The Windows Store

As we mentioned previously, the Windows Store will be the Metro carrot for developers. At the same time it will be a significant change for end-users, double-so for Windows users who move to ARM.

Fundamentally the Windows Store is as you’d expect: it’s Microsoft’s rendition of the application stores we see on Mac OS X, iOS, Android, Ubuntu, etc. It will have a prominent place in Windows 8 (currently it’s the 2nd tile) and Microsoft would be very happy if all of their developers distributed applications through it. For x86/x64 users it will be just another source of applications; Metro applications can be sold through it, while for Win32 applications it will act as a listing service directing users to the owner's website. For ARM users however the Windows Store will be the only place users can get applications from, thereby not only requiring they be Metro, but that the entire experience for ARM users will be a walled garden like iOS.

Unfortunately the Store is one of the few features Microsoft showed off during the press event that was not enabled on our tablet. Right now Microsoft is still working on what their content standards will be, a Terms of Service agreement, pricing/developer cuts, etc.

As it stands the store itself looks like functions exactly how you’d expect a Metro based application store to behave. The store will only be accepting and selling Metro applications, so non-Metro applications will continue to be installed via traditional methods.

The Windows Store alongside Metro’s APIs will serve as a two-pronged approach for security for Microsoft. Metro applications will have a fine grained permissions system similar to Android, and as a result most applications will have even fewer rights than today’s applications running with user level permissions, as applications will only be given the permissions they ask for and the user approves. Meanwhile the Store’s content approval process will further weed out bad applications. As such we’d expect Microsoft’s pitch to end-users to be something along this line: so long as you stay in the walled garden, you’re guaranteed to be secure.

From an end-user perspective one big thing differentiating the Windows Store from Apple’s Mac App Store is that Microsoft will also be allowing developers to offer time limited trials through the store, by building on top of Microsoft’s existing DRM/licensing technologies. Along these lines Microsoft will also be offering the now obligatory ability to make in-application purchases, allowing developers to sell application features beyond just the application itself.

We’re still waiting to see how software updates are handled, but at this point it’s reasonable to expect that they will become part of the Windows Update process as low-priority updates.

The layout/categorization of the store hasn’t been finalized, but it’s going to be of great interest from developers and end-users alike thanks to its significant status on ARM devices. Microsoft has gained a lot of experience from the Xbox Live Store, and at the same time developers have gained a lot of experience living and dying by the Xbox Live Store. As it currently stands Microsoft will have a curated “Spotlight” category, while other categories such as “Games” will be semi-to-fully automated.

From a development standpoint Microsoft is pitching the Store not only as an easy to access storefront for their wares, but as a source of analytic/telemetry information. Developers will have access to sales data (including sales relative to category leaders), crash reports, certain usage statistics, and other types of information commonly seen in other application stores.

Finally for developers, Microsoft is also looking at what they can do to beat Apple when it comes to application submission and approval. The Windows Store will of course have content restrictions and technical requirements, and Microsoft is looking to capitalize on making those mechanisms transparent versus Apple’s black box process. The Store’s terms have not been finalized yet, but Microsoft is promising that they’ll clearly outline what will be acceptable for the Store. For applications already submitted to the Store there will be a status page developers can access that will tell them which stage their application is currently at: pre-processing, security testing, technical compliance, content compliance, signing and publishing, and finally release. Microsoft’s technical compliance requirements will be public, and developers will have access to the tools needed to test technical compliance ahead of time to confirm compliance before submitting it to Microsoft.

Developing For Metro – WinRT: The Metro API The Technical Side Of Windows 8
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  • TEAMSWITCHER - Wednesday, September 14, 2011 - link

    I'm sure it will be successful as all the other METRO GUI devices - Zune, Kin, WP7.
    Oh Snap!
  • UMADBRO - Wednesday, September 14, 2011 - link

    Cool story, bro!
  • Wraith404 - Thursday, September 15, 2011 - link

    Hey, at least 100 people have accepted free WP7 phones.
  • Krussll - Wednesday, September 14, 2011 - link

    I like it, i think the Metro interface wil provide a much more harmonious windows experience for people who've adopted tablet computing but still use a windows PC for the most of their. I like the fact that it provides you with your key info on start up and is a short cut combo away when you need to check it, i think it has potential to be a great feature if developers can fully utilize it.

    I dont understand the people saying that it will be impractical for the mouse, umm you do have arrow keys on your keyboard i would have though that would have been obvious to use them.
  • thrasher32 - Wednesday, September 14, 2011 - link

    I personally do not like the interface. I don't want a windows phone 7 look or OS on my desktop. I don't build $2000 gaming and production rigs to have the OS look like it's made for a 5 year old.

    Microsoft, you need to change direction now or you're looking at another Vista.
  • UMADBRO - Wednesday, September 14, 2011 - link

    opinions = facts?
  • smithg5 - Wednesday, September 14, 2011 - link

    Take all of these purely negative comments, and replace "Metro" with "Desktop" and "Desktop" with "Command Line", and I'm sure you could have had the exact same conversation 15 years ago.

    "You mean I always have to boot the desktop? It can't be disabled? I have to access the CLI from the desktop? Why would I use this on a server?"

    The argument might be logical, but it clearly wasn't the end of the world then, and it won't be the end now. In fact, I think it's pretty great. Imagining system administration in 20-30 years, we all want some sort of swoopy sci-fi interface that's pretty and works well - this is the start of that.

    It would be cool if they could Metrofy server management for simple environments.
  • UMADBRO - Wednesday, September 14, 2011 - link

    At least someone around here is forward thinking and isnt stuck on almost 20 year old interfaces.
  • Wraith404 - Thursday, September 15, 2011 - link

    full screen, big blocks with no interactive multi-tasking is not forward thinking, it's a return to DOS 6.22 and the task swapper.

    Trying to drive desktop users to a tablet interface is doomed to fail. Windows are containers, they are required for productivity. In grown up land where we do real work, you often have to look at one application and act on another. Flipping between them in full screen would be horribly inconvenient. Metro might be neat, but it's for toys, period. I understand that Win8 can switch between them, but since the two modes clash horribly that's just not a desirable process. I have the preview installed, and disabled Metro already, simple as that.
  • ezodagrom - Wednesday, September 14, 2011 - link

    The change from Command Line to Desktop was a good change, not just when it comes to aesthetics, but also when it comes to funcionality (multitasking).

    The change from Desktop to Metro, while good for tablets and other touch screen interfaces, it's just not as functional as a Desktop UI in desktops and laptops that don't have touch screen interfaces, especially when it comes to multitasking.

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