Starcraft II

Our next game is Starcraft II, Blizzard’s 2010 RTS megahit. Much like Portal 2 it’s a DX9 game designed to run on a wide range of hardware so performance is quite peppy with most high-end cards, but it can still challenge a GPU when it needs to.

Starcraft II

Starcraft II

Starcraft II

For 2560 and 1920 we’re using 4x MSAA, which must be forced through the driver control panel as Starcraft II does not natively support anti-aliasing. As is often the case with forced MSAA the resulting performance hit is rather high, which is why SC2 can still tax our high-end GPUs.

Starting at 2560, things are looking good for the 7960. At 70.2fps it takes a 19% lead over the GTX 580, and is the only single-GPU card to crack 60fps at that resolution. Against the 6970 it also looks quite good, with a lead of just under 40%.

But when we drop down to 1920, the 7970’s tendency for its lead to drop with the resolution takes full force. Here the 7970 is only 2% ahead of the GTX 580, and looking at 1680 (without MSAA) has the 7970 being outright outgassed by the older GTX 580 by nearly 33%. Interestingly enough however we don’t see the same thing happen against AMD’s own cards, as the 7970 remains ahead of the 6970 by about 35%.

While it’s primarily 1920 and 2560 we’re interested in, it’s still worth pondering on 1680 for a moment. Given the consistent performance of the 7970 versus the 6970, it looks like we’re not simply seeing architectural strengths and weaknesses here. AMD simply cannot hit the high framerates of the GTX 580 here, and at this point we have to suspect that unless AMD is somehow ROP-bound, that we’re looking at a driver limitation of some kind that starts to particularly manifest itself at 1920 and below.

In any case while Starcraft II is not a particularly strong game for the 7970, at the very least the raw performance is there. The performance differences are largely academic as the 7970 is more than capable of powering through even 2560. As such if the 7970 is going to struggle to beat the GTX 580 at any game, this is one of the less meaningful games to struggle at.

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  • Scali - Saturday, December 24, 2011 - link

    I have never heard Jen-Hsun call the mock-up a working board.
    They DID however have working boards on which they demonstrated the tech-demos.
    Stop trying to make something out of nothing.
  • Scali - Saturday, December 24, 2011 - link

    Actually, since Crysis 2 does not 'tessellate the crap' out of things (unless your definition of that is: "Doesn't run on underperforming tessellation hardware"), the 7970 is actually the fastest card in Crysis 2.
    Did you even bother to read some other reviews? Many of them tested Crysis 2, you know. Tomshardware for example.
    If you try to make smart fanboy remarks, at least make sure they're smart first.
  • Scali - Saturday, December 24, 2011 - link

    But I know... being a fanboy must be really hard these days..
    One moment you have to spread nonsense about how Crysis 2's tessellation is totally over-the-top...
    The next moment, AMD comes out with a card that has enough of a boost in performance that it comes out on top in Crysis 2 again... So you have to get all up to date with the latest nonsense again.
    Now you know what the AMD PR department feels like... they went from "Tessellation good" to "Tessellation bad" as well, and have to move back again now...
    That is, they would, if they weren't all fired by the new management.
  • formulav8 - Tuesday, February 21, 2012 - link

    Your worse than anything he said. Grow up
  • CeriseCogburn - Sunday, March 11, 2012 - link

    He's exactly correct. I quite understand for amd fanboys that's forbidden, one must tow the stupid crybaby line and never deviate to the truth.
  • crazzyeddie - Sunday, December 25, 2011 - link

    Page 4:

    " Traditionally the ROPs, L2 cache, and memory controllers have all been tightly integrated as ROP operations are extremely bandwidth intensive, making this a very design for AMD to use. "
  • Scali - Monday, December 26, 2011 - link

    Ofcourse it isn't. More polygons is better. Pixar subdivides everything on screen to sub-pixel level.
    That's where games are headed as well, that's progress.

    Only fanboys like you cry about it.... even after AMD starts winning the benchmarks (which would prove that Crysis is not doing THAT much tessellation, both nVidia and new AMD hardware can deal with it adequately).
  • Wierdo - Monday, January 2, 2012 - link

    http://techreport.com/articles.x/21404

    "Crytek's decision to deploy gratuitous amounts of tessellation in places where it doesn't make sense is frustrating, because they're essentially wasting GPU power—and they're doing so in a high-profile game that we'd hoped would be a killer showcase for the benefits of DirectX 11
    ...
    But the strange inefficiencies create problems. Why are largely flat surfaces, such as that Jersey barrier, subdivided into so many thousands of polygons, with no apparent visual benefit? Why does tessellated water roil constantly beneath the dry streets of the city, invisible to all?
    ...
    One potential answer is developer laziness or lack of time
    ...
    so they can understand why Crysis 2 may not be the most reliable indicator of comparative GPU performance"

    I'll take the word of professional reviewers.
  • CeriseCogburn - Sunday, March 11, 2012 - link

    Give them a month or two to adjust their amd epic fail whining blame shift.
    When it occurs to them that amd is actually delivering some dx11 performance for the 1st time, they'll shift to something else they whine about and blame on nvidia.
    The big green MAN is always keeping them down.
  • Scali - Monday, December 26, 2011 - link

    Wrong, they showed plenty of demos at the introduction. Else the introduction would just be Jen-Hsun holding up the mock card, and nothing else... which was clearly not the case.
    They demo'ed Endless City, among other things. Which could not have run on anything other than real Fermi chips.
    And yea, I'm really going to go to SemiAccurate to get reliable information!

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