Graphics Tile: A Generational Leap Through Arc, Xe-LPG Graphics

As part of their disaggregated architecture for Meteor Lake, Intel has opted to use a separate tile for graphics. Intel has gone down an interesting route for its disaggregated graphics, with the most notable inclusion through an upgrade to Intel's Arc Graphics architecture. Powering Intel's integrated graphics for Meteor Lake is a new graphics architecture which Intel calls Xe-LPG (and no, we're not talking about fuel here). Based on Intel's current discrete graphics architecture known as Xe-HPG (used in their Arc GPUs), Intel claims 2x performance per watt compared to the Xe-LP architecture-based Iris Xe integrated graphics within Intel's 12th Gen Core series.

There are a number of different elements within the graphics and media area of Meteor Lake, the bulk of which is built into the graphics tile, where the Xe-LPG graphics architecture is located. Unlike the compute tile (Intel 4) and the SoC tile, which is manufactured on TSMC N6 (6 nm), the graphics tile is made on TSMC's N5 node (5 nm), the same generational family as the nodes used by AMD and NVIDIA's discrete and integrated GPUs.

With Meteor Lake and the graphics tile with the Xe-LPG graphics processor, Intel is promising discrete-level performance in an integrated form factor. Looking at the finer specifications, Intel includes 8 x Xe graphics cores with 128 vector engines (12 per Xe core) and 8 samplers, representing a 1.33 x increase over Intel's previous Xe LP graphics. There are also 4 Pixel backends, which is an improvement over the 3 PBs on Xe LP. Intel also doubles the number of geometry pipelines within Xe-LPG, with two, and they also introduce 8 dedicated Ray Tracing Units (RTU), which is new for Intel's integrated graphics line-up.

Looking at the makeup of Intel's Xe core, as previously mentioned, there are 16 Vector Engines that have a bus width of 256-bit, while each core also has 192 KB of shared L1 cache. Each Vector Engine enables 16 FP32 ops per clock, and 32 FP16 ops per clock, with a shared FP64 execution port with 64 INT8 ops per clock. One dedicated FP64 ops per clock unit is new over what's previously been seen in Raptor Lake and shares the overall design philosophy of Meteor Lake on power efficiency; pairs of Vector Engines can run in lockstep for better efficiency.

As part of Intel's goal of advancing the overall experience with Xe-LPG for users, the graphics are DX12 optimized, and Intel now brings Out of Order Samplng (OoOS) to Xe-LPG. It's worth noting that when talking about Execution Units (EUs), Intel's new and current term for this is Xe Vector Engines, or XVE for short. Intel hasn't provided us with how OoOS works within Xe-LPG, but we've reached out for more details.

Comparing Intel Xe Integrated Graphics (Mobile)
  Meteor Lake
(Xe-LPG)
Raptor Lake 
(Xe-LP)
Alder Lake GT1
(Xe-LP)
Tiger Lake GT2
(Xe-LP)
Process Node TSMC N5 Intel 7 Intel 7 Intel 7
Vector Engines/EUs 128 96 96 96
ALUs/Shaders 1024 768 768 768
TMUs ?* 48 16 48
ROPs ?* 24 8 24
Ray Tracing Units 8 - - -
TDP ? 15 W 15 W 15 W

*Intel hasn't given us a deep dive into the finer specifications of Xe-LPG integrated graphics. Looking at an existing integrated Intel Arc equivalent with similar specs, the Meteor Lake Xe LPG could have 64 TMUs and 32 ROPs per the Arc A370M, which also has 1024 ALUs.

Comparing Intel's integrated Xe graphics from previous mobile architectures, Meteor Lake, through the Xe-LPG Arc based graphics, has 128 XVEs, which is an increase of 1.33 X or 32 XVE/EUs, than the previous Xe-LP generation. Regarding arithmetic logic units (ALUs), which are essentially shader cores, Xe-LPG has been increased to 1024, which is 128 ALUs per Xe-LPG core. As previously mentioned, Intel hasn't given us more about the finer specifications, including TMUs or ROPs, but does bring 8 Ray Tracing units, which is new for Xe-LPG when compared directly to Xe-LP.

Meanwhile, with Intel's Foveros 3D packaging technology, disaggregating the Media Engine and Display Engine from the graphics tile means when doing encoding or decoding, as well as video playback, it doesn't require the graphics tile to be powered up to do workloads on more power consuming cores.

Intel Xe-LPG is the next step up from Xe LP, and one area where performance and efficiency gains are made is through a lower voltage frequency (V/F) curve, allowing the graphics to run at a lower minimum voltage with a higher maximum core clock speed. Intel has also optimized the pipelines for faster frequencies and is claiming up to 2 x performance at iso-voltages, which for a mobile platform such as Meteor Lake, adds more potential with a key focus on achieving a figure of up to 20% in power savings compared to the previous generation.

I/O Tile: Extended and Scalable Depending on Segment Intel Meteor Lake: Changing The Strategy, Laying the Foundation for Intel 3
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  • Orfosaurio - Saturday, September 23, 2023 - link

    Please, answer why. I have detected at least some "bias", but why you said that he is a liar?
  • KPOM - Tuesday, September 19, 2023 - link

    It does seem that the N3B process isn’t yielding great efficiency improvements. Any chance Apple will be paying a visit to Intel Foundries in the near future? A19 or A20 on Intel 20A?
  • tipoo - Tuesday, September 19, 2023 - link

    I'd say there's a real chance as they expect a density crossover in 2025
  • lemurbutton - Tuesday, September 19, 2023 - link

    My M1 draws 0.2w - 5w during Geekbench ST. A17 Pro is going to draw considerably less.
  • dontlistentome - Wednesday, September 20, 2023 - link

    Good to see the RDF is still alive and strong. Guess we are getting closer to Halloween.
  • tipoo - Wednesday, September 20, 2023 - link

    That's weird because the lower power A17 draws up to 14W on app launch, and those numbers are not remotely true for M1. It's impressive compared to high power x86 CPUs, but those numbers just aren't right.
  • lemurbutton - Thursday, September 21, 2023 - link

    It's true. Anyone with an M1 can prove it. Run GB5 and open powermetrics in the terminal. It's easy to verify.
  • Orfosaurio - Saturday, September 23, 2023 - link

    Have multiple sources verified that peak power draw?
  • bji - Tuesday, September 19, 2023 - link

    Off-topic. Just go away please.
  • danielzhang - Thursday, September 21, 2023 - link

    You need to rethink.This is stupid comparion and hilarious conclusion.
    First of all, Geekbench cannot fully reflect x86 performance, you should compare R23 with m2 max and 13900H, the full load efficiency is actually similar.
    Second, you exaggerate the efficiency gap by comparing a low powered designed mobile phone soc with desktop chip, intel has low power 15W chips like i7 1335u has great single thread performance as well.
    At full load, there is efficiency gap but the gap is not big at full load but at light load, apple leads probably 1.5x.

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