Power, Temperature, & Noise

As always, we wrap up our look at a new video card with a look at the physical performance attributes: power consumption, temperatures, and noise. With new process nodes being the lifeblood of the GPU industry, each new process gives GPU manufacturers a chance to move their product along a continuum; do they take advantage of a power consumption reduction for the same performance level, a performance increase for the same power consumption, or something in between? In AMD’s case they’ve chosen to try to maximize performance within Cayman’s power budget, which means power, temperature, and noise should be similar to what we’ve seen with 6970, cooler improvements not withstanding.

Before we get into the charts, it’s worth noting right now that we don’t have a good idea of what 7970’s operational voltage is, as we don’t have any tools that can read 7970’s VRMs. We believe it’s close to Cayman’s, but this is something that will require confirmation in the future.

Idle Power Consumption

Starting as always with idle power, we can immediately see the benefits of the work AMD has put into idle power usage with Southern Islands. AMD has been working hard to reduce idle power consumption since the 4870 and at this point they’ve finally beaten even the 3870, which was a relatively small GPU using GDDR3 RAM. AMD’s official typical idle TDP here is 15W, and we have little doubt they’re going to continue to whittle that number down on future generations.

Long Idle Power Consumption

While we’re looking at idle power, we also wanted to take a look at AMD’s “long idle” scenario, where a blanked display or being slave GPU in a multi-GPU setup gives a GPU the opportunity to go into a deeper sleep state as it’s not needed for any work. Through ZeroCore Power AMD is able to shut off virtually every aspect of Tahiti when in a long idle state, allowing AMD to reduce the power consumption of 7970 to under 3W. Meanwhile for every other card there’s a very slight gain to be had in long idle because the GPU can power down all of its display transmitters, but it’s not nearly as effective as shutting down the entire GPU, which is why 7970 has a 10W advantage at the wall versus the next closest GPU.

As we said earlier in our look at ZeroCore Power technology, while the numbers are impressive enough, for the desktop the real use will be in multi-GPU systems as slave GPUs can be put in a ZCP state even while the master GPU is awake and working, significantly reducing idle power and noise in multi-GPU systems.

Load Power Consumption - Metro 2033

Moving on to our load power tests, based on our testing we have swapped out Crysis for Metro 2033 in this iteration of our benchmark suite as Metro 2033 was proving to be a bit more strenuous on our GPUs and is the only game to ever trigger PowerTune on the 6970.

Looking at Metro it’s clear that the smaller fabrication process for 6970 has allowed AMD to achieve a lower power consumption level relative to their gaming performance – the 7970 leads the GTX 580 by 20-30% in performance while consuming 34W less at the wall. At the same time this test calls into question AMD’s power targets. We’re clearly drawing more power than the 6970 – 21W more to be precise – and while this could be explained by CPU power consumption I’m not convinced that’s the case.

Load Power Consumption - OCCT

As for our pathological power consumption test we’ve moved on to OCCT, which at this point in time escapes NVIDIA’s throttling mechanism and in spite of the presence of PowerTune still manages to be a hardware workload on AMD’s GPUs than FurMark. OCCT backs up our earlier data from Metro that 7970 draws more power than 6970 even with the similar power targets. We’re drawing 50W more at the wall, which on paper at least would put 7970’s power consumption closer to 280W if AMD’s original 250W target for 6970 is still correct. If all of this is correct, then it calls into doubt AMD’s published power targets, as it looks like AMD has made a power/performance tradeoff with 7970 by trading slightly higher power consumption for what would be higher performance.

Idle GPU Temperature

Up next is our look at idle temperatures. All of the last generation GPUs were highly competitive here and as a result it’s a tough crowd as there’s relatively little room to further reduce a GPU’s temperature. Nevertheless the 7970 manages to squeak by the competition, with a recorded idle temperature of 34C, 1C lower than the GTX 580 and 2C lower than the 6970.

