CPU Tests: Office and Science

Our previous set of ‘office’ benchmarks have often been a mix of science and synthetics, so this time we wanted to keep our office section purely on real world performance.

Agisoft Photoscan 1.3.3: link

The concept of Photoscan is about translating many 2D images into a 3D model - so the more detailed the images, and the more you have, the better the final 3D model in both spatial accuracy and texturing accuracy. The algorithm has four stages, with some parts of the stages being single-threaded and others multi-threaded, along with some cache/memory dependency in there as well. For some of the more variable threaded workload, features such as Speed Shift and XFR will be able to take advantage of CPU stalls or downtime, giving sizeable speedups on newer microarchitectures.

For the update to version 1.3.3, the Agisoft software now supports command line operation. Agisoft provided us with a set of new images for this version of the test, and a python script to run it. We’ve modified the script slightly by changing some quality settings for the sake of the benchmark suite length, as well as adjusting how the final timing data is recorded. The python script dumps the results file in the format of our choosing. For our test we obtain the time for each stage of the benchmark, as well as the overall time.

(1-1) Agisoft Photoscan 1.3, Complex Test

For a variable threaded load, the i9-10900K sits above the Rocket Lake parts.

RISC-V Toolchain Compile

Our latest test in our suite is the RISCV Toolchain compile from the Github source. This set of tools enables users to build software for a RISCV platform, however the tools themselves have to be built. For our test, we're running a complete fresh build of the toolchain, including from-scratch linking. This makes the test not a straightforward test of an updated compile on its own, but does form the basis of an ab initio analysis of system performance given its range of single-thread and multi-threaded workload sections. More details can be found here.

(1-4) Compile RISCV Toolchain

One place where Intel is winning in absolute terms in our compile-from-scratch test. We re-ran the numbers on Intel with the latest microcode due to a critical issue, but we can see here that AMD's best are single chiplet designs but Intel ekes out a small lead.

 

Science

In this version of our test suite, all the science focused tests that aren’t ‘simulation’ work are now in our science section. This includes Brownian Motion, calculating digits of Pi, molecular dynamics, and for the first time, we’re trialing an artificial intelligence benchmark, both inference and training, that works under Windows using python and TensorFlow.  Where possible these benchmarks have been optimized with the latest in vector instructions, except for the AI test – we were told that while it uses Intel’s Math Kernel Libraries, they’re optimized more for Linux than for Windows, and so it gives an interesting result when unoptimized software is used.

3D Particle Movement v2.1: Non-AVX and AVX2/AVX512

This is the latest version of this benchmark designed to simulate semi-optimized scientific algorithms taken directly from my doctorate thesis. This involves randomly moving particles in a 3D space using a set of algorithms that define random movement. Version 2.1 improves over 2.0 by passing the main particle structs by reference rather than by value, and decreasing the amount of double->float->double recasts the compiler was adding in.

The initial version of v2.1 is a custom C++ binary of my own code, and flags are in place to allow for multiple loops of the code with a custom benchmark length. By default this version runs six times and outputs the average score to the console, which we capture with a redirection operator that writes to file.

For v2.1, we also have a fully optimized AVX2/AVX512 version, which uses intrinsics to get the best performance out of the software. This was done by a former Intel AVX-512 engineer who now works elsewhere. According to Jim Keller, there are only a couple dozen or so people who understand how to extract the best performance out of a CPU, and this guy is one of them. To keep things honest, AMD also has a copy of the code, but has not proposed any changes.

The 3DPM test is set to output millions of movements per second, rather than time to complete a fixed number of movements.

(2-1) 3D Particle Movement v2.1 (non-AVX)(2-2) 3D Particle Movement v2.1 (Peak AVX)

When AVX-512 comes to play, every-one else goes home. Easiest and clearest win for Intel.

y-Cruncher 0.78.9506: www.numberworld.org/y-cruncher

If you ask anyone what sort of computer holds the world record for calculating the most digits of pi, I can guarantee that a good portion of those answers might point to some colossus super computer built into a mountain by a super-villain. Fortunately nothing could be further from the truth – the computer with the record is a quad socket Ivy Bridge server with 300 TB of storage. The software that was run to get that was y-cruncher.

