Backwards Compatibility

Microsoft made a big deal about backwards compatibility when they first brought it about for the Xbox One, and their stance has most certainly remained unchanged. For owners of the Xbox, it is a large benefit to be able to play games from the previous generation Xbox consoles, and the Xbox Series X|S has kept that promise. All Xbox One games, apart from those that require Kinect, will be compatible with the new Xbox Series X|S consoles. If you have a large library of discs from the Xbox One you want to bring forward, it should be noted that the Xbox Series S has no disc drive, so keep that in mind, but in digital form, both consoles will be able to play every non-Kinect game.

Which console you go with will determine which version of the game you will get. While all Xbox One games work on the new consoles, those that have been Enhanced for Xbox One X – meaning 4K support, and/or higher-framerate versions of the game – will not have their enhanced mode available on the Xbox Series S, as it does not match most of the Xbox One X specifications. To get the best version of these games, you would need the Xbox Series X. Microsoft has let us know that they are working on expanding the capabilities of the backwards compatible library for Series S, as the Series S is still significantly more powerful than the One S, but as with everything on consoles, it will likely require some developer buy-in.

Backwards compatibility is a defining characteristic of the console, and one that Microsoft is betting on quite heavily. This is especially the case at the start of the consoles' lifecycles, as there won't be any exclusive titles that only play on the Xbox Series X|S at launch.

All Xbox games will also be available for Xbox One, and several will offer Optimized for X|S options of the games which Microsoft will handle through a system they are calling Smart Delivery. The Smart part is you don’t need to care about what version you need, as the Xbox will always download the correct version, but it also means you won’t have to re-buy a game if it becomes optimized for the X|S console. This of course requires developer buy-in, but Microsoft-owned studios will be offering Smart Delivery on all games.

This is a marked departure from past console launches, where the launch lineup of games was incredibly important. Microsoft clearly does not feel that is the case this time and are ensuring all games for the next while from their own studios will be available on both Xbox One and Xbox Series consoles. Whether that is a winning strategy is something time and wallets will decide. It does mean though that there are plenty of games you can play on the Xbox Series consoles on day 1, and unless you love Kinect, it can be a perfect swap for the old Xbox.

If you do have an Xbox One and/or Xbox One X, and you are upgrading, you may be wondering if it is possible to transfer the games over. The easy answer is yes, and the more complicated answer is maybe. Xbox added a network transfer option a few years ago, and that network transfer is still available even when going from Xbox One to Xbox Series X|S, but the network transfer interface is smart enough to only show the compatible games. If a game is optimized for Series X|S, and you want to transfer it to an older Xbox, you will have to download the game again, or in the opposite scenario, if you own a game that is also optimized for Series, you can’t transfer it over the network, as the files are not the same. But, if the game is going to be purely run in backwards compatibility, the files will be the same and the network transfer option, or even USB transfer if you would prefer that, makes for a much quicker way to move games around, especially if you don’t have the fastest internet.

It does have to be noted though that with consoles, there is no free lunch. Consoles frequently utilize 30 FPS framerate caps because the game does not (often) dip below that, delivering a smoother experience overall. However this also means a game with such a cap can't go over 30 FPS; so without developers specifically targetting the Xbox One title to optimize it for Series X|S, you will be getting more or less the same performance experience as you would on the Xbox One X|S.

Xbox Game Pass and All Access

While not new to the Xbox Series X|S lineup, Microsoft’s Xbox Game Pass is a key part of their strategy for the new consoles. For this latest launch, it has been expanded from just games to also include the consoles themselves, if you want to go that route. Xbox Game Pass Ultimate is $14.99/month USD, and includes over 100 console and PC games, with new games rotated in and older games rotated out from time to time. Major titles from Microsoft-owned studios tend to be available on launch day via the subscription service, but even if you just want to have a wide-variety of game choices, the Xbox Game Pass Ultimate includes the games and Xbox Live Gold into one price.

