PURE (PC, Xbox 360) Review

by Eddie Turner on September 29, 2008 12:00 AM EST

More Gameplay

The tracks in PURE were designed with real locations in mind. During the series of events that make up the game's campaign and World Tour modes, players will face the most intuitive off-road terrain in a video game to date, including sand dunes, mountainous mines, and tropical highlands, all named for the landmarks or geographical areas they resemble. PURE features a whopping 48 multi-route tracks sprawled out among seven of these beautiful locations. While it's often tough to stop and smell the roses in racing games, the development team made sure that players could appreciate the artistry put into the game's environments while in motion. In fact, many of the big jumps in the game take you high enough into the air to survey your surroundings with impressive draw distances to say the very least. Players may find themselves at a loss for pulling stunts while admiring the bird's-eye view.

There are three event types in PURE, the first being freestyle which focuses on stringing together trick combos. The second event type is sprint. In sprint events, the spotlight is on players' ability to handle their ATV on some pretty tough courses. Then of course, there are straightforward racing events with en equal focus on speed and stunts, as well as tactics that will get you across the finish line first. But before you begin your first race, it's off to the garage to build your new racing machine.

In the garage, players will build their ATVs from the ground up, selecting and then customizing every part one would expect to utilize while building a new ride, and then some. The developers made sure the garage provides a meticulous experience that offers fulfillment to those who enjoy a high level of involvement in their games. Players will begin by selecting a frame for their new ATV, followed by shocks, wheels, tires, handlebars, brakes, engine, and body style. The garage even includes parts that may be more familiar to experienced ATV enthusiasts like nerf bars and swingarms, all of which can be customized by choosing from an array of colors.

Once satisfied with your creation, you'll begin by competing in the first of the campaign's ten events that require multiple races to complete. With each win, upgrades in the form of higher quality replacement parts become available, thus prompting players to frequent the garage and add parts that will make their ATV go "Woo Woooo!" Customizing your vehicle in PURE is a lot of fun and is sure to bring out the Bubb Rubb in everyone.

Gameplay Overview Multiplayer and Graphics
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  • MonkeyPaw - Monday, September 29, 2008 - link

    Actually, it reminds me a lot of ATV2. Interesting scenes, ridiculous jumps and tricks, and even boost. If it has a "kick" feature where you can boot riders off their quads, then it sounds like it's the same game. That would be fine, since ATV2 was a blast, and this could be the graphical update for the next gen. :)
  • computerfarmer - Monday, September 29, 2008 - link

    It is nice to see a game of this type. Fun is the name of the game.
    What are the system(PC) and graphic card requirements?

    ON Board - ATI 790GX - nVidia 8300
    ATI HD-4670 / nVidia 9600GT
    ATI HD 4850 / nVidia 9800GTX
    ATI HD 4870 / nVidia GTX 260
    any of the above
  • EddieTurner - Monday, September 29, 2008 - link

    128MB DirectX 9.0c-compatible 3D video card supporting Shaders 3.0.
  • wumples - Monday, September 29, 2008 - link

    Why is there no mention of the horrendous loading times on the PC? I have a fairly decent wee PC (similar to the one posted in the article by the sounds of things) and thought the load times were abysmal. With owning a PS3 / 360 I was hoping something would be mentioned about this.
  • EddieTurner - Monday, September 29, 2008 - link

    You are indeed correct. I did notice the difference in load times. However, in my experience, the difference is pretty much a given between the two platforms. But yes, I did feel that the PC's load time were a bit lengthy. Totally worth it nonetheless.
  • unclebud - Saturday, October 4, 2008 - link

    thanks for mentioning that! its a deal breaker for me to have long load times. i HATE waiting. this is just as bad as crysis warhead having ea's securom (i returned it back to circuit city unopened). why do reviewers leave this kind of stuff out??? ugh.
  • Subzero0000 - Saturday, October 4, 2008 - link

    *Firstly, none of the editor function (Bold, https, Quote...) works on any of my browser (IE 7, Firefox 3, Opera 9, Chrome), why?

    Anyway, here is a quote from their official FAQ :
    "Why does Pure take so long to load?"
    Normal loading times for Pure average between one to two minutes. This is an acceptable load time for a 3D graphics-intensive game. In some cases, pressing the Space bar or Enter key will advance you to the main menu in less time; however, this would not be an indicator of any issue with the game or your system.

    Well, they think it is perfectly acceptable to wait for one to two minutes. You can't complain.
    It's ridiculous, even Crysis doesn't take that long.

    The FAQ link :
  • Sabrewulf6000 - Sunday, October 5, 2008 - link

    This worked for me. Based on a post at the Pure's message boards, there is a problem with this game, VSync and NVidia cards. Turn off VSync in Rivatuner or the NVidia control panel (I set up a game profile in Rivatuner) and the load time were greatly improved. Weird huh? Hope its works for ya.

  • Sabrewulf6000 - Sunday, October 5, 2008 - link

    Here's the link - http://forums.purevideogame.com/n/pfx/forum.aspx?t...">http://forums.purevideogame.com/n/pfx/f...sages&am...
  • Subzero0000 - Sunday, October 5, 2008 - link

    Thanks for the info. But it doesn't seems to improve the situation.

    Mine still takes about 30 sec to load. By the time the stage is up, my hands already cold.

    My other PC is ATI4850 though. I might try that Vsync on it later.

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