Built by Alex Yee over the last part of a decade and some more, y-Cruncher is the software of choice for calculating billions and trillions of digits of the most popular mathematical constants. The software has held the world record for Pi since August 2010, and has broken the record a total of 7 times since. It also holds records for e, the Golden Ratio, and others. According to Alex, the program runs around 500,000 lines of code, and he has multiple binaries each optimized for different families of processors, such as Zen, Ice Lake, Sky Lake, all the way back to Nehalem, using the latest SSE/AVX2/AVX512 instructions where they fit in, and then further optimized for how each core is built.

For our purposes, we’re calculating Pi, as it is more compute bound than memory bound. In ST and MT mode we calculate 250 million digits.

(2-3) yCruncher 0.78.9506 ST (250m Pi)(2-4) yCruncher 0.78.9506 MT (2.5b Pi)

In ST mode, we are more dominated by the AVX-512 instructions, whereas in MT it becomes a mix of memory as well.

NAMD 2.13 (ApoA1): Molecular Dynamics

One of the popular science fields is modeling the dynamics of proteins. By looking at how the energy of active sites within a large protein structure over time, scientists behind the research can calculate required activation energies for potential interactions. This becomes very important in drug discovery. Molecular dynamics also plays a large role in protein folding, and in understanding what happens when proteins misfold, and what can be done to prevent it. Two of the most popular molecular dynamics packages in use today are NAMD and GROMACS.

NAMD, or Nanoscale Molecular Dynamics, has already been used in extensive Coronavirus research on the Frontier supercomputer. Typical simulations using the package are measured in how many nanoseconds per day can be calculated with the given hardware, and the ApoA1 protein (92,224 atoms) has been the standard model for molecular dynamics simulation.

Luckily the compute can home in on a typical ‘nanoseconds-per-day’ rate after only 60 seconds of simulation, however we stretch that out to 10 minutes to take a more sustained value, as by that time most turbo limits should be surpassed. The simulation itself works with 2 femtosecond timesteps. We use version 2.13 as this was the recommended version at the time of integrating this benchmark into our suite. The latest nightly builds we’re aware have started to enable support for AVX-512, however due to consistency in our benchmark suite, we are retaining with 2.13. Other software that we test with has AVX-512 acceleration.

(2-5) NAMD ApoA1 Simulation

The Intel parts shows some improvement over the previous generations of Intel, however the 10-core Comet Lake still wins ahead of Rocket Lake.

AI Benchmark 0.1.2 using TensorFlow: Link

Finding an appropriate artificial intelligence benchmark for Windows has been a holy grail of mine for quite a while. The problem is that AI is such a fast moving, fast paced word that whatever I compute this quarter will no longer be relevant in the next, and one of the key metrics in this benchmarking suite is being able to keep data over a long period of time. We’ve had AI benchmarks on smartphones for a while, given that smartphones are a better target for AI workloads, but it also makes some sense that everything on PC is geared towards Linux as well.

Thankfully however, the good folks over at ETH Zurich in Switzerland have converted their smartphone AI benchmark into something that’s useable in Windows. It uses TensorFlow, and for our benchmark purposes we’ve locked our testing down to TensorFlow 2.10, AI Benchmark 0.1.2, while using Python 3.7.6.

The benchmark runs through 19 different networks including MobileNet-V2, ResNet-V2, VGG-19 Super-Res, NVIDIA-SPADE, PSPNet, DeepLab, Pixel-RNN, and GNMT-Translation. All the tests probe both the inference and the training at various input sizes and batch sizes, except the translation that only does inference. It measures the time taken to do a given amount of work, and spits out a value at the end.

There is one big caveat for all of this, however. Speaking with the folks over at ETH, they use Intel’s Math Kernel Libraries (MKL) for Windows, and they’re seeing some incredible drawbacks. I was told that MKL for Windows doesn’t play well with multiple threads, and as a result any Windows results are going to perform a lot worse than Linux results. On top of that, after a given number of threads (~16), MKL kind of gives up and performance drops of quite substantially.

So why test it at all? Firstly, because we need an AI benchmark, and a bad one is still better than not having one at all. Secondly, if MKL on Windows is the problem, then by publicizing the test, it might just put a boot somewhere for MKL to get fixed. To that end, we’ll stay with the benchmark as long as it remains feasible.

(2-6) AI Benchmark 0.1.2 Total

Every generation of Intel seems to regress with AI Benchmark, most likely due to MKL issues. I have previously identified the issue for Intel, however I have not heard of any progress to date.