Load GPU Temperature - Metro 2033

Moving on to temperatures under Metro, the results are quite surprising: the 7970 does really, really good here given its power consumption. At 74C the only cooler video cards are the 6850 and 5850, both of which are lower tier, lower power versions of higher end parts. Part of this can be traced back to AMD’s cooling optimizations such as moving back to a full slot exhaust vent, but I don’t believe that’s a full explanation. We’ll get back to this when we’re looking at noise.

Load GPU Temperature - OCCT

While the overall numbers are higher in OCCT, the relative rankings are unchanged from Metro. The only cooler cards in this lineup are the 6950 and 5850. Here the 7970 hits 79C, while the 6970 is slightly behind at 80C, and the GTX 500 series is in the upper 80s.

Idle Noise Levels

Last we have our look at noise, starting with idle noise. Much like our idle temperatures most single-GPU video cards tend to cluster together within 1dB, but the 7970 has managed to silence most of the rest of the pack, with a recorded noise level of 40.2dB. More impressive perhaps is the 7970 when in its Zero Core Power state. Because the fan turns off, the card is silent; 37.9dB(A) is the noise floor of our testbed.

Load Noise Levels - Metro 2033

Moving on to our load noise measurements the full picture of the 7970’s cooling performance finally starts coming together. We’ve seen that the 7970 is a cool card, but is it a quiet card? The numbers say no. The 7970 is 3dB louder than the GTX 580 and 2dB louder than the 6970 even with its physical cooling improvements. Based on this combined with our temperature data it’s clear that AMD has targeted aggressive cooling over silence, whereas NVIDIA traditionally targets silence over aggressive cooling. When it comes to our testbed AMD has probably overdone it – we could easily exchange 10C for less noise – but with a wide range of computers in the world it’s hard to tell from a single testbed whether the cooling here is genuinely too aggressive for everyone, or if it’s the opposite. What isn’t in question is that the 7970 is going to be moderately loud, which coming from AMD is a surprising development.

Load Noise Levels - OCCT

Once again with OCCT the numbers are higher, but the facts are largely the same. The 7970 is now quieter than the GTX 580 due to PowerTune, but it’s now 4dB louder than the 6970. Unlike Metro 57.3dB of noise is in the middle of the pack, but it stands to reason that AMD could have been a bit less aggressive on their fan speeds and made a quieter card as a result.

Theoreticals & Tessellation Final Words
Comments Locked

292 Comments

View All Comments

  • Zingam - Thursday, December 22, 2011 - link

    And at the time when it is available in D3D. AMD's implementation won't be compatible... :D That's sounds familiar. So will have to wait for another generation to get the things right.
  • Ryan Smith - Thursday, December 22, 2011 - link

    As for your question about FP64, it's worth noting that of the FP64 rates AMD listed for GCN, "0" was not explicitly an option. It's quite possible that anything using GCN will have at a minimum 1/16th FP64.
  • Sind - Thursday, December 22, 2011 - link

    Excellent review thanks Ryan. Looking forward to see what the 7950 performance and pricing will end up. Also to see what nv has up their sleeves. Although I can't shake the feeling amd is holding back.
  • chizow - Thursday, December 22, 2011 - link

    Another great article, I really enjoyed all the state-of-the-industry commentary more than the actual benchmarks and performance numbers.

    One thing I may have missed was any coverage at all of GCN. Usually you guys have all those block diagrams and arrows explaining the changes in architecture. I know you or Anand did a write-up on GCN awhile ago, but I may have missed the link to it in this article. Or maybe put a quick recap in there with a link to the full write-up.

    But with GCN, I guess we can close the book on AMD's past Vec5/VLIW4 archs as compute failures? For years ATI/AMD and their supporters have insisted it was the better compute architecture, and now we're on the 3rd major arch change since unified shaders, while Nvidia has remained remarkably consistent with their simple SP approach. I think the most striking aspect of this consistency is that you can run any CUDA or GPU accelerated apps on GPUs as old as G80, while you even noted you can't even run some of the most popular compute apps on 7970 because of arch-specific customizations.

