. There's no necessity for OEMs to bake-in their own screenshot functionality and key press combination, no need to connect using USB and fire up ddms, and no need to root and install some application to make it work. Traditionally, those three have been the exclusive way to get screenshots taken on Android.

To take a screenshot in Android 4.x, simply hold volume down and the power/lock button at the same time. An animation plays, you get a notification, and the screenshot is saved (with a timestamped name in PNG format) in /pictures/screenshots as shown above.

I can't emphasize enough how important being able to take screenshots is for a platform in general. Without screenshots, users can only vicariously share a given OS when they're in direct contact with someone else. Being able to take screenshots without all the nonsense I've outlined above is part of what has made iOS so ubiquitous online - browse Reddit and count how many screenshots of SMS conversations (trite as they all are) are clearly from iOS versus Android. It's clear to me that Matias Duarte understands this, since webOS and even the Danger Hiptop since day 1 had the ability to take screenshots. Now Android 4.x finally joins the fray. 

OS-Wide OpenGL ES Rendering The Keyboard & Facial Recognition
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  • Insomniator - Wednesday, January 18, 2012 - link

    I wonder if the Rezound's Adreno 220 will help with the delays using the ICS buttons.
  • tipoo - Wednesday, January 18, 2012 - link

    The chip in this one generally benchmarks right after the Mali 400, the fastest GPU in an Android phone right now. Its probably a software thing, not hardware.
  • Insomniator - Wednesday, January 18, 2012 - link

    According to anand's own benchmarks (can't find much else on the 220) the SGX540 is significantly slower...

    http://www.anandtech.com/show/4243/dual-core-snapd...
  • tipoo - Wednesday, January 18, 2012 - link

    I know, but its still one of the faster GPU's out there. I don't see why the GPU would be a limitation on just the function buttons while the rest of the UI is buttery smooth.
  • tipoo - Wednesday, January 18, 2012 - link

    Also, one of the comments below ours show Android 4.03 being faster and almost eliminating that lag, so it was a software thing.
  • doobydoo - Thursday, January 19, 2012 - link

    Fair enough - it may have been a software thing.

    Nevertheless, it's a software thing which doesn't happen on the faster GPU of the Samsung Galaxy S2. So I'd say it's a bit of both.
  • zorxd - Friday, January 20, 2012 - link

    Is the iPhone 4 with the slow SGX535 lagging? If not, how can it be a hardware thing?
  • zorxd - Wednesday, January 18, 2012 - link

    You are comparing a 1GHz TI OMAP4 SGX540 to a 1.5 GHz Snapdragon S3 Adreno 220.
    The CPU alone can explain the difference between the Optimus 3D (31 fps) and the qualcom developement platform (37-38 fps).

    As you can see, single core devices using the SGX540 are even slower.

    At a given CPU clock speed (let say the common 1.2 GHz) I think the SGX540 is faster than the Adreno 220.
  • jeremyshaw - Wednesday, January 18, 2012 - link

    Different architecture. Snapdragon at 1.5GHz is probably a smidgen slower than Cortex-A9 at 1.2GHz. Remember Snapdragon as an amped-up Cortex A8.
  • french toast - Wednesday, January 18, 2012 - link

    Scorpion is not an amped up A8, they are not related in any way other than the v7 ISA.
    The adreno 220 is way more powerfull than a 540, the problem with it was the poor bandwidth and the terrible drivers qualcomm released it with, it you check out the scores of the samsung galaxy s2 skyrocket with those new drivers it is much faster.

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