CPU Tests: Microbenchmarks CPU Tests: Simulation and Rendering
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  • mitox0815 - Tuesday, April 13, 2021 - link

    Discounting the possibilty of great design ideas just because past attempts failed to varying degrees is a bit premature, methinks. But it does seem odd that it's constantly P6-esque design philosphies - VERY broadly speaking here - that take the price in the end when it comes to x86.
  • blppt - Tuesday, March 30, 2021 - link

    Even Jim Keller, the genius who designed the original x64 AMD chip, AND bailed out AMD with the excellent Zen, didn't last very long at Intel.

    Might be an indicator of how messed up things are there.
  • BushLin - Tuesday, March 30, 2021 - link

    It's still possible that a yet to be released Jim Keller designed Intel CPU finally delivers a meaningful performance uplift in the next few years... I wouldn't bet on it but it isn't impossible either.
  • philehidiot - Tuesday, March 30, 2021 - link

    Indeed, it's a generation out. It's called "Intel Dynamic Breakfast Response". It goes "ding" when your bacon is ready for turning, rather than BSOD.
  • Hifihedgehog - Tuesday, March 30, 2021 - link

    Raja Koduri is a terrible human being and has wasted money on party buses and booze while “managing” his side of the house at Intel. I think Jim Keller knew the corporation was a big pander fest of bureaucracy and was smart to leave when he did. The chiplet idea he brought to the table, while not innovation since AMD already was first to market, will help them to stay in the game which wouldn’t have happened if he hadn’t contributed it.
  • Oxford Guy - Saturday, April 3, 2021 - link

    Oh? Firstly, I doubt he was the exec at AMD who invented the FX 9000 series scam. Secondly, AMD didn’t beat Nvidia for performance per watt but the Fury X coming with an AIO was a great improvement in performance per decibel — an important metric that is frequently undervalued by the tech press.

    What he deserves the most credit for, though, is making GPUs that made miners happy. Fact is that AMD is a corporation not a charity. And, not only is it happy to sell its entire stock to miners it is pleased to compete against PC gamers by propping up the console scam.
  • mitox0815 - Tuesday, April 13, 2021 - link

    The first to the x86 market, yes. Chiplets - or modules, however you wanna call them - are MUCH much older than that. Just as AMD64 wasn't the stroke of genius it's made out to be by AMD diehards...they just repeated the trick Intel pulled off with their jump to 32 bit on the 386. Not even multicores were AMDs invention...I think both multicore CPUs and chiplet designs were done by IBM before.

    The same goes for Intel though, really. Or Microsoft. Or Apple. Or most other big players. Adopting ideas and pushing them with your market weight seems to be much more of a success story than actually innovating on your own...innovation pressure is always on the underdogs, after all.
  • KAlmquist - Wednesday, April 7, 2021 - link

    The tick-tock model was designed to limit the impact of failures. For example, Broadwell was delayed because Intel couldn't get 14nm working, but that didn't matter too much because Broadwell was the same architecture as Haswell, just on a smaller node. By the time the Skylake design was completed, Intel had fixed the issues with 14nm and Skylake was released on schedule.

    What happened next indicates that people at Intel were still following the tick-tock model but had not internalized the reasoning that led Intel to adopt the tick-tock model in the first place. When Intel missed its target for 14nm, that meant it was likely that 10nm would be delayed as well. Intel did nothing. When the target date for 10nm came and went, Intel did nothing. When the target date for Sunny Cove arrived and it couldn't be released because the 10nm process wasn't there, Intel did nothing. Four years later, Intel has finally ported it to 14nm.

    If Intel had been following the philosophy behind tick-tock, they would have released Rocket Lake in 2017 or 2018 to compete with Zen 1. They would have designed a new architecture prior to the release of Zen 3. The only reason they'd be trying to pit a Sunny Cove variant against Zen 3 would be if their effort to design a new architecture failed.
  • Khenglish - Tuesday, March 30, 2021 - link

    I've said it before but I'll say it again. Software render Crysis by setting the benchmark to use the GPU, but disable the GPU driver in the device manager. This will cause Crysis to use the built-in Windows 10 software renderer, which is much newer and should be more optimized than the Crysis software renderer. It may even use AVX and AVX2, which Crysis certainly is too old for.
  • Adonisds - Tuesday, March 30, 2021 - link

    Great! Keep doing those Dolphin emulator tests. I wish there were even more emulator tests

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