Gaming: Ashes Classic (DX12)

Seen as the holy child of DirectX12, Ashes of the Singularity (AoTS, or just Ashes) has been the first title to actively go explore as many of the DirectX12 features as it possibly can. Stardock, the developer behind the Nitrous engine which powers the game, has ensured that the real-time strategy title takes advantage of multiple cores and multiple graphics cards, in as many configurations as possible.

As a real-time strategy title, Ashes is all about responsiveness during both wide open shots but also concentrated battles. With DirectX12 at the helm, the ability to implement more draw calls per second allows the engine to work with substantial unit depth and effects that other RTS titles had to rely on combined draw calls to achieve, making some combined unit structures ultimately very rigid.

Stardock clearly understand the importance of an in-game benchmark, ensuring that such a tool was available and capable from day one, especially with all the additional DX12 features used and being able to characterize how they affected the title for the developer was important. The in-game benchmark performs a four minute fixed seed battle environment with a variety of shots, and outputs a vast amount of data to analyze.

For our benchmark, we run Ashes Classic: an older version of the game before the Escalation update. The reason for this is that this is easier to automate, without a splash screen, but still has a strong visual fidelity to test.

Ashes has dropdown options for MSAA, Light Quality, Object Quality, Shading Samples, Shadow Quality, Textures, and separate options for the terrain. There are several presents, from Very Low to Extreme: we run our benchmarks at the above settings, and take the frame-time output for our average and percentile numbers.

All of our benchmark results can also be found in our benchmark engine, Bench.

AnandTech IGP Low Medium High
Average FPS
95th Percentile
Gaming: Civilization 6 (DX12) Gaming: Strange Brigade (DX12, Vulkan)
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  • Walkeer - Wednesday, May 20, 2020 - link

    Why use 3200MHz DRAM when 3600 is known to perform best with 3600? I think it was proven here on this server: https://www.anandtech.com/show/14605/the-and-ryzen...
  • MrMaestro - Thursday, May 21, 2020 - link

    A modern day Q6600: the people’s chip!
  • asgehrj - Thursday, May 21, 2020 - link

    Very interesting article.
    But I think you should update the motherboard part regarding the new situation of upgrade abilities.
  • markbrownjoh - Thursday, November 25, 2021 - link

    Hello, I'm here to ask if what's the difference between Ryzen 5 3600 and 5 3600X? I need to buy one but I couldn't decide yet.

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