    I also really enjoyed the ISV and driver/support commentary. It sounds like AMD is finally serious about "getting in the game" or whatever they're branding it nowadays, but I have seen them ramp up their efforts with their logo program. I think one important thing for them to focus on is to get into more *quality* games rather than just focusing on getting their logo program into more games. Still, as long as both Nvidia and AMD are working to further the compatibility of their cards without pushing too many vendor-specific features, I think that's a win overall for gamers.

    A few other minor things:

    1) I believe Nvidia will soon be countering MLAA with a driver-enabled version of their FXAA. While FXAA is available to both AMD and Nvidia if implemented in-game, providing it driver-side will be a pretty big win for Nvidia given how much better performance and quality it offers over AMD's MLAA.

    2) When referring to active DP adapter, shouldn't it be DL-DVI? In your blurb it said SL-DVI. Its interesting they went this route with the outputs, but providing the active adapter was definitely a smart move. Also, is there any reason GPU mfgs don't just add additional TMDS transmitters to overcome the 4x limitation? Or is it just a cost issue?

    3) The HDMI discussion is a bit fuzzy. HDMI 1.4b specs were just finalized, but haven't been released. Any idea whether or not SI or Kepler will support 1.4b? Biggest concern here is for 120Hz 1080p 3D support.

    Again, thoroughly enjoyed reading the article, great job as usual!
  • Ryan Smith - Thursday, December 22, 2011 - link

    Thanks for the kind words.

    Quick answers:

    2) No, it's an active SL-DVI adapter. DL-DVI adapters exist, but are much more expensive and more cumbersome to use because they require an additional power source (usually USB).

    As for why you don't see video cards that support more than 2 TMDS-type displays, it's both an engineering and a cost issue. On the engineering side each TMDS source (and thus each supported TMDS display) requires its own clock generator, whereas DisplayPort only requires 1 common clock generator. On the cost side those clock generators cost money to implement, but using TMDS also requires paying royalties to Silicon Image. The royalty is on the order of cents, but AMD and NVIDIA would still rather not pay it.

    3) SI will support 1080P 120Hz frame packed S3D.
  • ericore - Thursday, December 22, 2011 - link

    Core Next: It appears AMD is playing catchup to Nvidia's Cuda, but to an extent that halves the potential performance metrics; I see no other reason why they could not have achieved at varying 25-50% improvement in FPS. That is going to cost them, not just for marginally better performance 5-25%, but they are price matching GTX 580 which means less sales though I suppose people who buy 500$ + GPUs buy them no matter what. Though in this case, they may wait to see what Nvidia has to offer.

    Other New AMD GPUs: Will be releasing in February and April are based on the current architecture, but with two critical differences; smaller node + low power based silicon VS the norm performance based silicon. We will see very similar performance metrics, but the table completely flips around: we will see them, cheaper, much more power efficient and therefore very quiet GPUs; I am excited though I would hate to buy this and see Nvidia deliver where AMD failed.

    Thanks Anand, always a pleasure reading your articles.
  • Angrybird - Thursday, December 22, 2011 - link

    any hint on 7950? this card should go head to head with gtx580 when it release. good job for AMD, great review for Ryan!
  • ericore - Thursday, December 22, 2011 - link

    I should add with over 4 billion transistors, they've added more than 35% more transistors but only squeeze 5-25% improvement; unacceptable. That is a complete fail in that context relative to advancement in gaming. Too much catchup with Nvidia.
  • Finally - Thursday, December 22, 2011 - link

    ...that saying? It goes like this:
    If you don't show up for a race, you lose by default.
    Your favourite company lost, so their fanboys may become green of envydia :)

    Besides that - I'd never shell out more than 150€ for a petty GPU, so neither company's product would have appealed to me...
  • piroroadkill - Thursday, December 22, 2011 - link

    Wait, catchup? In my eyes, they were already winning. 6950 with dual BIOS, unlock it to 6970.. unbelievable value.. profit??

    Already has a larger framebuffer than the GTX580, so...

Log in

Don't have an account? Sign up now