New for the Xbox Series console launch is a new combo called Xbox All Access, where you can have your choice of the Xbox Series X or Series S console, and Xbox Game Pass Ultimate for one monthly price. The Series X All Access is $34.99/month for 24 months, and the Series S is $24.99 per month for 24 months. That combo actually ends up costing slightly less than buying the console outright and paying for Xbox Game Pass Ultimate, which makes it a very enticing option.

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  • jabber - Thursday, November 5, 2020 - link

    Tough call releasing a very non-essential bit of tech in the middle of a pandemic and economic downturn.
  • Yojimbo - Thursday, November 5, 2020 - link

    Gaming is strong because people are going out less, and it's not really an economic downtown. More like a big interruption. It remains to be seen what the longer-term effects are. Gaming tends to hold up well in actual economic downturns, anyway, from what I remember hearing. Evidence to expect strong sales: Typically, console sales are weak before a new console launch, but the PS4 and X Box One continued to sell well this year. And just look at how the Nintendo Switch is doing, much better than last year.
  • cmdrdredd - Monday, November 9, 2020 - link

    Not such a tough call when the Nintendo Switch and PS4 Prop have been sold out in most retail channels continuously since April.
  • zepi - Thursday, November 5, 2020 - link

    They are so badly supply side constrained, that there is really very little need to spend the marketing dollars right now.

    I'm sure MS and Sony will start pushing advertising once they have actually something to sell and they can really start competing for the marketshare.
  • steezebuscemi - Friday, November 6, 2020 - link

    I haven't seen anything on TV, but also never really pay attention to free to air. But everywhere I look on the internet for the past 6-9 months has been speculation, rumours and excitement over this console gen. So it might just be where you are looking. I'm getting a PS5, I know numerous people getting Series X's, and I know a heap that missed out on preorders for either.
  • Zagor Te Nay - Monday, November 9, 2020 - link

    Don't know, my environment (friends and colleagues) are quite excited... but more about PS5 that XSX.

    I feel MS took some - or a lot - of edge from the hype with their approach. Games available on older Xbox, new Xbox, PC, and then mushed up in easy to digest subscription. It just doesn't let new consoles stand out of the crowd much, it feels more like "one of many". Plus, there is no real look-what-it-can-do title on launch. Maybe new Forza or something would raise excitement a bit, but as it is, lineup is a bit lackluster.

    I work in IT company, so yeah - geeky environment. I hear chitchats about Miles Morales, DualSense, GT7 wishes, fears and expectations... but not much about new Xbox. I know it is anecdotal, still it holds some value for people in my circle; everyone from the circle, looking for new console, will be getting PS5 - as the things are now. I'm yet to hear one person who has set targets on XSX. It also doesn't help that many are PC gamers, too.
  • d0x360 - Wednesday, November 18, 2020 - link

    I'm pretty excited...well I was, I already have my series x so now I'm just happy. Especially since I won't be able to get my hands on an amd 5900 and a 6900xt until probably March due to supply.
  • Jorgp2 - Thursday, November 5, 2020 - link

    >This encompasses four key components, the first of which is the NVMe SSD itself which can handle 2.4 GB/s of uncompressed data. But to connect it to the system, and reduce CPU overhead, there is also a hardware decompression block,

    Then there is no need for them to have used a proprietary memory card, most high end NVMe drives would have been fast enough.
  • Silversee - Friday, November 6, 2020 - link

    It's not proprietary memory. It's a proprietary slot-based package.

    I surmise that they wanted a design that was plug and play for consumers and did not require opening up the case or messing with M.2 slots. So, they created the card interface.

    They have indicated that other vendors may be offering compatible storage as well, so we may see market forces reducing costs.
  • eastcoast_pete - Thursday, November 5, 2020 - link

    My "want it now" for this was significantly dampened when it became clear that Microsoft's own Flight Simulator is not available for the Series X at launch. That was/is weird, and gives me pause about availability of games that can really take advantage of the power this thing has on offer. Don't like saying it, but it looks like SONY is doing a better job there with its PS5, and I am not a PS fan.

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