Gameplay Analysis: Red Dead Redemption 2

Read Dead Redemption 2 is also a title where the Xbox One X framerate is locked to 30 FPS, and as it has not been optimized yet for the Series X, the more powerful console inherits this limitation.

In this St. Denis scene, the Xbox One X did suffer from some frame time glitches and stutters, whereas the Xbox Series X did not have the same issues. It was locked in much more consistently at the 30 FPS level.

In the cutscenes though, there was clearly a much lower framerate lock on the game as the developer was likely trying to add a cinematic feel. Both consoles exhibited the same framerate in the cutscene here, which is well below 30 FPS.

Overall Red Dead Redemption 2, despite being frame locked to 30 FPS on the Series X, did show that the game was a smoother experience on the new console.

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  • marees - Saturday, November 7, 2020 - link

    I would need 3 things to buy this console:

    1. Releasing Flight Simulator for console
    2. Allowing to install xcloud app on console
    3. A more universal release of All Access plans (for all countries)

    Basically I would like to play the Flight Simulator without having to install it (or a huge download)
  • cmdrdredd - Monday, November 9, 2020 - link

    Sony is doing a pretty terrible job with the PS5 so I don't know where you get that idea from. They botched the pre-order launch, hid a lot of details about backwards compatibility, don't support VRR at launch, and have a weaker system overall. It'll sell out because of the popularity of the brand alone but the Series X is the top console this time around.
  • FunBunny2 - Thursday, November 5, 2020 - link

    sure looks like a Mac Trashcan. I expect MS hopes this thing works out better.
  • vailr - Friday, November 6, 2020 - link

    How difficult will it be to install an alternative operating system on the X-Box Series X? It seems to be compatible with running either macOS or Windows, if the bios firmware can be altered sufficiently to allow booting into another O.S.. Interesting to see what happens.
  • tkSteveFOX - Friday, November 6, 2020 - link

    I really don't see the point of having an 8/16 CPU in the S. Why didn't they cut it to 6/12 to save some space/thermals?
    That GPU in there is totally a bottleneck for the CPU.
    I'm sure fans would have wanted a slightly better GPU in favour of the 8 core CPU with 16 threads.
    I just find it illogical as a choice.
  • Brett Howse - Friday, November 6, 2020 - link

    If they drop that too far, games that have the same visual elements (think a busy city street with a lot of NPCs) might not be possible on the Series S which would mean that the developer would just target the lowest common denominator. It makes a lot of sense why they have kept the CPU similar.
  • jabber - Friday, November 6, 2020 - link

    Also might be some 'currently locked' potential they can free up at a later date as a bonus.
  • eastcoast_pete - Friday, November 6, 2020 - link

    Also, I would be amazed if MS doesn't use the Series S to "reduce, reuse, recycle" the APUs that didn't make the cut for the Series X, but work okay at lower speed. There are several "bins" before the one labeled "garbage".
  • eastcoast_pete - Friday, November 6, 2020 - link

    Looking again at the specs, that "recycle" might also apply to the GDDR6 in the series S. That memory bandwidth really gimps the S; I think that was a mistake, with a slightly wider bus and even half the bandwidth of the Series X, it could have been a contender (yes, that old Rocky quote).
  • FunBunny2 - Saturday, November 7, 2020 - link

    "yes, that old Rocky quote"

    young-un!!!

    "I coulda' had class. I coulda' been a contender. I coulda' been somebody. Instead of a bum, which is what I am."
    -- Terry Malloy/Marlon Brando 'On The Waterfront' 1954

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